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r600g: don't flush the dest caches on every draw
[mesa.git]
/
src
/
gallium
/
drivers
/
r600
/
evergreen_state.c
2011-04-19
Fredrik Höglund
r600g: don't flush the dest caches on every draw
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2011-04-19
Alex Deucher
r600g: add evergreen+ big endian support
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2011-04-19
Dave Airlie
r600g: add cb support for snorm formats.
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2011-04-07
Henri Verbeet
r600g: Use symbolic names for NUMBER_TYPE.
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2011-04-06
Julian Adams
r600g: Fix non-independent blend state.
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2011-03-29
Fredrik Höglund
r600g: implement texture barrier
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2011-03-14
Henri Verbeet
r600g: Properly update MULTIWRITE_ENABLE in r600_pipe_s...
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2011-03-14
Henri Verbeet
r600g: Fix the DB_SHADER_CONTROL mask in create_ds_state().
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2011-03-14
Henri Verbeet
r600g: Properly update DB_SHADER_CONTROL in evergreen_p...
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2011-03-14
Henri Verbeet
r600g: Move fetch shader register setup to r600_state...
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2011-03-11
Adam Jackson
r600g: revert unintentional commit
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2011-03-11
Adam Jackson
r600: Build fix
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2011-03-04
Christoph Bumiller
Merge remote branch 'origin/nvc0'
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2011-03-01
Dave Airlie
r600g: start using drm minor version to enable things.
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2011-03-01
Alex Deucher
r600g: truncate point sampled texture coordinates
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2011-02-17
Dave Airlie
r600g: get s3tc working on cards with crappy 64/128...
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2011-02-15
Dave Airlie
r600g: fix miptree calculations
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2011-02-15
Dave Airlie
r600g: drop tiled flag
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2011-02-14
Marek Olšák
gallium: notify drivers about possible changes in user...
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2011-02-11
Dave Airlie
r600g: drop two unused | 0 that are actually in word4...
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2011-02-11
Dave Airlie
r600g: handle 16/32 u/s norm formats properly
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2011-02-07
Henri Verbeet
r600g: Add support for relative addressing on constant...
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2011-02-07
Henri Verbeet
r600g: Generalize the pipe_add_vertex_attrib() functions.
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2011-02-06
Dave Airlie
r600g: use surface format not underlying texture format
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2011-02-04
Dave Airlie
r600g: don't set tile_type on evergreen.
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2011-02-04
Dave Airlie
r600g: fix evergreen sampler view + depth interaction
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2011-02-03
Dave Airlie
r600g: evergreen CB check for flushed texture
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2011-02-03
Dave Airlie
r600g: add a flag to just create flushed texture withou...
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2011-02-01
Dave Airlie
r600g: just change tile type when buffer is set to...
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2011-02-01
Dave Airlie
r600g: fix evergreen for depth decompress test
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2011-02-01
Dave Airlie
r600g: start looking at evergreen tiling.
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2011-02-01
Henri Verbeet
r600g: Actually use the info from the flushed depth...
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2011-01-31
Dave Airlie
r600g: handle the write all cbufs property.
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2011-01-30
Marek Olšák
r600g: consolidate set_constant_buffer functions
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2011-01-30
Marek Olšák
r600g: consolidate vertex_buffer_update functions
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2011-01-30
Marek Olšák
r600g: consolidate draw_vbo functions (v2)
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2011-01-30
Marek Olšák
r600g: make r600_drawl inherit pipe_draw_info
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2011-01-30
Marek Olšák
r600g: add back u_upload_mgr integration
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2011-01-15
Henri Verbeet
r600g: Fix some register value name typos.
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2011-01-15
Brian Paul
Merge branch 'draw-instanced'
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2011-01-07
Dave Airlie
r600g: allow constant buffers to be user buffers.
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2011-01-06
Alex Deucher
r600g: add support for NI (Northern Islands) GPUs
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2011-01-04
Christoph Bumiller
Merge remote branch 'origin/nvc0'
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2010-12-20
Ben Skeggs
Merge remote branch 'origin/master' into nvc0-new
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2010-12-20
Jerome Glisse
r600g: properly unset vertex buffer
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2010-12-19
Christoph Bumiller
Merge remote branch 'origin/master' into nvc0-new
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2010-12-22
Henri Verbeet
r600g: Remove the unused "pframebuffer" field from...
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2010-12-22
Dave Airlie
r600g: drop unused code in evergreen.
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2010-12-21
Jerome Glisse
r600g: avoid segfault
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2010-12-14
Jerome Glisse
r600g: fix segfault when translating vertex buffer
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2010-12-09
Jerome Glisse
r600g: specialized upload manager
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2010-12-07
Jerome Glisse
r600g: remove dead code
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2010-12-06
Jerome Glisse
r600g: avoid useless shader rebuild at draw call
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2010-12-06
Jerome Glisse
r600g: build fetch shader from vertex elements
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2010-12-03
Jerome Glisse
r600g: indentation fix
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2010-12-03
Jerome Glisse
r600g: update polygon offset only when rasterizer or...
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2010-12-02
Roland Scheidegger
gallium: support for array textures and related changes
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2010-11-22
Alex Deucher
r600g: add support for ontario APUs
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2010-11-22
Keith Whitwell
Merge branch 'lp-offset-twoside'
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2010-11-20
Owen W. Taylor
r600g: Fix location for clip plane registers
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2010-11-19
Alex Deucher
r600g: use full range of VS resources for vertex samplers
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2010-11-19
Jerome Glisse
r600g: add fetch shader capabilities
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2010-11-17
Jerome Glisse
r600g: code cleanup (indent, trailing space, empty...
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2010-11-16
Henri Verbeet
r600g: Swizzle vertex data only once.
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2010-11-15
Henri Verbeet
r600g: Evergreen has two extra frac_bits for the sample...
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2010-11-03
Keith Whitwell
evergreeng: set hardware pixelcenters according to...
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2010-11-03
Keith Whitwell
evergreeng: respect linewidth state, use integer widths...
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2010-11-03
Keith Whitwell
evergreeng: protect against null constant buffers
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2010-10-25
Dave Airlie
r600g: fix magic 0x1 ->flat shade ena
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2010-10-24
Dave Airlie
r600g: drop more common state handling code
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2010-10-24
Dave Airlie
r600g: merge more of the common r600/evergreen state...
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2010-10-24
Tilman Sauerbeck
r600g: Fixed r600_vertex_element leak.
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2010-10-21
Dave Airlie
r600g: start splitting out common code from eg/r600.
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2010-10-21
Dave Airlie
r600g: add r600 surface to store the aligned height.
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2010-10-21
Dave Airlie
r600g: move to per-miplevel array mode.
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2010-10-20
Keith Whitwell
Merge branch 'llvm-cliptest-viewport'
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2010-10-18
Dave Airlie
r600g: do proper tracking of views/samplers.
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-10-15
Dave Airlie
r600g: evergreen interpolation support.
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2010-10-13
Dave Airlie
r600g: fix stencil export for evergreen harder
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2010-10-13
Dave Airlie
r600g: evergreen add stencil export bit
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2010-10-13
Dave Airlie
r600g: remove bpt and start using pitch_in_bytes/pixels.
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2010-10-13
Dave Airlie
r600g: rename pitch in texture to pitch_in_bytes
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2010-10-13
Dave Airlie
r600g: store samplers/views across blit when we need...
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2010-10-13
Dave Airlie
r600g: fix scissor/cliprect confusion
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2010-10-11
Dave Airlie
r600g: don't run with scissors.
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2010-10-11
Dave Airlie
r600g: enable vertex samplers.
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2010-10-11
Dave Airlie
r600g: evergreen has no request size bit in texture...
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2010-10-11
Dave Airlie
r600g: fix input/output Z export mixup for evergreen.
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2010-10-07
Dave Airlie
r600g: use format from the sampler view not from the...
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2010-10-05
Dave Airlie
r600g: add evergreen stencil support.
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2010-10-05
Dave Airlie
r600g: drop use_mem_constant.
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2010-10-04
Jerome Glisse
r600g: allow r600_bo to be a sub allocation of a big bo
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2010-10-04
Jerome Glisse
r600g: rename radeon_ws_bo to r600_bo
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2010-10-01
Dave Airlie
r600g: setup basic loop consts on r600 + evergreen.
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2010-10-01
Dave Airlie
r600g: only set the Z export if shader exports it.
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2010-10-01
Dave Airlie
r600g: fixup vertex format picking.
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2010-10-01
Dave Airlie
r600g: realign evergreen code with r600 code.
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2010-10-01
Dave Airlie
r600g: add reloc for evergreen color attrib
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2010-10-01
Dave Airlie
r600g: drop depth quirk on evergreen
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