radeonsi: add code for combining and uploading shaders from 3 shader parts
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
2016-02-21 Marek Olšákradeonsi: add code for combining and uploading shaders...
2016-02-21 Marek Olšákradeonsi: separate out shader key bits for prologs...
2016-02-21 Marek Olšákradeonsi: compute how many input VGPRs fragment shaders...
2016-02-21 Marek Olšákradeonsi: compute how many input SGPRs and VGPRs shader...
2016-02-10 Marek Olšákradeonsi: put image, fmask, and sampler descriptors...
2016-02-09 Marek Olšákradeonsi: make LLVM IR dumping less messy
2016-02-09 Marek Olšákradeonsi: remove useless code that handles dx10_clamp_mode
2016-02-09 Marek Olšákradeonsi: read SPI_PS_INPUT_ADDR from LLVM if it returns it
2016-02-09 Marek Olšákradeonsi: implement forcing per-sample_interpolation...
2016-02-09 Marek Olšákradeonsi: remove si_shader::ps_input_interpolate
2016-02-09 Marek Olšákradeonsi: move BCOLOR PS input locations after all...
2016-01-26 Jan Veselyr600,compute: Plug few memory leaks
2016-01-25 Nicolai Hähnleradeonsi: move is_gs_copy_shader to si_shader_context
2016-01-22 Marek Olšákradeonsi: disable SPI color outputs the shader doesn...
2016-01-22 Marek Olšákradeonsi: add shader conversion code for all SPI color...
2016-01-22 Marek Olšákradeonsi: use SPI_SHADER_COL_FORMAT fields instead...
2016-01-07 Marek Olšákradeonsi: adjust the parameters of si_shader_dump
2016-01-07 Marek Olšákradeonsi: inline si_shader_binary_read
2016-01-07 Marek Olšákradeonsi: move si_shader_dump call out of si_shader_bin...
2016-01-07 Marek Olšákradeonsi: add si_shader_destroy_binary
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_compile_llvm
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_shader_binary_read
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_shader_binary_read...
2016-01-07 Marek Olšákradeonsi: add struct si_shader_config
2016-01-07 Marek Olšákradeonsi: set SPI color formats and CB_SHADER_MASK...
2016-01-07 Marek Olšákradeonsi: determine SPI_SHADER_Z_FORMAT outside of...
2016-01-07 Marek Olšákradeonsi: determine DB_SHADER_CONTROL outside of shader...
2016-01-03 Marek Olšákradeonsi: remove unused parameter from si_shader_binary...
2016-01-03 Marek Olšákradeonsi: move si_shader_binary_upload out of si_shader...
2016-01-03 Marek Olšákradeonsi: pass TGSI processor type to si_shader_binary_...
2016-01-03 Marek Olšákradeonsi: pass TGSI processor type to si_compile_llvm...
2016-01-03 Marek Olšákradeonsi: rename shader parameter definitions and varia...
2016-01-02 Nicolai Hähnleradeonsi: pass pipe_debug_callback down into si_shader_...
2015-12-11 Marek Olšákradeonsi: use tgsi_shader_info::colors_written
2015-11-25 Tom Stellardradeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader...
2015-11-13 Marek Olšákradeonsi: remove dead code after ES-GS linkage change
2015-11-13 Marek Olšákradeonsi: link ES-GS just like LS-HS
2015-11-13 Marek Olšákradeonsi: calculate optimal GS ring sizes to fix GS...
2015-11-13 Marek Olšákradeonsi: calculate ESGS_RING_ITEMSIZE in create_shader
2015-11-13 Marek Olšákradeonsi: move maximum gs stream calculation into creat...
2015-11-13 Marek Olšákradeonsi: clean up small duplication in si_shader_gs
2015-10-20 Marek Olšákradeonsi: fix the export_prim_id field size in the...
2015-10-20 Marek Olšákradeonsi: support thread-safe shaders shared by multipl...
2015-10-17 Marek Olšákradeonsi: implement vertex color clamping
2015-10-17 Marek Olšákradeonsi: implement fragment color clamping
2015-10-17 Marek Olšákradeonsi: remove an unused ctx parameter in si_shader_d...
2015-10-03 Marek Olšákradeonsi: do force_persample_interp in shaders for...
2015-09-01 Marek Olšákradeonsi: don't rebind GSVS ring buffers every draw...
2015-09-01 Marek Olšákradeonsi: optimize scissor states
2015-09-01 Marek Olšákradeonsi: fix a Unigine Heaven hang when drirc is missing
2015-08-26 Marek Olšákradeonsi: allow si_dump_key to write to a file
2015-08-12 Marek Olšákradeonsi: add support for gl_PrimitiveID in the fragmen...
2015-07-25 Dave Airlieradeonsi: split out interpolation input selection
2015-07-22 Marek Olšákradeonsi: add tessellation shader states
2015-07-22 Marek Olšákradeonsi: update si_get_vs_info and si_get_vs_state...
2015-07-22 Marek Olšákradeonsi: add shader code generation for tessellation
2015-07-22 Marek Olšákradeonsi: make ES2GS offset sgpr location dynamic
2015-07-22 Marek Olšákradeonsi: upload shader rodata after updating scratch...
2015-07-22 Marek Olšákradeonsi: remove redundant parameter in si_shader_binar...
2015-07-07 Michel Dänzerradeonsi: Use param export count from si_llvm_export_vs...
2015-06-26 Dave Airlieradeonsi: add support for geometry shader invocations.
2015-03-30 Michel Dänzerradeonsi: Cache LLVMTargetMachineRef in context instead...
2015-03-16 Marek Olšákradeonsi: add shader code for smoothing
2015-03-09 Tom Stellardradeonsi/compute: Use value from compiler for COMPUTE_P...
2015-02-04 Marek Olšákradeonsi: implement polygon stippling
2015-01-28 Tom Stellardradeonsi: Enable VGPR spilling for all shader types v5
2015-01-28 Tom Stellardradeonsi: Add radeon_shader_binary member to struct...
2015-01-07 Marek Olšákradeonsi: enable LLVM optimizations that assume no...
2015-01-07 Marek Olšákradeonsi: remove flatshade from the shader key
2014-12-10 Marek Olšákradeonsi: get info about VS outputs from tgsi_shader_info
2014-10-31 Tom Stellardradeonsi/compute: Enable PIPE_SHADER_IR_NATIVE for...
2014-10-12 Marek Olšákradeonsi: remove shader->input[] and output[] arrays...
2014-10-12 Marek Olšákradeonsi: move param_offset out of shader->input[]...
2014-10-12 Marek Olšákradeonsi: use tgsi_shader_info in si_shader_ps
2014-10-12 Marek Olšákradeonsi: don't recompile shaders when changing nr_cbuf...
2014-10-12 Marek Olšákradeonsi: remove vs.ucps_enabled from the shader key
2014-10-12 Marek Olšákradeonsi: assume ClipDistance usage mask is always 0xf
2014-10-04 Marek Olšákradeonsi: set number of userdata SGPRs of GS copy shade...
2014-10-04 Marek Olšákradeonsi: make the vertex shader key smaller
2014-10-04 Marek Olšákradeonsi: remove interp_at_sample from the key, use...
2014-10-04 Marek Olšákradeonsi: move geometry shader properties from si_shade...
2014-10-04 Marek Olšákradeonsi: remove unused variable si_shader::gs_input_prim
2014-10-04 Marek Olšákradeonsi: get fs_write_all from tgsi_shader_info directly
2014-10-04 Marek Olšákradeonsi: get tgsi_shader_info only once before compilation
2014-09-24 Marek Olšákradeonsi: don't pass the context to the shader translator
2014-09-24 Marek Olšákradeonsi: don't snoop currently-bound GS shader when...
2014-09-24 Marek Olšákradeonsi: shorten si_pipe_* prefixes to si_*
2014-09-24 Marek Olšákradeonsi: merge si_pipe_shader into si_shader
2014-09-24 Marek Olšákradeonsi: move DB_SHADER_CONTROL into db_render_state
2014-09-24 Marek Olšákradeonsi: set KILL_ENABLE during shader compilation...
2014-09-24 Marek Olšákradeonsi: remove shader.ps_conservative_z, set db_shade...
2014-09-24 Marek Olšákradeonsi: remove unused variable si_pipe_shader::sprite...
2014-07-21 Tom Stellardradeonsi/compute: Add support scratch buffer support v2
2014-07-17 Marek Olšákradeonsi: use an SGPR instead of VGT_INDX_OFFSET
2014-06-18 Marek Olšákradeonsi: pass ARB_conservative_depth parameters to...
2014-06-02 Marek Olšákradeonsi: interpolate varyings at sample when full...
2014-05-10 Marek Olšákradeonsi: prepare depth export registers at compile...
2014-01-29 Michel Dänzerradeonsi: Put GS ring buffer descriptors with streamout...
2014-01-29 Michel Dänzerradeonsi: Take GS into account for VS state in more...
2014-01-29 Michel Dänzerradeonsi: Handle TGSI_SEMANTIC_PRIMID
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