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gallium: add PIPE_COMPUTE_CAP_SUBGROUP_SIZE
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_draw.c
2015-06-18
Eric Anholt
vc4: Move tile state/alloc allocation into the kernel.
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2015-06-18
Eric Anholt
vc4: Move RCL generation into the kernel.
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2015-05-28
Eric Anholt
vc4: Just stream out fallback IB contents.
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2015-04-15
Eric Anholt
vc4: Update the shadow texture for public textures...
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2015-04-15
Eric Anholt
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
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2015-01-11
Eric Anholt
vc4: Fix clear color setup for RGB565.
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2015-01-10
Eric Anholt
vc4: Cook up the draw-time VPM setup info during shader...
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2015-01-10
Eric Anholt
vc4: Fix miscalculation of the VPM space.
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2015-01-10
Eric Anholt
vc4: Pack VPM attr contents according to just the size...
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2014-12-30
Eric Anholt
vc4: Only render tiles where the scissor ever intersect...
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2014-12-24
Eric Anholt
vc4: Optimize CL emits by doing size checks up front.
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2014-12-12
Eric Anholt
vc4: Drop redundant index size setting.
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2014-11-24
Eric Anholt
vc4: Add a note about a piece of errata I've learned...
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2014-10-19
Eric Anholt
vc4: Translate 4-byte index buffers to 2 bytes.
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2014-10-17
Eric Anholt
vc4: Set the primitive list format at the start of...
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2014-10-17
Eric Anholt
vc4: Add some comments about state management.
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2014-10-14
Eric Anholt
vc4: Add support for having 0 vertex elements used.
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2014-10-10
Eric Anholt
vc4: Don't look up the compiled shaders unless state...
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2014-10-10
Eric Anholt
vc4: Actually clear the context's dirty flags.
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2014-10-09
Eric Anholt
vc4: Split the coordinate shader to its own vc4_compile...
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2014-09-25
Eric Anholt
vc4: Compute max_index instead of trusting the rest...
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2014-09-25
Eric Anholt
vc4: Move shader record setup before the draw call.
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2014-09-24
Eric Anholt
vc4: Add support for point size setting.
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2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
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2014-09-09
Eric Anholt
vc4: Fill out the stencil clear field.
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2014-09-09
Eric Anholt
vc4: Flip around the depth/stencil fields.
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2014-09-09
Eric Anholt
vc4: Add a debug flag for flushing after every draw.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-15
Eric Anholt
vc4: Consume the implicit varyings for points and lines.
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2014-08-11
Eric Anholt
vc4: Clean up the tile alloc buffer size.
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2014-08-11
Eric Anholt
vc4: Clarify some values implicitly chosen for binning...
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2014-08-11
Eric Anholt
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Drop the flush at the end of the draw
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2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
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2014-08-11
Eric Anholt
vc4: Move the rest of RCL setup to flush time.
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2014-08-11
Eric Anholt
vc4: Move render command list calls to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Move bin command list ending commands to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-09
Eric Anholt
vc4: Add support for swizzles of 32 bit float vertex...
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2014-08-09
Eric Anholt
vc4: Crank up the tile allocation BO size
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2014-08-09
Eric Anholt
vc4: Add support for multiple attributes
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2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
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2014-08-09
Eric Anholt
vc4: Add shader variant caching to handle FS output...
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2014-08-09
Eric Anholt
vc4: Load the tile buffer before incrementally drawing.
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2014-08-09
Eric Anholt
vc4: Don't reallocate the tile alloc/state bos every...
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2014-08-09
Eric Anholt
vc4: Use the user's actual first vertex attribute.
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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2014-08-09
Eric Anholt
vc4: Start converting the driver to use vertex shaders.
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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