r600: fix regression in gl_FragColor drawing
[mesa.git] / src / gallium / drivers / vc5 / vc5_resource.c
2018-02-03 Eric Anholtbroadcom/vc5: Enable UIF XOR on textures.
2018-02-03 Eric Anholtbroadcom/vc5: Fix alignment of miplevel 1 with UIF.
2018-02-01 Eric Anholtbroadcom/vc5: Fix image_h setup for both loads and...
2018-02-01 Eric Anholtbroadcom/vc5: Add appropriate height padding for bank...
2018-02-01 Eric Anholtbroadcom/vc5: Simplify separate stencil surface setup.
2018-01-13 Eric Anholtbroadcom/vc5: Move the formats table to per-V3D-version...
2018-01-03 Eric Anholtbroadcom/vc5: Try to fix up compressed texture load...
2018-01-03 Eric Anholtbroadcom/vc5: Fix image_h value for CPU-side tiling...
2018-01-03 Eric Anholtbroadcom/vc5: Introduce enums for internal depth/type...
2017-12-19 Eric Anholtbroadcom/vc5: Enable decompressing RGTC for desktop...
2017-12-19 Eric Anholtbroadcom/vc5: Use u_transfer_helper for MSAA mappings.
2017-12-19 Eric Anholtbroadcom/vc5: Start adding support for rendering to...
2017-11-20 Eric Anholtbroadcom/vc5: Align 1D texture miplevels to 64b.
2017-11-18 Eric Anholtbroadcom/vc5: Set up the padded height at surface creat...
2017-11-07 Eric Anholtbroadcom/vc5: Fix height padding of small UIF slices.
2017-11-07 Eric Anholtbroadcom/vc5: Print the actual offsets in HW for our...
2017-10-30 Eric Anholtbroadcom/vc5: Set up MSAA texture type according to...
2017-10-30 Eric Anholtbroadcom/vc5: Use the sampler view's format, not the...
2017-10-30 Eric Anholtbroadcom/vc5: Lay out MSAA textures/renderbuffers as...
2017-10-30 Eric Anholtbroadcom/vc5: Always set up 1D textures as raster order.
2017-10-12 Eric Anholtbroadcom/vc5: Remove the u_resource_vtbl usage.
2017-10-10 Eric Anholtbroadcom: Add V3D 3.3 gallium driver called "vc5",...