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r600: fix regression in gl_FragColor drawing
[mesa.git]
/
src
/
gallium
/
drivers
/
vc5
/
vc5_resource.c
2018-02-03
Eric Anholt
broadcom/vc5: Enable UIF XOR on textures.
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2018-02-03
Eric Anholt
broadcom/vc5: Fix alignment of miplevel 1 with UIF.
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2018-02-01
Eric Anholt
broadcom/vc5: Fix image_h setup for both loads and...
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2018-02-01
Eric Anholt
broadcom/vc5: Add appropriate height padding for bank...
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2018-02-01
Eric Anholt
broadcom/vc5: Simplify separate stencil surface setup.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the formats table to per-V3D-version...
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2018-01-03
Eric Anholt
broadcom/vc5: Try to fix up compressed texture load...
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2018-01-03
Eric Anholt
broadcom/vc5: Fix image_h value for CPU-side tiling...
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2018-01-03
Eric Anholt
broadcom/vc5: Introduce enums for internal depth/type...
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2017-12-19
Eric Anholt
broadcom/vc5: Enable decompressing RGTC for desktop...
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2017-12-19
Eric Anholt
broadcom/vc5: Use u_transfer_helper for MSAA mappings.
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2017-12-19
Eric Anholt
broadcom/vc5: Start adding support for rendering to...
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2017-11-20
Eric Anholt
broadcom/vc5: Align 1D texture miplevels to 64b.
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2017-11-18
Eric Anholt
broadcom/vc5: Set up the padded height at surface creat...
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2017-11-07
Eric Anholt
broadcom/vc5: Fix height padding of small UIF slices.
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2017-11-07
Eric Anholt
broadcom/vc5: Print the actual offsets in HW for our...
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2017-10-30
Eric Anholt
broadcom/vc5: Set up MSAA texture type according to...
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2017-10-30
Eric Anholt
broadcom/vc5: Use the sampler view's format, not the...
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2017-10-30
Eric Anholt
broadcom/vc5: Lay out MSAA textures/renderbuffers as...
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2017-10-30
Eric Anholt
broadcom/vc5: Always set up 1D textures as raster order.
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2017-10-12
Eric Anholt
broadcom/vc5: Remove the u_resource_vtbl usage.
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2017-10-10
Eric Anholt
broadcom: Add V3D 3.3 gallium driver called "vc5",...
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