broadcom/vc5: Don't allocate simulator BOs at offset 0.
[mesa.git] / src / gallium / drivers / vc5 /
2018-04-24 Eric Anholtbroadcom/vc5: Don't allocate simulator BOs at offset 0.
2018-04-24 Eric Anholtbroadcom/vc5: Add sim support for the GET_BO_OFFSET...
2018-04-24 Eric Anholtbroadcom/vc5: Treat imports of DRM_FORMAT_MOD_INVALID...
2018-04-12 Eric Anholtbroadcom/vc5: Fix a stray '`' in a comment.
2018-04-12 Eric Anholtbroadcom/vc5: Update the UABI for in/out syncobjs
2018-04-12 Eric Anholtbroadcom/vc5: Drop the finished_seqno optimization.
2018-04-12 Eric Anholtbroadcom/vc5: Drop the throttling code.
2018-04-12 Eric Anholtbroadcom/vc5: Move flush_last_load into load_general...
2018-04-12 Eric Anholtbroadcom/vc5: Rename read_but_not_cleared to loads_pending.
2018-04-12 Eric Anholtbroadcom/vc5: Refactor the implicit coords/stores_pendi...
2018-04-12 Eric Anholtbroadcom/vc5: Emit missing TILE_COORDINATES_IMPLICIT...
2018-04-12 Eric Anholtbroadcom/vc5: Add checks that we don't try to do raw...
2018-04-12 Eric Anholtbroadcom/vc5: Fix MSAA depth/stencil size setup.
2018-03-29 Eric Anholtbroadcom/vc5: Fix setup of integer surface clear values.
2018-03-29 Eric Anholtbroadcom/vc5: Stop trying to swizzle around RGBA4 clear...
2018-03-29 Eric Anholtbroadcom/vc5: Work around scissor w/h==0 bug same as...
2018-03-28 Eric Anholtbroadcom/vc5: Fix padding of NPOT miplevels >= 2.
2018-03-27 Eric Anholtbroadcom/vc5: Fix RG16I/UI texture sampling.
2018-03-27 Eric Anholtbroadcom/vc5: Fix swizzling of RGB10_A2UI render targets.
2018-03-27 Eric Anholtbroadcom/vc5: Implement workaround for GFXH-1431.
2018-03-27 Eric Anholtbroadcom/vc5: Fix EZ disabling and allow using GT/GE...
2018-03-27 Eric Anholtbroadcom/vc5: Disable TF on V3D 4.x when drawing with...
2018-03-27 Eric Anholtbroadcom/vc5: Disable transform feedback on V3D 4.x...
2018-03-27 Eric Anholtbroadcom/vc5: Move the BCL epilogue code to a per-versi...
2018-03-27 Eric Anholtbroadcom/vc5: Fix transform feedback in the presence...
2018-03-27 Eric Anholtbroadcom/vc5: Split transform feedback specs update...
2018-03-27 Eric Anholtbroadcom/vc5: Limit each transform feedback data spec...
2018-03-22 Eric Anholtbroadcom/vc5: Allow FBOs with mixed color formats.
2018-03-22 Eric Anholtbroadcom/vc5: Add missing support for 2101010_REV verte...
2018-03-21 Eric Anholtbroadcom/vc5: Fix up the NIR types of FS outputs genera...
2018-03-21 Eric Anholtbroadcom/vc5: Don't skip job submit just because everyt...
2018-03-21 Eric Anholtbroadcom/vc5: Handle sparsely populated SO target array.
2018-03-21 Eric Anholtbroadcom/vc5: Fix 3D miplevel limit to match other...
2018-03-21 Eric Anholtbroadcom/vc5: Clamp the instance divisor to 16 bits.
2018-03-20 Timothy Arcerigallium: add packed uniform CAP
2018-03-19 Eric Anholtbroadcom/vc5: Add support for register spilling.
2018-03-09 Eric Anholtbroadcom: Remove our defines of DRM_FORMAT_MOD_INVALID.
2018-03-09 Eric Anholtbroadcom: Suppress compiler warnings about enum pipe_te...
2018-02-28 Eric Anholtbroadcom/vc5: Fix regression in the page-cache slice...
2018-02-23 Eric Anholtbroadcom/vc5: Fix layout of 3D textures.
2018-02-23 Eric Anholtbroadcom/vc5: Ignore unused usage flags in is_format_su...
2018-02-17 Marek Olšákgallium: allow drivers to impose BO flags restrictions...
2018-02-13 Dave Airliegallium: drop all the guard band float caps.
2018-02-05 Eric Anholtbroadcom/vc5: Ignore samplers for finding uniform offsets.
2018-02-05 Eric Anholtbroadcom/vc5: Fix non-mipfiltered sampling.
2018-02-03 Eric Anholtbroadcom/vc5: Enable UIF XOR on textures.
2018-02-03 Eric Anholtbroadcom/vc5: Fix alignment of miplevel 1 with UIF.
2018-02-03 Eric Anholtbroadcom/vc5: Switch our RGBA4 support to the new galli...
2018-02-01 Eric Anholtbroadcom/vc5: Fix image_h setup for both loads and...
2018-02-01 Eric Anholtbroadcom/vc5: Add appropriate height padding for bank...
2018-02-01 Eric Anholtbroadcom/vc5: Simplify separate stencil surface setup.
2018-02-01 Eric Anholtbroadcom/vc5: Rename the UIFCFG register in the UAPI.
2018-02-01 Eric Anholtbroadcom/vc5: Skip over missing color buffers for a...
2018-02-01 Eric Anholtbroadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.
2018-01-27 Eric Anholtbroadcom/vc5: Don't forget to get the BO offset when...
2018-01-27 Eric Anholtbroadcom/vc5: Enable the driver on V3D 4.2.
2018-01-25 Emil Velikovautomake: vc5: remove non-applicable v3dx_simulator.h
2018-01-21 Vinson Leebroadcom/vc5: Fix source file name.
2018-01-21 Vinson Leebroadcom/vc5: Add missing include paths.
2018-01-20 Dylan Bakerautotools: include meson build files in tarball
2018-01-18 Emil Velikovvc5: add missing files to the tarball
2018-01-17 Marek Olšákgallium: remove PIPE_CAP_USER_CONSTANT_BUFFERS
2018-01-17 Marek Olšákgallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
2018-01-17 Marek Olšákgallium: remove PIPE_CAP_TWO_SIDED_STENCIL
2018-01-13 Eric Anholtbroadcom/vc5: Fix up channel swizzling for textures...
2018-01-13 Eric Anholtbroadcom/vc5: Port the draw-time state emission to...
2018-01-13 Eric Anholtbroadcom/vc5: Rename V3D 3.x Flat Shade Action to match...
2018-01-13 Eric Anholtbroadcom/vc5: Update pixel center setup for V3D 4.x.
2018-01-13 Eric Anholtbroadcom/vc5: Print the buffer name in simulator overfl...
2018-01-13 Eric Anholtbroadcom/vc5: Update state setup for V3D 4.1.
2018-01-13 Eric Anholtbroadcom/vc5: Set up depth formats for V3D 4.x.
2018-01-13 Eric Anholtbroadcom/vc5: Always use the RGBA8 formats for RGBX8.
2018-01-13 Eric Anholtbroadcom/vc5: Move the formats table to per-V3D-version...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Port drawing commands to V3D 4.x.
2018-01-13 Eric Anholtbroadcom/vc5: Enable the driver on V3D 4.1
2018-01-13 Eric Anholtbroadcom/vc5: Port the simulator to support V3D 4.1
2018-01-13 Eric Anholtbroadcom/vc5: Port the RCL setup to V3D4.1.
2018-01-13 Eric Anholtbroadcom/vc5: Fix per-tile extra clear packet.
2018-01-13 Eric Anholtbroadcom/vc5: Move the TLB loads and stores to helper...
2018-01-13 Eric Anholtbroadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
2018-01-11 Dylan Bakermeson: Use dependencies for nir
2018-01-03 Eric Anholtbraodcom/vc5: Fix internal type/bpp for RGB10_A2UI...
2018-01-03 Eric Anholtbroadcom/vc5: Try to fix up compressed texture load...
2018-01-03 Eric Anholtbroadcom/vc5: Fix image_h value for CPU-side tiling...
2018-01-03 Eric Anholtbroadcom/vc5: Disable early Z when the stencil func...
2018-01-03 Eric Anholtbroadcom/vc5: Introduce enums for internal depth/type...
2018-01-03 Eric Anholtbroadcom/vc5: Turn the output image format into an...
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbraodcom/vc5: Rely on OVRTMUOUT always being set.
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2018-01-03 Eric Anholtbroadcom/vc5: Switch to setting the primitive list...
2018-01-03 Eric Anholtbroadcom/vc5: Switch to using the C++ interface for...
2017-12-19 Eric Anholtbroadcom/vc5: Add missing setting of the UIF XOR disabl...
2017-12-19 Eric Anholtbroadcom/vc5: Clean up the comment and code around...
2017-12-19 Eric Anholtbroadcom/vc5: Simplify the tiling calculations.
2017-12-19 Eric Anholtbroadcom/vc5: Return the depth in all components of...
2017-12-19 Eric Anholtbroadcom/vc5: Enable decompressing RGTC for desktop...
2017-12-19 Eric Anholtbroadcom/vc5: Use u_transfer_helper for MSAA mappings.
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