vc4: Translate 4-byte index buffers to 2 bytes.
[mesa.git] / src / gallium / drivers / vc4 / vc4_draw.c
2014-10-19 Eric Anholtvc4: Translate 4-byte index buffers to 2 bytes.
2014-10-17 Eric Anholtvc4: Set the primitive list format at the start of...
2014-10-17 Eric Anholtvc4: Add some comments about state management.
2014-10-14 Eric Anholtvc4: Add support for having 0 vertex elements used.
2014-10-10 Eric Anholtvc4: Don't look up the compiled shaders unless state...
2014-10-10 Eric Anholtvc4: Actually clear the context's dirty flags.
2014-10-09 Eric Anholtvc4: Split the coordinate shader to its own vc4_compile...
2014-09-25 Eric Anholtvc4: Compute max_index instead of trusting the rest...
2014-09-25 Eric Anholtvc4: Move shader record setup before the draw call.
2014-09-24 Eric Anholtvc4: Add support for point size setting.
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-09-09 Eric Anholtvc4: Fill out the stencil clear field.
2014-09-09 Eric Anholtvc4: Flip around the depth/stencil fields.
2014-09-09 Eric Anholtvc4: Add a debug flag for flushing after every draw.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-15 Eric Anholtvc4: Consume the implicit varyings for points and lines.
2014-08-11 Eric Anholtvc4: Clean up the tile alloc buffer size.
2014-08-11 Eric Anholtvc4: Clarify some values implicitly chosen for binning...
2014-08-11 Eric Anholtvc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Drop the flush at the end of the draw
2014-08-11 Eric Anholtvc4: Track clears veresus uncleared draws, and the...
2014-08-11 Eric Anholtvc4: Move the rest of RCL setup to flush time.
2014-08-11 Eric Anholtvc4: Move render command list calls to vc4_flush()
2014-08-11 Eric Anholtvc4: Move bin command list ending commands to vc4_flush()
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator
2014-08-11 Eric Anholtvc4: Add support for texturing (under simulation)
2014-08-09 Eric Anholtvc4: Add support for swizzles of 32 bit float vertex...
2014-08-09 Eric Anholtvc4: Crank up the tile allocation BO size
2014-08-09 Eric Anholtvc4: Add support for multiple attributes
2014-08-09 Eric Anholtvc4: Add WIP support for varyings.
2014-08-09 Eric Anholtvc4: Add shader variant caching to handle FS output...
2014-08-09 Eric Anholtvc4: Load the tile buffer before incrementally drawing.
2014-08-09 Eric Anholtvc4: Don't reallocate the tile alloc/state bos every...
2014-08-09 Eric Anholtvc4: Use the user's actual first vertex attribute.
2014-08-09 Eric Anholtvc4: Switch to actually generating vertex and fragment...
2014-08-09 Eric Anholtvc4: Start converting the driver to use vertex shaders.
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.