radeonsi: use r600_resource() typecast helper
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
2017-06-07 Marek Olšákradeonsi: move handling of DBG_NO_OPT_VARIANT into...
2017-06-07 Marek Olšákradeonsi: use a compiler queue with a low priority...
2017-06-07 Marek Olšákradeonsi: drop unfinished shader compilations when...
2017-05-18 Marek Olšákradeonsi: only upload (dump to L2) those descriptors...
2017-05-18 Marek Olšákradeonsi: record which descriptor slots are used by...
2017-05-16 Nicolai Hähnleradeonsi: rename tcs_tes_uses_prim_id for clarity
2017-05-16 Nicolai Hähnleradeonsi: fix gl_PrimitiveIDIn in geometry shader when...
2017-05-12 Nicolai Hähnleradeonsi: get rid of secondary input/output word
2017-05-12 Nicolai Hähnleradeonsi: skip generic out/in indices without a shader...
2017-05-12 Nicolai Hähnleradeonsi: use SI_MAX_IO_GENERIC instead of magic values
2017-05-08 Nicolai Hähnleradeonsi: split per-patch from per-vertex indices
2017-05-08 Nicolai Hähnleradeonsi: load patch_id for TES-as-ES when exporting...
2017-05-08 Nicolai Hähnleradeonsi: fix primitive ID in fragment shader when...
2017-05-04 Marek Olšákradeonsi/gfx9: allow the scratch buffer in HS and GS
2017-05-04 Marek Olšákradeonsi: prevent race conditions when doing scratch...
2017-05-04 Marek Olšákradeonsi: separate scratch state patching code into...
2017-05-04 Marek Olšákradeonsi/gfx9: also apply scratch relocations to the...
2017-05-04 Marek Olšákradeonsi: remove unused parameters from si_shader_apply...
2017-05-03 Marek Olšákradeonsi/gfx9: fix gl_ViewportIndex
2017-04-28 Marek Olšákradeonsi: pass tessellation ring addresses via user...
2017-04-28 Marek Olšákradeonsi: remove VS epilog code, compile VS with PrimID...
2017-04-28 Marek Olšákradeonsi: get InstanceID from VGPR1 (or VGPR2 for tess...
2017-04-28 Marek Olšákradeonsi: don't load PrimID in TES if it's not used
2017-04-28 Marek Olšákradeonsi/gfx9: 2nd shader of merged shaders should...
2017-04-28 Marek Olšákradeonsi: add reference counting for shader selectors
2017-04-28 Marek Olšákradeonsi/gfx9: set VGT_VERTEX_REUSE for ES in ES-GS
2017-04-28 Marek Olšákradeonsi/gfx9: set TES registers for merged ES-GS
2017-04-28 Marek Olšákradeonsi/gfx9: disallow scratch buffer for LS-HS and...
2017-04-28 Marek Olšákradeonsi/gfx9: always compile monolithic ES-GS (asynchr...
2017-04-28 Marek Olšákradeonsi/gfx9: make sure the 1st shader's main part...
2017-04-28 Marek Olšákradeonsi/gfx9: set registers and shader key for merged...
2017-04-28 Marek Olšákradeonsi/gfx9: add GS user SGPRs
2017-04-28 Marek Olšákradeonsi/gfx9: define and set LS-HS user SGPRs
2017-04-28 Marek Olšákradeonsi/gfx9: set up shader registers for merged LS-HS
2017-04-28 Marek Olšákradeonsi/gfx9: add initial code generation for non...
2017-04-28 Marek Olšákradeonsi: separate out VS prolog key generation
2017-04-27 Dave Airlieradeonsi/ac: move vertex export remove to common code.
2017-04-26 Marek Olšákradeonsi: turn si_shader_key::mono into a non-union
2017-04-26 Marek Olšákradeonsi: adjust ESGS ring buffer size computation...
2017-04-26 Marek Olšákradeonsi/gfx9: set MAX_PRIMGRP_IN_WAVE in the correct...
2017-04-16 Marek Olšákradeonsi: add si_shader_selector::vs_needs_prolog
2017-04-16 Marek Olšákradeonsi: don't set VGT_GS_MODE as part of the GS state
2017-04-14 Nicolai Hähnleradeonsi: cope with missing disassembly
2017-04-13 Nicolai Hähnleradeonsi: provide VS_STATE input to all VS variants
2017-03-31 Marek Olšákradeonsi: unify HS max_offchip_buffers workarounds
2017-03-30 Marek Olšákradeonsi/gfx9: don't generate LS and ES states
2017-03-30 Marek Olšákradeonsi/gfx9: trivial shader and ring changes
2017-03-30 Marek Olšákradeonsi/gfx9: disable RB+ on Vega10
2017-03-30 Marek Olšákradeonsi/gfx9: handle GFX9 in a few places
2017-03-24 Marek Olšákradeonsi: don't hang on shader compile failure
2017-03-21 Grazvydas Ignotasutil/disk_cache: use a helper to compute cache keys
2017-03-17 Marek Olšákradeonsi: require that compiler threads are enabled
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_unlock() with mtx_unlock()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_lock() with mtx_lock()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_destroy() with mtx_des...
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_init() with mtx_init()
2017-03-03 Timothy Arceriradeonsi: add support for an on-disk shader cache
2017-02-24 Marek Olšákradeonsi: fix broken tessellation on Carrizo and Stoney
2017-02-22 Marek Olšákgallium/u_queue: isolate util_queue_fence implementation
2017-02-21 Marek Olšákradeonsi: fix issues with monolithic shaders
2017-02-21 Marek Olšákradeonsi: skip TESSINNER/OUTER offchip stores if TES...
2017-02-21 Nicolai Hähnleradeonsi: fix UINT/SINT clamping for 10-bit formats...
2017-02-18 Marek Olšákradeonsi: use R600_RESOURCE_FLAG_UNMAPPABLE where it...
2017-02-18 Marek Olšákradeonsi: have separate LS and ES main shader parts...
2017-02-18 Marek Olšákradeonsi: don't compile pure monolithic shaders asynchr...
2017-02-18 Marek Olšákradeonsi: make fix_fetch an array of uint8_t
2017-01-30 Marek Olšákradeonsi: atomize the scratch buffer state
2017-01-30 Marek Olšákradeonsi: precompute IA_MULTI_VGT_PARAM values into...
2017-01-30 Marek Olšákradeonsi: move VGT_VERTEX_REUSE_BLOCK_CNTL into shader...
2017-01-30 Marek Olšákradeonsi: atomize L2 prefetches
2017-01-30 Marek Olšákradeonsi: unbind disabled shader stages to prevent...
2017-01-18 Marek Olšákradeonsi: use the correct target machine when building...
2017-01-18 Marek Olšákradeonsi: move shader pipe context state into a separat...
2017-01-16 Nicolai Hähnleradeonsi: fix R600_DEBUG=nooptvariant
2017-01-16 Marek Olšákradeonsi: make fix_fetch 64-bit
2017-01-09 Marek Olšákradeonsi: cleanly communicate whether si_shader_dump...
2017-01-06 Marek Olšákradeonsi: assume that a TES without POSITION precedes GS
2017-01-05 Marek Olšákradeonsi: update clip_regs if clip_disable changes...
2016-12-12 Nicolai Hähnleradeonsi: shrink the GSVS ring to account for the reduc...
2016-12-12 Nicolai Hähnleradeonsi: shrink each vertex stream to the actually...
2016-12-12 Nicolai Hähnleradeonsi: use a single descriptor for the GSVS ring
2016-12-12 Nicolai Hähnleradeonsi: update all GSVS ring descriptors for new...
2016-11-23 Marek Olšákradeonsi: add a debug flag that disables optimized...
2016-11-22 Marek Olšákutil: import CRC32 implementation from gallium
2016-11-21 Marek Olšákradeonsi: remove all varyings for depth-only rendering...
2016-11-21 Marek Olšákradeonsi: eliminate VS outputs that aren't used by...
2016-11-21 Marek Olšákradeonsi: record information about all written and...
2016-11-21 Marek Olšákradeonsi: make si_shader_io_get_unique_index stricter
2016-11-21 Marek Olšákradeonsi: don't export ClipVertex and ClipDistance...
2016-11-21 Marek Olšákradeonsi: add infrastr. for compiling optimized shader...
2016-11-21 Marek Olšákradeonsi: don't set vs.epilog.export_prim_id if TES...
2016-11-21 Marek Olšákradeonsi: simplify checking for monolithic compilation
2016-11-21 Marek Olšákradeonsi: split the shader key into 3 logical parts
2016-11-21 Marek Olšákradeonsi: assume that a VS without POSITION is LS
2016-11-04 Nicolai Hähnleradeonsi: fix vertex fetches for 2_10_10_10 formats
2016-11-03 Nicolai Hähnleradeonsi: generate GS prolog to (partially) fix triangl...
2016-11-03 Nicolai Hähnleradeonsi: make the GS copy shader owned by the GS selector
2016-11-03 Nicolai Hähnleradeonsi: si_shader_vs only depends on the GS selector
2016-11-03 Nicolai Hähnleradeonsi: si_vgt_gs_mode only depends on the selector
2016-11-01 Marek Olšákradeonsi: add a driver query for shader cache hits
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