r600g: implement MSAA for r700
[mesa.git] / src / gallium / drivers / r600 /
2012-08-30 Marek Olšákr600g: implement MSAA for r700
2012-08-30 Marek Olšákr600g: change programming of CB_SHADER_MASK on r600...
2012-08-28 Marek Olšákr600g: fix relative addressing on RS780 and RS880
2012-08-27 Marek Olšákr600g: implement compression for MSAA colorbuffers...
2012-08-27 Marek Olšákr600g: cleanup names around depth decompression
2012-08-27 Marek Olšákr600g: fix evergreen 8x MSAA sample positions
2012-08-27 Marek Olšákr600g: set CB_TARGET_MASK to 0xf and not 0xff for resol...
2012-08-22 Vadim Girlinr600g: fix lockups with dual_src_blend v2
2012-08-20 archibaldr600g: Move common compute/3D register init to its...
2012-08-16 Marek Olšákr600g: disable tiling for 422 formats again
2012-08-16 Marek Olšákr600g: fix blits of subsampled formats
2012-08-16 Marek Olšákr600g: fix copying between NPOT mipmapped compressed...
2012-08-16 Marek Olšákr600g: make F2U trans-only on r600-r700
2012-08-16 Marek Olšákr600g: set CB_COLOR_INFO to INVALID for disabled colorb...
2012-08-16 Marek Olšákr600g: rename r600_resource_texture to r600_texture
2012-08-16 Marek Olšákr600g: always put tiled textures in VRAM
2012-08-16 Marek Olšákr600g: cleanup r600_resource_texture in favor of radeon...
2012-08-16 Marek Olšákr600g: remove unused parameter in r600_texture_create_o...
2012-08-16 Marek Olšákr600g: fixup the usage flag for the flushed depth texture
2012-08-16 Brian Paulr600: update sampler, sampler_view code for the future
2012-08-15 Vincent Lejeuner600g: Glue to handle predicate aware output from llvm
2012-08-15 Vincent Lejeuner600g: Fix instruction group merge when there are predi...
2012-08-15 Vincent Lejeuneradeon/llvm: Do not use PV/PS if PRED_SEL does not...
2012-08-15 Vincent Lejeuner600g: Add support for predicates
2012-08-15 Marek Olšákgallium/u_blitter: document custom meta helpers
2012-08-15 Marek Olšákr600g: disable handling of DISCARD_RANGE
2012-08-15 Marek Olšákr600g: implement timestamp query and get_timestamp...
2012-08-15 Marek Olšákr600g: enable MSAA on evergreen by default
2012-08-15 Marek Olšákr600g: implement copying between MSAA textures
2012-08-15 Marek Olšákr600g: implement MSAA color resolve
2012-08-15 Marek Olšákr600g: implement MSAA depth-stencil decompression and...
2012-08-15 Marek Olšákr600g: implement TXQ_LZ opcode
2012-08-15 Marek Olšákr600g: implement MSAA rendering and texturing for everg...
2012-08-15 Marek Olšákr600g: implement set_sample_mask
2012-08-15 Marek Olšákr600g: implement alpha-to-coverage
2012-08-15 Marek Olšákr600g: implement alpha-to-one
2012-08-15 Marek Olšákr600g: remove support for 3-channel colorbuffers
2012-08-15 Marek Olšákgallium/u_blitter: implement blitting multisample resources
2012-08-14 Tom Stellardradeon/llvm: Use correct opcocde for BREAK_LOGICALNZ_i32
2012-08-07 Marek Olšákr600g: remove unused parameters in texture functions
2012-08-06 Jerome Glisser600g: atomize sampler state v2
2012-08-04 Marek Olšákr600g: precompute color buffer state in pipe_surface...
2012-08-04 Marek Olšákr600g: precompute depth buffer state in pipe_surface...
2012-08-04 Marek Olšákr600g: simplify create_surface
2012-08-04 Marek Olšákr600g: drop the old texture allocation code
2012-08-04 Marek Olšákr600g: make sure copying of all texture formats is...
2012-08-04 Marek Olšákr600g: don't decompress depth or stencil if there isn...
2012-08-04 Marek Olšákr600g: correct texture memory size for Z32F_S8X24 on...
2012-08-04 Marek Olšákgallium/u_blitter: remove fallback for stencil copy...
2012-08-04 Dave Airlier600g: fix F2U opcode translation
2012-07-27 Tom Stellardr600g: Emit dispatch state for compute directly to...
2012-07-27 Tom Stellardr600g: Initialize VGT_PRIMITIVE_TYPE in the start_cs_cm...
2012-07-27 Tom Stellardr600g: Atomize compute shader state
2012-07-27 Tom Stellardr600g: Add helper functions for emitting compute SET_CO...
2012-07-27 Eric Anholtautomake: Remove OPT_FLAGS.
2012-07-27 Eric Anholtautomake: Remove ARCH_FLAGS.
2012-07-24 Jerome Glisser600g: enable streamout only on 2.14 or latter kernel
2012-07-23 Jerome Glisser600g: don't emit forbidden reg with old kernel on...
2012-07-23 Jerome Glisser600g: don't emit forbidden register on old kernel
2012-07-23 Vincent Lejeuneradeon/llvm: Fix a bug with IF LOGICALNZ with int operand
2012-07-18 Marek Olšákr600g: setup streamout before calling last r600_need_cs...
2012-07-18 Marek Olšákr600g: implement wait-free buffer transfer for DISCARD_...
2012-07-18 Marek Olšákr600g: accelerate buffer copying
2012-07-18 Marek Olšákr600g: update R600_MAX_DRAW_CS_DWORDS to take draw...
2012-07-18 Marek Olšákr600g: move VGT_STRMOUT_DRAW_OPAQUE_OFFSET initializati...
2012-07-18 Marek Olšákr600g: only set the index type if drawing is indexed
2012-07-18 Marek Olšákr600g: remove debug code for streamout
2012-07-18 Marek Olšákr600g: inline r600_context_draw_opaque_count
2012-07-18 Marek Olšákr600g: fix alphatest without a colorbuffer on evergreen
2012-07-18 Marek Olšákr600g: fix alphatest without a colorbuffer on r6xx...
2012-07-18 Marek Olšákr600g: always derive alphatest state from the first...
2012-07-18 Marek Olšákr600g: atomize alphatest state
2012-07-18 Marek Olšákr600g: try to fix line stippling with lineloops
2012-07-17 Marek Olšákr600g: optimize uploading depth textures
2012-07-17 Marek Olšákr600g: remove needless wrapper r600_texture_depth_flush
2012-07-17 Marek Olšákr600g: init_flushed_depth_texture should be able to...
2012-07-17 Marek Olšákr600g: fix lockups with and enable dual source blending...
2012-07-17 Marek Olšákr600g: remove unused code after conversion of sampler...
2012-07-17 Marek Olšákr600g: convert sampler view emission into atoms
2012-07-17 Marek Olšákr600g: only make constant buffers dirty if there's...
2012-07-17 Marek Olšákr600g: properly track which textures are depth
2012-07-17 Marek Olšákr600g: consolidate and optimize sampler states changes...
2012-07-17 Marek Olšákr600g: don't invalidate texture caches when setting...
2012-07-17 Marek Olšákr600g: consolidate code for setting sampler views and...
2012-07-17 Marek Olšákr600g: remove unused flag have_depth_fb
2012-07-17 Marek Olšákr600g: do fine-grained vertex buffer updates
2012-07-17 Marek Olšákr600g: don't call inval_shader_cache in r600_context_fl...
2012-07-17 Marek Olšákr600g: fix all failing depth-stencil tests for evergreen
2012-07-17 Christian Königradeon/llvm: fix compiling when llvm is active, but...
2012-07-15 Marek Olšákr600g: compute needed CS space for vertex buffers correctly
2012-07-15 Marek Olšákr600g: don't check the R600_GLSL130 env var
2012-07-15 Jerome Glisser600g: fix DB decompression on evergreen
2012-07-15 Tom Stellardr600g: Emit vertex buffers using the same method as...
2012-07-15 Tom Stellardr600g: Unify 3D and compute vertex buffer emission
2012-07-14 Marek Olšákr600g: fix grammar constant_buffer -> constant_buffers
2012-07-12 Marek Olšákr600g: fix uploading non-zero mipmap levels of depth...
2012-07-12 Marek Olšákr600g: don't flush depth textures set as colorbuffers
2012-07-12 Marek Olšákr600g: don't set dirty_db_mask for a flushed depth...
2012-07-12 Marek Olšákr600g: flush depth textures bound to vertex shaders
2012-07-12 Marek Olšákr600g: do fine-grained depth texture flushing
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