swr/rast: Fix GATHERPS to avoid assertions.
[mesa.git] / src / gallium / drivers / vc5 /
2018-02-13 Dave Airliegallium: drop all the guard band float caps.
2018-02-05 Eric Anholtbroadcom/vc5: Ignore samplers for finding uniform offsets.
2018-02-05 Eric Anholtbroadcom/vc5: Fix non-mipfiltered sampling.
2018-02-03 Eric Anholtbroadcom/vc5: Enable UIF XOR on textures.
2018-02-03 Eric Anholtbroadcom/vc5: Fix alignment of miplevel 1 with UIF.
2018-02-03 Eric Anholtbroadcom/vc5: Switch our RGBA4 support to the new galli...
2018-02-01 Eric Anholtbroadcom/vc5: Fix image_h setup for both loads and...
2018-02-01 Eric Anholtbroadcom/vc5: Add appropriate height padding for bank...
2018-02-01 Eric Anholtbroadcom/vc5: Simplify separate stencil surface setup.
2018-02-01 Eric Anholtbroadcom/vc5: Rename the UIFCFG register in the UAPI.
2018-02-01 Eric Anholtbroadcom/vc5: Skip over missing color buffers for a...
2018-02-01 Eric Anholtbroadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.
2018-01-27 Eric Anholtbroadcom/vc5: Don't forget to get the BO offset when...
2018-01-27 Eric Anholtbroadcom/vc5: Enable the driver on V3D 4.2.
2018-01-25 Emil Velikovautomake: vc5: remove non-applicable v3dx_simulator.h
2018-01-21 Vinson Leebroadcom/vc5: Fix source file name.
2018-01-21 Vinson Leebroadcom/vc5: Add missing include paths.
2018-01-20 Dylan Bakerautotools: include meson build files in tarball
2018-01-18 Emil Velikovvc5: add missing files to the tarball
2018-01-17 Marek Olšákgallium: remove PIPE_CAP_USER_CONSTANT_BUFFERS
2018-01-17 Marek Olšákgallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
2018-01-17 Marek Olšákgallium: remove PIPE_CAP_TWO_SIDED_STENCIL
2018-01-13 Eric Anholtbroadcom/vc5: Fix up channel swizzling for textures...
2018-01-13 Eric Anholtbroadcom/vc5: Port the draw-time state emission to...
2018-01-13 Eric Anholtbroadcom/vc5: Rename V3D 3.x Flat Shade Action to match...
2018-01-13 Eric Anholtbroadcom/vc5: Update pixel center setup for V3D 4.x.
2018-01-13 Eric Anholtbroadcom/vc5: Print the buffer name in simulator overfl...
2018-01-13 Eric Anholtbroadcom/vc5: Update state setup for V3D 4.1.
2018-01-13 Eric Anholtbroadcom/vc5: Set up depth formats for V3D 4.x.
2018-01-13 Eric Anholtbroadcom/vc5: Always use the RGBA8 formats for RGBX8.
2018-01-13 Eric Anholtbroadcom/vc5: Move the formats table to per-V3D-version...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Port drawing commands to V3D 4.x.
2018-01-13 Eric Anholtbroadcom/vc5: Enable the driver on V3D 4.1
2018-01-13 Eric Anholtbroadcom/vc5: Port the simulator to support V3D 4.1
2018-01-13 Eric Anholtbroadcom/vc5: Port the RCL setup to V3D4.1.
2018-01-13 Eric Anholtbroadcom/vc5: Fix per-tile extra clear packet.
2018-01-13 Eric Anholtbroadcom/vc5: Move the TLB loads and stores to helper...
2018-01-13 Eric Anholtbroadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
2018-01-11 Dylan Bakermeson: Use dependencies for nir
2018-01-03 Eric Anholtbraodcom/vc5: Fix internal type/bpp for RGB10_A2UI...
2018-01-03 Eric Anholtbroadcom/vc5: Try to fix up compressed texture load...
2018-01-03 Eric Anholtbroadcom/vc5: Fix image_h value for CPU-side tiling...
2018-01-03 Eric Anholtbroadcom/vc5: Disable early Z when the stencil func...
2018-01-03 Eric Anholtbroadcom/vc5: Introduce enums for internal depth/type...
2018-01-03 Eric Anholtbroadcom/vc5: Turn the output image format into an...
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbraodcom/vc5: Rely on OVRTMUOUT always being set.
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2018-01-03 Eric Anholtbroadcom/vc5: Switch to setting the primitive list...
2018-01-03 Eric Anholtbroadcom/vc5: Switch to using the C++ interface for...
2017-12-19 Eric Anholtbroadcom/vc5: Add missing setting of the UIF XOR disabl...
2017-12-19 Eric Anholtbroadcom/vc5: Clean up the comment and code around...
2017-12-19 Eric Anholtbroadcom/vc5: Simplify the tiling calculations.
2017-12-19 Eric Anholtbroadcom/vc5: Return the depth in all components of...
2017-12-19 Eric Anholtbroadcom/vc5: Enable decompressing RGTC for desktop...
2017-12-19 Eric Anholtbroadcom/vc5: Use u_transfer_helper for MSAA mappings.
2017-12-19 Eric Anholtbroadcom/vc5: Start adding support for rendering to...
2017-12-19 Rob Clarkgallium: plumb context priority through to driver
2017-12-04 Dylan Bakermeson: define driver dependencies
2017-11-22 Eric Anholtbroadcom/vc5: Fix BASE_LEVEL handling with txl.
2017-11-22 Eric Anholtbroadcom/vc5: Fix array texture layer count setup.
2017-11-22 Eric Anholtbroadcom/vc5: Don't increment primitive queries while...
2017-11-22 Eric Anholtbroadcom/vc5: Fix incorrect padding of TF outputs.
2017-11-22 Eric Anholtbroadcom/vc5: Fix UIF surface size setup for ARB_fbo...
2017-11-20 Eric Anholtbroadcom/vc5: Align 1D texture miplevels to 64b.
2017-11-20 Eric Anholtbroadcom/vc5: Clamp min lod to the last level.
2017-11-20 Eric Anholtbroadcom/vc5: Increase simulator memory for tex-mipleve...
2017-11-19 Eric Anholtbroadcom/vc5: Fix up integer texture handling.
2017-11-19 Eric Anholtbroadcom/vc5: Fix simulator assertion failures about...
2017-11-18 Eric Anholtbroadcom/vc5: Set up the padded height at surface creat...
2017-11-18 Eric Anholtbroadcom/vc5: Fix clear color for swap_color_rb render...
2017-11-18 Eric Anholtbroadcom/vc5: Fix pasteo in front stencil ref value...
2017-11-18 Eric Anholtbroadcom/vc5: Fix colormasking when we need to swap...
2017-11-18 Eric Anholtbroadcom/vc5: Enable the Z min/max clipping planes.
2017-11-18 Eric Anholtbroadcom/vc5: Fix driver for new PIPE_SHADER_CAP_MAX_HW...
2017-11-13 Dylan Bakermeson: don't use build_by_default for specific gallium...
2017-11-08 Andreas Bollbroadcom/vc5: Add vc5_drm.h to the release tarball
2017-11-07 Eric Anholtbraodcom/vc5: Flush the job when it grows over 1GB.
2017-11-07 Eric Anholtbroadcom/vc5: Fix pausing of transform feedback.
2017-11-07 Eric Anholtbroadcom/vc5: Add support for GL_RASTERIZER_DISCARD
2017-11-07 Eric Anholtbroadcom/vc5: Add partial transform feedback query...
2017-11-07 Eric Anholtbroadcom/vc5: Add occlusion query support.
2017-11-07 Eric Anholtbroadcom/vc5: Skip emitting textures that aren't used.
2017-11-07 Eric Anholtbroadcom/vc5: Add missing SRGBA8 ETC2 support.
2017-11-07 Eric Anholtbroadcom/vc5: Disable early Z test when the FS writes Z.
2017-11-07 Eric Anholtbroadcom/vc5: Shift the min/max lod fields by the BASE_...
2017-11-07 Eric Anholtbroadcom/vc5: Add support for anisotropic filtering.
2017-11-07 Eric Anholtbroadcom/vc5: Fix mipmap filtering enums.
2017-11-07 Eric Anholtbroadcom/vc5: Fix height padding of small UIF slices.
2017-11-07 Eric Anholtbroadcom/vc5: Print the actual offsets in HW for our...
2017-11-07 Eric Anholtbroadcom/vc5: Set the available VS outputs to match...
2017-11-07 Eric Anholtbroadcom/vc5: Set the max texture LOD bias.
2017-11-07 Eric Anholtbroadcom/vc5: Fix translation of stencil ops.
2017-11-07 Eric Anholtbroadcom/vc5: Move stencil state packing to the CSO.
2017-11-07 Eric Anholtbroadcom/vc5: Introduce a helper for pre-packing our...
2017-11-07 Eric Anholtbroadcom/vc5: Add a cl_emit() variant for merging with...
2017-11-07 Eric Anholtbroadcom/vc5: Skip emitting depth offset while disabled.
2017-11-07 Eric Anholtbroadcom/vc5: Don't emit stencil config if not doing...
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