r600g: all non-0 mipmap levels need to be w/h aligned to POT.
[mesa.git] / src / gallium / drivers / r600 /
2010-10-21 Dave Airlier600g: all non-0 mipmap levels need to be w/h aligned...
2010-10-20 Vinson Leer600g: Ensure r600_src is initialized in tgsi_exp function.
2010-10-20 Keith WhitwellMerge branch 'llvm-cliptest-viewport'
2010-10-18 Dave Airlier600g: retrieve tiling info from kernel for shared...
2010-10-18 Dave Airlier600g: fix transfer function for tiling.
2010-10-18 Dave Airlier600g: attempt to cleanup depth blit
2010-10-18 Dave Airlier600g: depth needs to bound to ds
2010-10-18 Dave Airlier600g: fix typo in tiling setup cb code.
2010-10-18 Dave Airlier600g: do proper tracking of views/samplers.
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-10-17 Dave Airlier600g: set tiling bits in hw state
2010-10-17 Dave Airlier600g: get tiling info from kernel
2010-10-17 Dave Airlier600g: add defines for tiling
2010-10-17 Dave Airlier600g: switch to a common formats.h file since they...
2010-10-17 Dave Airlier600g: add evergreen ARL support.
2010-10-15 Dave Airlier600g: evergreen interpolation support.
2010-10-14 Keith Whitwellr600g: handle absolute modifier in shader translator
2010-10-14 Keith Whitwellr600g: emit hardware linewidth
2010-10-14 Dave Airlier600g: select linear interpolate if tgsi input requests it
2010-10-14 Dave Airlier600g: fixup typo in macro name
2010-10-14 Dave Airlier600g: fixup pos/face ena/address properly
2010-10-14 Dave Airlier600g: only pick centroid coordinate when asked.
2010-10-13 Fredrik Höglundr600g: Fix texture sampling with swizzled coords
2010-10-13 Dave Airlier600g: drop unused context members
2010-10-13 Dave Airlier600g: fix stencil export for evergreen harder
2010-10-13 Stephan Schmidr600g: fix relative addressing when splitting constant...
2010-10-13 Dave Airlier600g: add missing eg reg definition
2010-10-13 Dave Airlier600g: evergreen add stencil export bit
2010-10-13 Dave Airlier600g: use blitter for hw copy region
2010-10-13 Dave Airlier600g: drop all use of unsigned long
2010-10-13 Dave Airlier600g: fix transfer stride.
2010-10-13 Dave Airlier600g: remove bpt and start using pitch_in_bytes/pixels.
2010-10-13 Dave Airlier600g: rename pitch in texture to pitch_in_bytes
2010-10-13 Dave Airlier600g: use common texture object create function
2010-10-13 Dave Airlier600g: split out miptree setup like r300g
2010-10-13 Dave Airlier600g: add copy into tiled texture
2010-10-13 Dave Airlier600g: the vs/ps const arrays weren't actually being...
2010-10-13 Dave Airlier600g: reduce size of context structure.
2010-10-13 Dave Airlier600g: store samplers/views across blit when we need...
2010-10-13 Dave Airlier600g: fix scissor/cliprect confusion
2010-10-13 Dave Airlier600g: fix depth0 setting
2010-10-12 Dave Airlier600g: add shader stencil export support.
2010-10-12 Dave Airlier600g: add support for S8, X24S8 and S8X24 sampler...
2010-10-12 Keith Whitwellr600g: add missing file to sconscript
2010-10-11 Dave Airlier600g: fix typo in vertex sampling on r600
2010-10-11 Dave Airlier600g: don't run with scissors.
2010-10-11 Dave Airlier600g: add TXL opcode support.
2010-10-11 Dave Airlier600g: enable vertex samplers.
2010-10-11 Dave Airlier600g: evergreen has no request size bit in texture...
2010-10-11 Dave Airlier600g: fix input/output Z export mixup for evergreen.
2010-10-08 Dave Airlier600g: drop width/height per level storage.
2010-10-07 Dave Airlier600g: add some RG texture format support.
2010-10-07 Dave Airlier600g: fix Z export enable bits.
2010-10-07 Dave Airlier600g: use format from the sampler view not from the...
2010-10-07 Andre Maasikasr600g: fix evergreen interpolation setup
2010-10-05 Dave Airlier600g: add evergreen stencil support.
2010-10-05 Jerome Glisser600g: userspace fence to avoid kernel call for testing...
2010-10-05 Jerome Glisser600g: simplify block relocation
2010-10-05 Bas Nieuwenhuizenr600g: use dirty list to track dirty blocks
2010-10-05 Jerome Glisser600g: improve bo flushing
2010-10-05 Dave Airlier600g: drop use_mem_constant.
2010-10-04 Jerome Glisser600g: allow r600_bo to be a sub allocation of a big bo
2010-10-04 Jerome Glisser600g: rename radeon_ws_bo to r600_bo
2010-10-04 Dave Airlier600g: the code to check whether a new vertex shader...
2010-10-02 Vinson Leer600g: Remove unnecessary headers.
2010-10-02 Vinson Leer600g: Remove unused variable.
2010-10-01 Jerome Glisser600g: indentation fixes
2010-10-01 Dave Airlier600g: setup basic loop consts on r600 + evergreen.
2010-10-01 Dave Airlier600g: only set the Z export if shader exports it.
2010-10-01 Dave Airlier600g: fix evergreen draw-buffers
2010-10-01 Dave Airlier600g: add cb flushing for extra buffers + depth buffer...
2010-10-01 Dave Airlier600g: fixup vertex format picking.
2010-10-01 Dave Airlier600g: add assembler support for other vtx fetch fields.
2010-10-01 Dave Airlier600g: realign evergreen code with r600 code.
2010-10-01 Dave Airlier600g: add reloc for evergreen color attrib
2010-10-01 Dave Airlier600g: drop depth quirk on evergreen
2010-10-01 Dave Airlier600g: add winsys support for CTL constants.
2010-10-01 Dave Airlier600g: fix evergreen depth flushing.
2010-09-30 Jerome Glisser600g: fix constant & literal src splitting, also fix...
2010-09-30 Jerome Glisser600g: use constant buffer instead of register for...
2010-09-29 Dave Airlier600g: return string for chip family
2010-09-29 Dave Airlier600g: clean up some code from move to new paths.
2010-09-29 Dave Airlier600g: add L8A8 unorm.
2010-09-29 Dave Airlier600g: port r300g fix for X* formats in texformat code
2010-09-29 Jerome Glisser600g: more cleanup
2010-09-29 Vinson Leer600g: Update SConscript.
2010-09-29 Jerome Glisser600g: cleanup
2010-09-29 Vinson Leer600g: Update SConscript.
2010-09-29 Jerome Glisser600g: delete old path
2010-09-29 Jerome Glisser600g: use a hash table instead of group
2010-09-29 Dave AirlieRevert "r600g: add initial vertex translate support."
2010-09-29 Dave Airlier600g: remove old assert from new codepath
2010-09-29 Dave Airlier600g: add initial vertex translate support.
2010-09-28 Dave Airlier600g: add evergreen texture border support to new...
2010-09-28 Dave Airlier600g: add back evergreen name.
2010-09-28 Tilman Sauerbeckr600g: Cleaned up index buffer reference handling in...
2010-09-28 Jerome Glisser600g: avoid rebuilding the vertex shader if no change...
2010-09-28 Jerome Glisser600g: suspend/resume occlusion query around clear...
2010-09-28 Jerome Glisser600g: fix remaining piglit issue in new design
2010-09-28 Jerome Glisser600g: use ptr for blit depth uncompress function
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