swr: fix crash in swr_update_derived following st/mesa state changes
[mesa.git] / src / gallium / drivers / vc4 /
2017-02-25 Eric Anholtvc4: Lazily emit our FS/VS input loads.
2017-02-25 Eric Anholtvc4: Refactor the load_input code out of the intrinsic...
2017-02-25 Eric Anholtvc4: Track the last block we emitted at the top level.
2017-02-25 Eric Anholtvc4: Emit max number of temps in the shader-db output.
2017-02-24 Marek Olšákgallium: remove PIPE_CAP_USER_INDEX_BUFFERS
2017-02-24 Emil Velikovvc4: automake: add the kernel/README to the tarball
2017-02-14 Marek Olšákgallium: set pipe_context uploaders in drivers (v3)
2017-02-10 Eric Anholtvc4: Enable glSampleMask() even when !rasterizer->multi...
2017-02-10 Eric Anholtvc4: Respect glSampleMask() even when we're not writing...
2017-02-10 Eric Anholtvc4: Use the nir_builder helper for loading sample...
2017-02-10 Eric Anholtvc4: Use accurate 1/w in coordinate shader as well...
2017-02-10 Eric Anholtvc4: Drop VS inputs to 8.
2017-02-10 Eric Anholtvc4: Avoid emitting small immediates for UBO indirect...
2017-02-09 Ilia Mirkingallium: add separate PIPE_CAP_INT64_DIVMOD
2017-02-02 Nicolai Hähnlegallium: turn PIPE_SHADER_CAP_DOUBLES into a screen...
2017-01-31 Rob Herringvc4: Enable Neon on arm android builds
2017-01-31 Rob Herringvc4: fix arm64 build with Neon
2017-01-31 Rob Herringvc4: Make Neon inline assembly clang compatible
2017-01-29 Eric Anholtvc4: Coalesce into TLB writes as well as VPM/tex.
2017-01-29 Eric Anholtvc4: Avoid an extra temporary and mov in ffloor/ffract...
2017-01-29 Eric Anholtvc4: Flip the switch to run the GLSL compiler optimizat...
2017-01-27 Dave Airliegallium: Add integer 64 capability
2017-01-26 Eric Anholtvc4: Use NEON to speed up utile stores on Pi2+.
2017-01-26 Eric Anholtvc4: Use NEON to speed up utile loads on Pi2.
2017-01-26 Eric Anholtvc4: Move LT tiling code to a separate file.
2017-01-26 Eric Anholtvc4: Use unreachable() in an unreachable codepath for...
2017-01-24 Ilia Mirkingallium: add PIPE_CAP_TGSI_MUL_ZERO_WINS
2017-01-17 Ilia Mirkingallium: add PIPE_CAP_TGSI_FS_FBFETCH
2017-01-06 Eric Anholtvc4: Rewrite T image handling based on calling the...
2017-01-06 Eric Anholtvc4: Move the utile_width/height functions to header...
2017-01-06 Eric Anholtvc4: Make the load/store utile functions static.
2017-01-06 Eric Anholtvc4: Simplify the load/store utile functions.
2017-01-06 Eric Anholtvc4: Reuse a list function to simplify bufmgr code.
2017-01-06 Eric Anholtvc4: Flush the job early if we're referencing too many...
2017-01-05 Marek Olšákgallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
2016-12-30 Jason Ekstrandnir: Rename convert_to_ssa lower_regs_to_ssa
2016-12-29 Eric Anholtvc4: Rework scheduling of thread switch to cut one...
2016-12-29 Jonas Pfeilvc4: Fill thread switching delay slots
2016-12-29 Eric Anholtvc4: Enable NIR-based loop unrolling.
2016-12-13 Ilia Mirkintreewide: s/comparitor/comparator/
2016-12-02 Rob Clarkgallium: support for native fence fd's
2016-12-01 Eric Anholtvc4: Avoid false scheduling dependencies for LOAD_IMMs.
2016-12-01 Eric Anholtvc4: Try to schedule QIR instructions between writing...
2016-12-01 Eric Anholtvc4: Improve interleaving of texture coordinates vs...
2016-12-01 Eric Anholtvc4: Fix stray "." on no-op MUL packs.
2016-12-01 Eric Anholtvc4: Allow merging instructions with SF set where the...
2016-12-01 Eric Anholtvc4: In a loop break/continue, jump if everyone has...
2016-11-30 Nicolai Hähnlegallium: add PIPE_CAP_TGSI_CAN_READ_OUTPUTS
2016-11-29 Eric Anholtvc4: Add a note for the future about texture latency...
2016-11-29 Eric Anholtvc4: Add support for coalescing ALU ops into tex_[srtb...
2016-11-29 Eric Anholtvc4: Restructure VPM write optimization into two passes.
2016-11-29 Eric Anholtvc4: Make qir_for_each_inst_inorder() safe against...
2016-11-29 Eric Anholtvc4: Split optimizing VPM writes from VPM reads.
2016-11-29 Eric Anholtvc4: Restructure texture insts as ALU ops with tex_...
2016-11-29 Eric Anholtvc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc...
2016-11-29 Eric Anholtvc4: Replace the qinst src[] with a fixed-size array.
2016-11-29 Eric Anholtvc4: Remove qir_inst4().
2016-11-23 Eric Anholtvc4: Don't conditionalize the src1 mov of qir_SEL().
2016-11-23 Eric Anholtvc4: Re-add R4 to the "any" register class.
2016-11-23 Eric Anholtvc4: Disable MSAA rasterization when the job binning...
2016-11-23 Eric Anholtvc4: Make sure we don't overflow texture input/output...
2016-11-22 Marek Olšákgallium: fix more occurences of u_hash.h
2016-11-17 Eric Anholtvc4: Try compiling our FSes in multithreaded mode on...
2016-11-17 Eric Anholtvc4: Add support for ETC1 textures if the kernel is...
2016-11-17 Eric Anholtvc4: Fix simulator mode missing-GETPARAM debug info.
2016-11-17 Mun Gwan-gyeongvc4: Fix resource leak in register allocation failure...
2016-11-15 Marek Olšákgallium: add PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
2016-11-13 Jonas Pfeilvc4: Add simulator kernel validation for multithreaded...
2016-11-13 Eric Anholtvc4: Mark threaded FSes as non-singlethread in the CL.
2016-11-13 Eric Anholtvc4: Flag the last thread switch in the program as...
2016-11-13 Eric Anholtvc4: Add THRSW nodes after each tex sample setup in...
2016-11-13 Eric Anholtvc4: Add some spec citations about texture fifo management.
2016-11-13 Eric Anholtvc4: Use ra14/rb14 as the spilling registers.
2016-11-13 Eric Anholtvc4: Add support for register allocation for threaded...
2016-11-13 Eric Anholtvc4: Split register class setup for physical files...
2016-11-13 Eric Anholtvc4: Use register allocator CLASS_BIT_R0_R3 to clean...
2016-11-13 Eric Anholtvc4: Add support for QPU scheduling of thread switch...
2016-11-13 Eric Anholtvc4: Add a thread switch QIR instruction.
2016-11-13 Eric Anholtvc4: Add a bit of QPU validation for threaded shaders.
2016-11-13 Eric Anholtvc4: Fix register class handling of DDX/DDY arguments.
2016-11-09 Eric Anholtvc4: Clamp the shadow comparison value.
2016-11-09 Eric Anholtvc4: Don't pair up TLB scoreboard locking instructions...
2016-11-09 Eric Anholtvc4: Print a reg pressure estimate in our reg allocatio...
2016-11-09 Eric Anholtvc4: Don't abort when a shader compile fails.
2016-11-04 Eric Anholtvc4: Use Newton-Raphson on the 1/W write to fix glmark2...
2016-11-04 Eric Anholtvc4: Make sure that vertex shader texture2D() calls...
2016-11-04 Eric Anholtvc4: Add miptree/texture state support for ETC1 compres...
2016-11-04 Eric Anholtvc4: Fix use of undefined values since the ralloc zeroi...
2016-10-31 Marek Olšákralloc: use rzalloc where it's necessary
2016-10-26 Timothy Arcerinir/i965/anv/radv/gallium: make shader info a pointer
2016-10-22 Ilia Mirkingallium: add PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
2016-10-21 Eric Anholtvc4: Avoid making temporaries for assignments to NIR...
2016-10-21 Eric Anholtvc4: Add a comment with discussion of how simulation...
2016-10-21 Eric Anholtvc4: Move simulator winsys mapping and tracking to...
2016-10-21 Eric Anholtvc4: Move simulator memory management to a u_mm.h heap.
2016-10-21 Eric Anholtvc4: Move simulator globals into a struct.
2016-10-21 Eric Anholtvc4: Restructure the simulator mode.
2016-10-21 Eric Anholtvc4: Fix termination of the initial scan for branch...
2016-10-16 Eric Anholtvc4: Fix fast clear color packing for 565.
2016-10-13 Eric Anholtvc4: Avoid loading from the texture during non-utile...
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