r600g/radeon/winsys: indentation cleanup
[mesa.git] / src / gallium / drivers / r600 / r600_pipe.h
2013-01-07 Jerome Glisser600g/radeon/winsys: indentation cleanup
2012-12-21 Marek Olšákr600g: don't suspend TIME_ELAPSED queries during flushing
2012-12-20 Jerome Glisser600g: add cs tracing infrastructure for lockup pin...
2012-12-20 Jerome Glisser600g: add htile support v16
2012-12-20 Marek Olšákr600g: add assertions to prevent creation of invalid...
2012-12-12 Marek Olšákr600g: suballocate memory for fetch shaders from a...
2012-12-12 Marek Olšákr600g: suballocate memory for the STRMOUT_BUFFER_FILLED...
2012-12-12 Marek Olšákwinsys/radeon: don't use BIND flags, add a flag for...
2012-11-22 Marek Olšákr600g: fix ARB_map_buffer_alignment with unaligned...
2012-11-09 Dave Airlier600g: add initial cube map array support (v2)
2012-11-08 Dave Airlier600g: clarify const buffer numbering and handling
2012-11-06 Marek Olšákr600g: add in-place DB decompression and texturing...
2012-10-31 Jerome Glisser600g: avoid shader needing too many gpr to lockup...
2012-10-29 Marek Olšákr600g: implement texturing with 8x MSAA compressed...
2012-10-26 Alex Deucherr600g: split cayman common state out into a shared...
2012-10-16 Tom Stellardr600g: Fix build with --enable-opencl
2012-10-15 Marek Olšákr600g: emit the border color only when it's needed
2012-10-15 Marek Olšákr600g: cleanup create_sampler_state functions
2012-10-12 Marek Olšákr600g: move shader structures into r600_shader.h
2012-10-11 Marek Olšákr600g: inline r600_translate_index_buffer
2012-10-09 Marek Olšákr600g: move SQ_GPR_RESOURCE_MGMT_1 into new config_state
2012-10-09 Marek Olšákr600g: move DB_SHADER_CONTROL into db_misc_state
2012-10-09 Marek Olšákr600g: atomize depth-stencil-alpha state
2012-10-09 Marek Olšákr600g: atomize rasterizer state
2012-10-09 Marek Olšákr600g: sort variables in r600_context
2012-10-09 Marek Olšákr600g: atomize scissor state
2012-10-09 Marek Olšákr600g: atomize polygon offset state
2012-10-09 Marek Olšákr600g: atomize fetch shader
2012-10-09 Marek Olšákr600g: remove the dual_src_blend flag from the shader key
2012-10-09 Marek Olšákr600g: atomize blend state
2012-10-09 Marek Olšákr600g: inline r600_atom_dirty
2012-10-09 Marek Olšákr600g: remove the "atom" variable from r600_command_buffer
2012-10-06 Marek Olšákr600g: don't modify pipe_resource in resource_copy_regi...
2012-10-01 Tom Stellardr600g: Add evergreen_init_color_surface_rat() v2
2012-09-30 Marek Olšákr600g: implement blit
2012-09-30 Marek Olšákgallium/u_blitter: add gallium blit implementation
2012-09-30 Marek Olšákgallium/u_blitter: add ability to disable and restore...
2012-09-25 Tom Stellardr600g: Handle multiple kernels in the same program v2
2012-09-21 Marek Olšákr600g: atomize framebuffer state
2012-09-21 Marek Olšákr600g: don't snoop context state while building shaders
2012-09-13 Marek Olšákr600g: convert the remnants of VGT state into immediate...
2012-09-13 Marek Olšákr600g: emit the primitive type and associated regs...
2012-09-13 Marek Olšákr600g: add clip_misc_state for clip registers emitted...
2012-09-13 Marek Olšákr600g: atomize clip state
2012-09-13 Marek Olšákr600g: atomize blend color
2012-09-13 Marek Olšákr600g: atomize viewport state
2012-09-13 Marek Olšákr600g: atomize stencil ref state
2012-09-13 Marek Olšákr600g: remove unused state ID definitions
2012-09-13 Marek Olšákr600g: initialize the first CS just like any other CS
2012-09-13 Marek Olšákr600g: add support for geometry shader samplers and...
2012-09-13 Marek Olšákr600g: put sampler states and views into an array index...
2012-09-13 Marek Olšákr600g: do fine-grained sampler state updates
2012-09-13 Marek Olšákr600g: consolidate set_sampler_views functions
2012-09-13 Marek Olšákr600g: put constant buffer state into an array indexed...
2012-09-13 Marek Olšákr600g: consolidate initialization of common state functions
2012-09-13 Marek Olšákr600g: simplify flushing
2012-09-06 Jerome Glisser600g: order atom emission v3
2012-08-30 Marek Olšákr600g: implement MSAA for Cayman
2012-08-30 Marek Olšákr600g: implement color resolve for r600
2012-08-30 Marek Olšákr600g: implement draw_rectangle callback
2012-08-30 Marek Olšákr600g: implement MSAA for r700
2012-08-27 Marek Olšákr600g: implement compression for MSAA colorbuffers...
2012-08-27 Marek Olšákr600g: cleanup names around depth decompression
2012-08-22 Vadim Girlinr600g: fix lockups with dual_src_blend v2
2012-08-20 archibaldr600g: Move common compute/3D register init to its...
2012-08-16 Marek Olšákr600g: rename r600_resource_texture to r600_texture
2012-08-16 Brian Paulr600: update sampler, sampler_view code for the future
2012-08-15 Marek Olšákr600g: implement MSAA color resolve
2012-08-15 Marek Olšákr600g: implement MSAA depth-stencil decompression and...
2012-08-15 Marek Olšákr600g: implement set_sample_mask
2012-08-15 Marek Olšákr600g: implement alpha-to-one
2012-08-06 Jerome Glisser600g: atomize sampler state v2
2012-08-04 Marek Olšákr600g: precompute color buffer state in pipe_surface...
2012-08-04 Marek Olšákr600g: drop the old texture allocation code
2012-08-04 Marek Olšákr600g: don't decompress depth or stencil if there isn...
2012-07-27 Tom Stellardr600g: Atomize compute shader state
2012-07-27 Tom Stellardr600g: Add helper functions for emitting compute SET_CO...
2012-07-18 Marek Olšákr600g: implement wait-free buffer transfer for DISCARD_...
2012-07-18 Marek Olšákr600g: always derive alphatest state from the first...
2012-07-18 Marek Olšákr600g: atomize alphatest state
2012-07-17 Marek Olšákr600g: remove unused code after conversion of sampler...
2012-07-17 Marek Olšákr600g: convert sampler view emission into atoms
2012-07-17 Marek Olšákr600g: properly track which textures are depth
2012-07-17 Marek Olšákr600g: consolidate code for setting sampler views and...
2012-07-17 Marek Olšákr600g: remove unused flag have_depth_fb
2012-07-17 Marek Olšákr600g: do fine-grained vertex buffer updates
2012-07-15 Marek Olšákr600g: don't check the R600_GLSL130 env var
2012-07-15 Tom Stellardr600g: Emit vertex buffers using the same method as...
2012-07-15 Tom Stellardr600g: Unify 3D and compute vertex buffer emission
2012-07-12 Marek Olšákr600g: flush depth textures bound to vertex shaders
2012-07-12 Marek Olšákr600g: do fine-grained depth texture flushing
2012-07-12 Marek Olšákr600g: remove is_flush from DSA state
2012-07-12 Marek Olšákr600g: move CB_SHADER_MASK setup into cb_misc_state
2012-07-12 Marek Olšákr600g: move MULTIWRITE setup into cb_misc_state for...
2012-07-12 Marek Olšákr600g: move CB_TARGET_MASK setup into new cb_misc_state
2012-07-11 Tom Stellardr600g/compute: Disable growing the memory pool
2012-07-10 Vadim Girlinr600g: improve flushed depth texture handling v2
2012-07-09 Tom Stellardr600g/compute: Use evergreen_cb() for binding RATs
2012-07-09 Tom Stellardr600g: Add start_compute_cs atom to struct r600_context
2012-07-09 Tom Stellardr600g: Add pkt_flag member to struct r600_command_buffer
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