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radeonsi: move MRTZ export into a separate function
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_context.c
2016-01-02
Marek Olšák
u_upload_mgr: allow specifying PIPE_USAGE_* for the...
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2016-01-02
Marek Olšák
u_upload_mgr: remove alignment parameter from u_upload_...
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2015-12-15
Eric Anholt
vc4: Only update vc4->msaa when the framebuffer changes.
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2015-12-15
Eric Anholt
vc4: Don't consider nr_samples==1 surfaces to be MSAA.
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2015-12-08
Eric Anholt
vc4: Add support for drawing in MSAA.
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2015-12-06
Edward O'Callaghan
gallium/drivers: Sanitize NULL checks into canonical...
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2015-12-04
Eric Anholt
vc4: Add support for loading sample mask.
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2015-10-06
Eric Anholt
vc4: Fix a leak of the last color read/write surface...
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2015-08-26
Marek Olšák
gallium: add flags parameter to pipe_screen::context_create
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2015-07-14
Eric Anholt
vc4: Rework cl handling to be friendlier to the compiler.
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2015-07-14
Eric Anholt
vc4: Make a helper function for getting the current...
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2015-07-10
Rob Clark
vc4: unref old fence
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2015-06-18
Eric Anholt
vc4: Move tile state/alloc allocation into the kernel.
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2015-06-18
Eric Anholt
vc4: Move RCL generation into the kernel.
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2015-06-16
Eric Anholt
vc4: Use VC4_SET/GET_FIELD for some RCL packets.
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2015-06-16
Eric Anholt
vc4: Make symbolic values for packet sizes.
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2015-05-28
Eric Anholt
vc4: Just stream out fallback IB contents.
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2015-04-14
Eric Anholt
vc4: Separate out a bit of code for submitting jobs...
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2015-04-13
Eric Anholt
vc4: Skip sending down the clear colors if not clearing.
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2015-04-13
Eric Anholt
vc4: Fix another space allocation mistake.
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2015-04-13
Eric Anholt
vc4: Add missed accounting for the size of the semaphore.
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2015-02-24
Eric Anholt
vc4: Update to current kernel sources.
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2015-01-15
Eric Anholt
vc4: Fix CL dumping trying to dump too far.
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2015-01-15
Eric Anholt
vc4: Fix early Z behavior on hardware.
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2015-01-06
Eric Anholt
vc4: Skip storing the Z/S contents when it's invalidated.
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2014-12-31
Eric Anholt
vc4: Fix memory leak as of 0404e7fe0ac2a6234a11290b4b15...
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2014-12-30
Eric Anholt
vc4: Only render tiles where the scissor ever intersect...
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2014-12-30
Eric Anholt
vc4: Move draw call reset handling to a helper function.
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2014-12-24
Eric Anholt
vc4: Optimize CL emits by doing size checks up front.
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2014-12-24
Eric Anholt
vc4: Avoid repeated hindex lookups in the loop over...
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2014-12-15
Eric Anholt
vc4: Fix leaks of the CL contents.
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2014-12-15
Eric Anholt
vc4: Fix leak of vc4_bos stashed in the context.
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2014-12-15
Eric Anholt
vc4: Fix leak of the compiled shader programs in the...
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2014-12-05
Eric Anholt
vc4: Add a debug flag for waiting for sync on submit.
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2014-11-20
Eric Anholt
vc4: Update for new kernel ABI with async execution...
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2014-11-18
Eric Anholt
vc4: Emit semaphore instructions for new kernel ABI.
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2014-10-24
Eric Anholt
vc4: Refactor flushing before mapping a BO.
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2014-10-19
Eric Anholt
vc4: Add support for rebasing texture levels so firstle...
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2014-10-17
Eric Anholt
vc4: Make some assertions about how many flushes/EOFs...
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2014-10-17
Eric Anholt
vc4: Replace the FLUSH_ALL with FLUSH.
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2014-10-17
Eric Anholt
vc4: Add some comments about state management.
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2014-10-17
Eric Anholt
vc4: Make sure there's exactly 1 tile store per tile...
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2014-09-30
Eric Anholt
vc4: Don't forget to store stencil along with depth...
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2014-09-30
Eric Anholt
vc4: Don't try to do stores to buffers that aren't...
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2014-09-29
Eric Anholt
vc4: Add the necessary stubs for occlusion queries.
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2014-09-25
Eric Anholt
vc4: Switch from errx() to fprintf() and abort().
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2014-09-23
Eric Anholt
vc4: Switch the context struct to use ralloc.
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2014-09-18
Eric Anholt
vc4: Actually implement VC4_DEBUG=cl.
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2014-09-09
Eric Anholt
vc4: Fix segfaults when rendering with no color render...
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2014-09-09
Eric Anholt
vc4: Fill out the stencil clear field.
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2014-09-09
Eric Anholt
vc4: Add support for loading/storing the depth buffer.
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2014-09-09
Eric Anholt
vc4: Don't forget to do initial tile clearing for depth...
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2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
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2014-08-22
Eric Anholt
vc4: Add support for texture tiling.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-15
Eric Anholt
vc4: Drop incorrect attempt to incorrectly invert the...
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2014-08-15
Eric Anholt
vc4: Move the deref of the color buffer for simulator...
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2014-08-12
Eric Anholt
vc4: Drop the dump_fbo() routine.
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2014-08-11
Eric Anholt
vc4: Don't forget to set the depth clear value in the...
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2014-08-11
Eric Anholt
vc4: Store the (currently always linear) tiling format...
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Avoid flushing when mapping buffers that aren...
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2014-08-11
Eric Anholt
vc4: Keep a reference to BOs queued for rendering.
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2014-08-11
Eric Anholt
vc4: Walk tiles horizontally, then vertically.
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2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
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2014-08-11
Eric Anholt
vc4: Move the rest of RCL setup to flush time.
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2014-08-11
Eric Anholt
vc4: Move render command list calls to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Move bin command list ending commands to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Rename fields in the kernel interface.
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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2014-08-09
Eric Anholt
vc4: Add VC4_DEBUG env option
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2014-08-09
Eric Anholt
vc4: Use the user's actual first vertex attribute.
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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