i915g: Change state code in vbuf code
[mesa.git] / src / gallium / drivers /
2010-06-22 Jakob Bornecrantzi915g: Change state code in vbuf code
2010-06-22 Jakob Bornecrantzi915g: Rework debug print code
2010-06-22 Jakob Bornecrantzi915g: Switch to state atoms
2010-06-22 Jakob Bornecrantzi915g: i915_state_sampler.c code style
2010-06-22 Jakob Bornecrantzi915g: i915_state_immediate.c code style
2010-06-22 Jakob Bornecrantzi915g: i915_state_dynamic.c code style
2010-06-22 Jakob Bornecrantzllvmpipe: Ignores
2010-06-22 Zack Rusinllvmpipe: make geometry shaders and stream output work
2010-06-22 Zack Rusingallium: add a timestamp disjoint query
2010-06-22 Zack Rusingallium: add a new query
2010-06-22 Marek Olšákr300g: optimize the immediate mode emission path a bit
2010-06-22 Marek Olšákr300g: do not emit ZTOP every draw call
2010-06-21 Marek Olšákr300g: fix crash when destroying the context on r3xx...
2010-06-21 José Fonsecallvmpipe: s/lpfs/shader/
2010-06-21 Marek Olšákr300g: fix the KIL opcode for r3xx-r4xx (v4)
2010-06-20 Marek Olšákr300g: fix assigning the texture cache region for 1...
2010-06-20 Vinson Leei965g: Fix setup of immediate types for gen4 disasm.
2010-06-20 Marek Olšákr300g: manually assign texture cache regions
2010-06-20 Marek Olšákr300g: cleanup buffer_{from, get}_handle
2010-06-20 Marek Olšákr300g: cleanup includes
2010-06-20 Marek Olšákr300g: texture alignment code cleanup + use special...
2010-06-19 Marek Olšákr300g: fix random pixels appearing / incomplete rendering
2010-06-19 Marek Olšákr300g: output floats instead of halfs when passed throu...
2010-06-19 Marek Olšákr300g: fix clamp and mirror_clamp wrap modes when used...
2010-06-19 Marek Olšákr300g: more informative warning in END_CS
2010-06-19 Marek Olšákr300g: improve the ZTOP condition
2010-06-19 Marek Olšákr300g: fix up the CS size of the rasterizer state
2010-06-18 José Fonsecallvmpipe: Fix pointer dereference after free.
2010-06-18 Roland Scheideggerllvmpipe: limit the number of fragment shader variants...
2010-06-18 Marek Olšákr300g: fix hardlocks in occlusion queries
2010-06-18 Marek Olšákr300g: debug option for fake occlusion queries
2010-06-17 Marek Olšákr300g: more reasonable MSPOS defaults in error path
2010-06-17 Marek Olšákr300g: fix surface leaks
2010-06-17 Vinson Leer300g: Fix uninitialized variable warnings in error...
2010-06-16 Zack Rusindraw: rewrite stream output to handle all the dark...
2010-06-16 Corbin Simpsonr300g: Fix up resolve.
2010-06-16 Corbin Simpsonr300g: Fix MSAA state size.
2010-06-16 Corbin Simpsonr300g: Don't multisample non-32-bpp render targets.
2010-06-16 Corbin Simpsonr300g: Finish resolve function.
2010-06-16 Corbin Simpsonr300g: Add resource resolve function.
2010-06-16 Corbin Simpsonr300g: Moar MSAA setup.
2010-06-16 Corbin Simpsonr300g: Fix indentation.
2010-06-16 Corbin Simpsonr300g: Old MSAA code from before gallium-msaa.
2010-06-15 Zack Rusinsoftpipe/gs: fix a crash when a gs isn't present
2010-06-14 Marek Olšákr300g: initialize US_CODE_BANK on r4xx
2010-06-14 Marek Olšákr300g: fix uploading RC state shader constants on r3xx
2010-06-14 Marek Olšákr300g: drop begin_cs/end_cs
2010-06-14 Marek Olšákr300g: rewrite occlusion queries
2010-06-14 Marek Olšákr300g: emit viewport state as a dword table
2010-06-14 Marek Olšákr300g: subclass pipe_surface
2010-06-14 Marek Olšákr300g: simplify reloc macros
2010-06-13 Marek Olšákr300g: count CS dwords on debug builds only
2010-06-13 Marek Olšákr300g: optimize emission of fragment shader constants
2010-06-13 Marek Olšákr300g: turn fragment shader into a CB
2010-06-13 Marek Olšákr300g: turn depth stencil state into a CB
2010-06-13 Marek Olšákr300g: turn clip state into a CB
2010-06-13 Marek Olšákr300g: turn blend color into a CB
2010-06-13 Marek Olšákr300g: turn blend state into a CB
2010-06-13 Marek Olšákr300g: add API for building command buffers
2010-06-13 Marek Olšákr300g: inline FLUSH_CS
2010-06-13 Marek Olšákr300g: reorder CS macros and document them a little
2010-06-13 Marek Olšákr300g: drop DBG_CS
2010-06-13 Marek Olšákr300g: inline CHECK_CS
2010-06-13 Marek Olšákr300g: replace r300_cs_info with simplier get_cs_free_d...
2010-06-13 Marek Olšákr300g: fix multiple render targets
2010-06-13 Marek Olšákr300g: remove r300_state.h
2010-06-13 Marek Olšákr300g: move two-sided stencilref fallback to its own...
2010-06-13 Marek Olšákr300g: move index buffer translate functions to their...
2010-06-13 Marek Olšákr300g: add fallback for unaligned/unsupported vertex...
2010-06-13 Marek Olšákr300g: upload only vertex buffers referenced by vertex...
2010-06-12 Zack Rusinsoftpipe: small cleanup
2010-06-12 Vinson Leescons: Disable i965g build if using MSVC.
2010-06-12 Vinson Leescons: Disable i915g build if using MSVC.
2010-06-11 Tom Stellardr300/compiler: Implement simple loop emulation
2010-06-11 Zack Rusingallium/softpipe/draw: support samplers in geometry...
2010-06-10 Vinson Leer300g: Fix memory leak on error path.
2010-06-09 Marek Olšákr300g: try harder to create a transfer object
2010-06-09 Marek Olšákr300g: debug output texture size
2010-06-09 Marek Olšákr300g: return NULL texture early if buffer_create fails
2010-06-09 Roland Scheideggerllvmpipe: fix copy & paste bug in clear logic
2010-06-09 Zack Rusinnv: fix compile after the latest gs changes
2010-06-09 Ben Skeggsnvfx: fix typo from gallium-msaa merge
2010-06-09 Ben Skeggsnv50: fix typo from gallium-msaa merge
2010-06-09 Ben Skeggsnv50: use MARK_RING correctly
2010-06-09 Marek Olšákr600g: save vertex buffers in blitter
2010-06-09 Marek Olšákr300g: save vertex buffers in blitter
2010-06-08 Marek Olšákr300g: report that transfers are always supported
2010-06-08 Marek Olšákr300g: fix loading compressed textures
2010-06-08 Marek Olšákr300g: skip rendering for unsupported vertex formats...
2010-06-08 Zack Rusinsoftpipe: make sure we don't fallback to assert on...
2010-06-08 Zack Rusinsoftpipe: make sure that invalid calls to sosettargets...
2010-06-08 Brian Paulsoftpipe: added sp_state_so.c to file list
2010-06-08 Zack Rusingallium: add basic support for stream output queries
2010-06-08 Zack Rusingallium: adjust the query interface to support custom...
2010-06-08 Zack Rusingallium: rename draw_auto to draw_stream_output, plus...
2010-06-08 Zack Rusingallium: make draw auto work and add relevant caps...
2010-06-08 Zack Rusingallium: add interface for DrawAuto and implement it...
2010-06-08 Zack Rusingallium: a lot more complete implementation of stream...
2010-06-08 Zack Rusingallium: basic and initial implementation of the stream...
2010-06-08 Jakob Bornecrantzllvmpipe: Add geom shader file to make build
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