svga: Always set the alpha value to 1 when sampling using an XRGB view
[mesa.git] / src / gallium / drivers / svga / svga_shader.c
2017-06-07 Thomas Hellstromsvga: Always set the alpha value to 1 when sampling...
2017-06-07 Thomas Hellstromsvga: Fix imported surface view creation
2017-06-07 Thomas Hellstromsvga: Set alpha to 1 for non-alpha views
2016-08-29 Brian Paulsvga: s/unsigned/enum pipe_shader_type/
2016-08-26 Charmaine Leesvga: add guest statistic gathering interface
2016-07-15 Brian Paulsvga: handle mismatched number of samplers, sampler...
2016-04-25 Brian Paulsvga: s/Elements/ARRAY_SIZE/
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-02 Brian Paulsvga: remove unused svga_compile_key::texture_msaa...
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-21 Brian Paulsvga: use shader sampler view declarations
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-16 Neha Bhendesvga: add new GALLIUM_HUD queries
2015-10-16 Brian Paulsvga: use new svga_new_shader_variant() function
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-02 Brian Paulsvga: update driver for version 10 GPU interface
2014-07-03 Thomas Hellstromsvga: Don't unnecessarily reemit BindGBShader commands v2
2014-02-14 Brian Paulsvga: update shader code for GBS
2014-02-03 Brian Paulsvga: refactor some shader code