nv50/ir: Add convenience method for calculating the live sets of a function.
[mesa.git] / src / gallium / drivers / nvc0 /
2012-04-14 Francisco Jereznv50/ir: Decouple object cloning logic from the sub...
2012-04-14 Christoph Bumillernv50/ir: make Instruction::src/def container private
2012-04-14 Christoph Bumillernv50/ir/opt: improve post-multiply and check target...
2012-04-14 Christoph Bumillernv50/ir: add isAccessSupported check for memory access...
2012-04-14 Christoph Bumillernv50,nvc0: fix handling of user vbufs with stride ...
2012-04-14 Christoph Bumillernvc0: prefix all macro methods with MACRO
2012-04-14 Christoph Bumillernvc0: replace VERTEX_DATA push mode with translate...
2012-04-14 Christoph Bumillernvc0: improve vertex state validation
2012-04-14 Christoph Bumillernvc0: track texture dirty state individually
2012-04-14 Christoph Bumillernv50,nvc0: use new scratch buffers code
2012-04-14 Christoph Bumillernvc0: only force early fragment tests if requested...
2012-04-14 Christoph Bumillernv50,nvc0: hold references to the framebuffer surfaces
2012-04-14 Christoph Bumillernvc0: remove include of old libdrm_nouveau's nouveau_re...
2012-04-14 Christoph Bumillernv50,nvc0: handle PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
2012-04-13 Christoph Bumillernouveau: switch to libdrm_nouveau-2.0
2012-04-13 Christoph Bumillernvc0: remove obsolete nvc0_push2.c
2012-04-13 Christoph Bumillernouveau: remove automatic buffer migration heuristics
2012-03-30 Marek Olšákgallium: adapt to get_query_result interface change
2012-03-14 Tom Stellardgallium/drivers: Use automake to generate makefile
2012-03-09 Christoph Bumillernv50,nvc0: share the format table code
2012-03-05 Marek OlšákRevert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"
2012-02-27 Marek Olšákgallium: remove PIPE_SHADER_CAP_OUTPUT_READ
2012-02-09 Christoph Bumillergallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CON...
2012-01-29 Christoph Bumillernvfx,nv50,nvc0: handle PIPE_CAP_GLSL_FEATURE_LEVEL
2012-01-25 Marek Olšákst/mesa: do vertex and fragment color clamping in shaders
2012-01-20 Christoph Bumillernvc0: fix some limit cap values
2012-01-20 Christoph Bumillernvc0: handle discontiguous outputs in stream_output_info
2012-01-15 Marek Olšákgallium: improve the pipe_stream_output_info struct...
2012-01-12 Christoph Bumillernv50/ir: make use of TGSI_INTERPOLATE_COLOR
2012-01-12 Christoph Bumillernvc0: fix submission of VertexID and EdgeFlag in push...
2012-01-11 Christoph Bumillernv50,nvc0: zero out program struct on program_destroy
2012-01-09 Christoph Bumillernvc0: fix FP header clip distance mask
2012-01-09 Christoph Bumillernvc0/ir: TXF array index already is an integer
2012-01-09 Christoph Bumillernv50/ir: handle TGSI_SEMANTIC_VERTEXID
2012-01-09 Christoph Bumillernvc0: enable shader watchdog timer
2012-01-09 Christoph Bumillernv50/ir,nvc0: make ClipDistance and ClipVertex work
2012-01-09 Christoph Bumillernv50,nvc0: handle new PIPE_CAPs
2012-01-09 Christoph Bumillernvc0/ir/emit: fix modifiers of f32 add with long immediate
2012-01-09 Christoph Bumillernvc0/ir: fix default insertion position in pre-SSA...
2012-01-09 Marek OlšákSquash-merge branch 'gallium-clip-state'
2012-01-05 Marek Olšákgallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY
2011-12-25 Marek Olšákgallium: remove PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_ATTRIBS
2011-12-18 Christoph Bumillernvc0: add NVC0_RESOURCE_FLAG_VIDEO
2011-12-15 Christoph Bumillernvc0: implement new stream output interface
2011-12-15 Marek Olšákgallium: interface changes necessary to implement trans...
2011-12-15 Marek Olšákgallium: disable stream output in drivers that support it
2011-12-13 Marcin Slusarznouveau: get rid of winsys object
2011-12-02 Marcin Slusarznv50/nvc0: fix crash when channel allocation fails
2011-11-22 Marek Olšákgallium: separate out floating-point CAPs into its...
2011-11-22 Marek Olšákgallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
2011-11-06 Chia-I Wuscons: add CPP_SOURCES for nv50/nvc0
2011-11-06 Chia-I Wuandroid: add CPP_SOURCES for nv50/nvc0
2011-10-21 Christoph Bumillernouveau,nvc0: fix/improve handling of multiple constant...
2011-10-21 Christoph Bumillernvc0: add support for linear and buffer textures and RTs
2011-10-21 Christoph Bumillernvc0: add support for clip distance shader outputs
2011-10-21 Christoph Bumillernvc0: handle more query types
2011-10-21 Christoph Bumillernvc0: fix location of the PrimitiveID output
2011-10-21 Christoph Bumillernvc0: prevent VERTEXID/INSTANCEID from consuming input...
2011-10-21 Christoph Bumillernvc0: fixes for program tessellation parameters
2011-10-21 Christoph Bumillernv50,nvc0: reset per-instance state for inactive vertex...
2011-10-21 Christoph Bumillernv50,nvc0: reset base element in draw_arrays
2011-10-21 Christoph Bumillernvc0: apply first_layer offset to all resources with...
2011-10-21 Christoph Bumillernvc0: emit state to allow GP to select the RT layer
2011-10-21 Christoph Bumillernvc0: validate GP samplers, textures
2011-10-21 Christoph Bumillernvc0: fix clear_render_target/depth_stencil region
2011-10-21 Christoph Bumillernvc0: fix assertion that immediate array buffer fits
2011-10-21 Christoph Bumillernv50/ir: use RDSV to fetch FrontFacing before lowering
2011-10-21 Christoph Bumillernv50/ir: fix textureGrad with offsets and in non-FPs
2011-10-21 Christoph Bumillernv50/ir: add wrap mode for shift operations
2011-10-21 Christoph Bumillernvc0/ir: fix emission of cvt when register and type...
2011-10-21 Christoph Bumillernv50/ir: fix argument count for CUBE_ARRAY texture...
2011-10-21 Christoph Bumillernvc0/ir: GP emit address must end up in $r0
2011-10-21 Christoph Bumillernvc0/ir: TXQ requires different lowering from normal TEX
2011-10-21 Christoph Bumillernvc0/ir: handle levelZero modifier in TEX emission
2011-10-21 Christoph Bumillernvc0/ir: fix lowering of DIV F32
2011-10-21 Christoph Bumillernvc0/ir: fix xy confusion typo in readTessCoord
2011-10-15 Christoph Bumillernv50,nvc0: extend formats table for integer formats
2011-10-11 Dave Airliegallium: rename ZS stencil type to UINT (v2)
2011-10-09 Marcin Slusarznv50,nvc0: avoid unnecessary flushes
2011-10-09 Marcin Slusarznouveau: fix fence hang
2011-09-30 Marek Olšákgallium: add PIPE_CAP_TEXTURE_BARRIER
2011-09-30 Marek Olšákgallium: add PIPE_CAP_CONDITIONAL_RENDER
2011-09-30 Marek Olšákgallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
2011-09-30 Marek Olšákgallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
2011-09-28 Christoph Bumillernv50,nvc0: support polygon offset clamp state
2011-09-18 Dave Airliegallium: move clear paths from rgba to a pointer to...
2011-09-16 Vinson Leenouveau: Fix typos of ParseSourceList in SConscript...
2011-09-14 Christoph Bumillernvc0: implement resource_resolve
2011-09-14 Christoph Bumillernv50/ir: add missing license headers
2011-09-14 Christoph Bumillernvc0: emit tessellation mode and patch size in TCP...
2011-09-14 Christoph Bumillernv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSET
2011-09-14 Christoph Bumillernvc0: remove old shader backend files
2011-09-14 Christoph Bumillernvc0: hook up to new shader code generator
2011-09-14 Christoph Bumillernv50/ir: import new shader backend code
2011-09-14 Christoph Bumillernvc0: prevent interruption of m2mf push
2011-09-14 Christoph Bumillernouveau: make data argument of nouveau_context::push_da...
2011-09-13 Marcin Slusarznv50/nvc0: add support for R4A4_UNORM and A4R4_UNORM...
2011-09-10 Marek Olšákgallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
2011-08-30 Christoph Bumillernv50,nvc0: fix multisample format hack
2011-08-30 Christoph Bumillernv50: add support for linear textures and render targets
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