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panfrost: Enable PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
[mesa.git]
/
src
/
gallium
/
drivers
/
swr
/
swr_shader.cpp
2019-07-25
Dave Airlie
gallium: fix windows build from params change.
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2019-07-23
Dave Airlie
gallivm: rework lp_build_tgsi_soa to take a struct
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2019-07-18
Jan Zielinski
swr/rast: Refactor memory API between rasterizer core...
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2019-07-07
Dave Airlie
gallivm: add ssbo pointers to the soa build api.
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2019-07-03
Jan Zielinski
swr/swr: Enable ARB_viewport_array
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2018-05-25
Alok Hota
swr/rast: Removed superfluous JitManager argument from...
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2018-04-18
George Kyriazis
swr/rast: Optimize late/bindless JIT of samplers
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2018-04-18
George Kyriazis
swr: add x86 lowering pass to fragment shader
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2018-03-06
Roland Scheidegger
tgsi/scan: use wrap-around shift behavior explicitly...
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2018-01-19
George Kyriazis
swr: Support simd16 vertex shaders
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2018-01-10
George Kyriazis
swr: Handle indirect indices in GS
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2017-11-20
Tim Rowley
swr/rast: Simplify GATHER* jit builder api
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2017-10-11
Tim Rowley
swr: simd16 shaders work in progress
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2017-09-25
Tim Rowley
swr/rast: New GS state/context API
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2017-07-27
George Kyriazis
swr: fix transform feedback logic
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2017-06-30
Tim Rowley
swr/rast: Support dynamically sized vertex layout
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2017-06-16
Tim Rowley
swr/rast: Fix read-back of viewport array index
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2017-06-16
Tim Rowley
swr/rast: Fix read-back of render target array index
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2017-06-16
Tim Rowley
swr/rast: Rework attribute layout
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2017-06-16
Tim Rowley
swr/rast: Remove explicit primitive id slot in the...
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2017-05-30
Tim Rowley
swr/rast: SIMD16 FE - interleaved simdvertex output...
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2017-05-17
Tim Rowley
swr: don't use AttributeSet with llvm >= 5
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2017-04-20
Tim Rowley
swr: simd16 vs work
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2017-04-14
George Kyriazis
swr: Add polygon stipple support
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2017-04-07
Tim Rowley
swr: fix unused variable warnings
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2017-03-28
Tim Rowley
swr: fix llvm-5.0.0 build bustage
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2017-03-20
Tim Rowley
swr: [rasterizer] Cleanup naming of codegen files
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2017-03-16
Ilia Mirkin
swr: support layer output in geometry shaders
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2017-03-08
Brian Paul
swr: s/unsigned/enum pipe_shader_type/
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2017-03-05
Tim Rowley
swr: implement geometry shaders
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2017-03-02
Bruce Cherniak
swr: fix crash in swr_update_derived following st/mesa...
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2017-02-23
George Kyriazis
swr: add fetch shader cache
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2017-01-05
Tim Rowley
swr: remove unneeded llvm version check
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2016-11-23
Ilia Mirkin
swr: color interpolation is also supposed to get perspe...
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2016-11-23
Ilia Mirkin
swr: add sprite coord enable mask to fs key
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2016-11-23
Ilia Mirkin
swr: rework vert <-> frag shader linkage logic
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2016-11-23
Ilia Mirkin
swr: only broadcast color0 value, not all color values
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2016-11-23
Ilia Mirkin
swr: rework resource layout and surface setup
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2016-11-16
Ilia Mirkin
swr: add support for upper-left fragcoord position
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2016-10-03
Tim Rowley
swr: [rasterizer jitter] fixes for icc in vs2015 compat...
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2016-07-20
Tim Rowley
swr: [rasterizer] attribute swizzling and linkage
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2016-06-23
Tim Rowley
swr: push/pop DEBUG macro around llvm includes
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2016-06-09
Tim Rowley
swr: implement clipPlanes/clipVertex/clipDistance/cullD...
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2016-06-07
Tim Rowley
swr: fix provoking vertex
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2016-04-22
Tim Rowley
swr: fix memory leaks from vs/fs compilation
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2016-04-14
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-13
George Kyriazis
gallium/swr: Make flat shading tris work.
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2016-04-13
Tim Rowley
swr: support samplers in vertex shaders
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2016-03-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-03
Tim Rowley
gallium/swr: add OpenSWR driver
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