radeonsi/nir: get correct type for images inside structs
[mesa.git] / src / gallium / drivers /
2019-01-16 Timothy Arceriradeonsi/nir: get correct type for images inside structs
2019-01-16 Alok Hotaswr/rast: Store cached files in multiple subdirs
2019-01-16 Alok Hotaswr/rast: New execution engine per JIT
2019-01-16 Alok Hotaswr/rast: Scope MEM_CLIENT enum for mem usages
2019-01-16 Alok Hotaswr/rast: Unaligned and translations in gathers
2019-01-16 Alok Hotaswr/rast: partial support for Tiled Resources
2019-01-16 Alok Hotaswr/rast: Add annotator to interleave isa text
2019-01-16 Alok Hotaswr/rast: Use gfxptr_t value in JitGatherVertices
2019-01-16 Bruce Cherniakgallium/swr: Fix multi-context sync fence deadlock.
2019-01-14 Marek Olšákradeonsi: also apply the GS hang workaround to draws...
2019-01-14 Eric Anholtv3d: SHARED but not necessarily SCANOUT buffers on...
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-14 Eric Anholtv3d: Drop the GLSL version level.
2019-01-14 Eric Anholtv3d: Add an isr to the simulator to catch GMP violations.
2019-01-14 Eric Anholtv3d: Add support for GL_ARB_framebuffer_no_attachments.
2019-01-14 Eric Anholtv3d: Add support for flushing dirty TMU data at job...
2019-01-10 Rob Clarkfreedreno/a6xx: fix 3d+tiled layout
2019-01-10 Rob Clarkfreedreno/a6xx: move tile_mode to sampler-view CSO
2019-01-10 Rob Clarkfreedreno/a6xx: separate stencil restore/resolve fixes
2019-01-10 Guido Güntheretnaviv: fix typo in cflush_all description
2019-01-09 Roland ScheideggerRevert "llvmpipe: Always return some fence in flush...
2019-01-09 Mario Kleinerradeonsi: Fix use of 1- or 2- component GL_DOUBLE vbo's.
2019-01-09 Rhys Perryac/nir,radv,radeonsi/nir: use correct indices for inter...
2019-01-09 Tomasz Figallvmpipe: Always return some fence in flush (v2)
2019-01-08 Eric Anholtv3d: Enable GL_ARB_texture_gather on V3D 4.x.
2019-01-08 Bas Nieuwenhuizenfreedreno: Move register constant files to src/freedreno.
2019-01-08 Karol Herbstnir: rename global/local to private/function memory
2019-01-08 Dave Airlievirgl: use primconvert provoking vertex properly
2019-01-08 Jason Ekstrandspirv: Add support for using derefs for UBO/SSBO access
2019-01-08 Jason Ekstrandnir: Distinguish between normal uniforms and UBOs
2019-01-07 Lucas Stachetnaviv: annotate variables only used in debug build
2019-01-07 Lucas Stachetnaviv: enable full overwrite in a few more cases
2019-01-04 Eric Anholtv3d: Fix up VS output setup during precompiles.
2019-01-03 Gurchetan Singhvirgl: remove empty file
2019-01-03 Gurchetan Singhvirgl: don't flush an empty range
2019-01-03 Rob Clarkfreedreno: fix staging resource size for arrays
2019-01-03 Rob Clarkfreedreno: remove blit_via_copy_region()
2019-01-03 Rob Clarkfreedreno/a6xx: rework blitter API
2019-01-03 Rob Clarkfreedreno: try blitter for fd_resource_copy_region()
2019-01-03 Rob Clarkfreedreno: rework blit API
2019-01-03 Rob Clarkfreedreno: skip depth resolve if not written
2019-01-02 Eric Anholtv3d: Refactor compiler entrypoints.
2019-01-02 Eric Anholtv3d: Don't forget to include RT writes in precompiles.
2019-01-02 Eric Anholtv3d: Fix segfault when failing to compile a program.
2019-01-02 Marek Olšákradeonsi: always unmap texture CPU mappings on 32-bit...
2019-01-02 Marek Olšákradeonsi: remove unused variables in si_insert_input_ptr
2019-01-02 Marek Olšákradeonsi: use u_decomposed_prims_for_vertices instead...
2019-01-02 Marek Olšákradeonsi: make si_cp_wait_mem more configurable
2019-01-02 Marek Olšákradeonsi: call si_fix_resource_usage for the GS copy...
2019-01-02 Marek Olšákradeonsi: don't emit redundant PKT3_NUM_INSTANCES packets
2019-01-02 Timothy Arcerist/glsl_to_nir: call nir_lower_load_const_to_scalar...
2019-01-01 Timothy Arceriradeonsi: make use of ac_are_tessfactors_def_in_all_inv...
2019-01-01 Timothy Arceriradeonsi: remove unrequired param in si_nir_scan_tess_c...
2019-01-01 Ilia Mirkinnv30: disable rendering to 3D textures
2018-12-31 Ilia Mirkinnv30: fix some s3tc layout issues
2018-12-31 Ilia Mirkinnv30: use correct helper to get blocks in y direction
2018-12-31 Ilia Mirkinnv30: add support for multi-layer transfers
2018-12-31 Ilia Mirkinnv30: fix rare issue with fp unbinding not finding...
2018-12-31 Ilia Mirkinnv30: avoid setting user_priv without setting cur_ctx
2018-12-30 Eric Anholtv3d: Add support for requesting the sample offsets.
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-29 Eric Anholtv3d: Add a "precompile" debug flag for shader-db.
2018-12-28 Nicholas Kazlauskasradeonsi: Enable adaptive_sync by default for radeon
2018-12-28 Tomeu Vizosoetnaviv: Consolidate buffer references from framebuffers
2018-12-27 Ilia Mirkinnv50,nvc0: add missing CAPs for unsupported features
2018-12-27 Ilia Mirkinnvc0: enable GL_NV_shader_atomic_float on pre-Maxwell
2018-12-27 Ilia Mirkinnv50/ir: add support for converting ATOMFADD to proper ir
2018-12-22 Rob Clarkfreedreno/a6xx: fix 3d texture layout
2018-12-22 Rob Clarkfreedreno: update generated headers
2018-12-22 Rob Clarkfreedreno/a6xx: improve setup_slices() debug msgs
2018-12-22 Rob Clarkfreedreno/a6xx: simplify special case for 3d layout
2018-12-22 Rob Clarkfreedreno: combine fd_resource_layer_offset()/fd_resour...
2018-12-21 Roland Scheideggergallivm: don't use pavg.b intrinsic on llvm >= 6.0
2018-12-20 Eric Anholtvc4: Hook up perf_debug() output to GL_ARB_debug_output...
2018-12-20 Rhys Kiddvc4: Wire up core pipe_debug_callback
2018-12-20 Eric Anholtv3d: Hook up perf_debug() output to GL_ARB_debug output...
2018-12-20 Rhys Kiddv3d: Wire up core pipe_debug_callback
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-20 Eric Anholtv3d: Fix simulator mode on i915 render nodes.
2018-12-19 Eric Anholtv3d: Load and store aligned utiles all at once.
2018-12-19 Eric Anholtvc4: Move the utile load/store functions to a header...
2018-12-19 Eric Anholtv3d: Implement texture_subdata to reduce teximage uploa...
2018-12-19 Eric Anholtv3d: Remove dead prototypes for load/store utile functions.
2018-12-19 Eric Anholtv3d: Don't try to create shadow tiled temporaries for...
2018-12-19 Eric Anholtv3d: Fix check for TFU job completion in the simulator.
2018-12-19 Eric Anholtv3d: Put the dst bo first in the list of BOs for TFU...
2018-12-19 Gurchetan Singhvirgl: move resource creation / import / destruction...
2018-12-19 Gurchetan Singhvirgl: move resource metadata into base resource
2018-12-19 Gurchetan Singhvirgl: modify how we handle GL_MAP_FLUSH_EXPLICIT_BIT
2018-12-19 Gurchetan Singhvirgl: make virgl_buffers use resource helpers
2018-12-19 Gurchetan Singhvirgl: make transfer code with PIPE_BUFFER targets
2018-12-19 Gurchetan Singhvirgl: consolidate transfer code
2018-12-19 Gurchetan Singhvirgl: store layer_stride in metadata
2018-12-19 Gurchetan Singhvirgl: move vrend_get_tex_image_offset to common code
2018-12-19 Gurchetan Singhvirgl: move virgl_resource_layout to common code
2018-12-19 Gurchetan Singhvirgl: move texture metadata to common code
2018-12-19 Gurchetan Singhvirgl: remove unnessecary code
2018-12-19 Gurchetan Singhvirgl: texture_transfer_pool --> transfer_pool
2018-12-19 Nicolai Hähnleradeonsi: const-ify the si_query_ops
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