freedreno: reduce line width for deqp further
[mesa.git] / src / gallium / drivers /
2016-04-25 Rob Clarkfreedreno: reduce line width for deqp further
2016-04-25 Rob Clarkfreedreno/ir3: fix sin/cos
2016-04-25 Charmaine Leesvga: eliminiate unnecessary constant buffer updates
2016-04-25 Charmaine Leesvga: mark the texture dirty for write transfer map...
2016-04-25 Charmaine Leesvga: fix assert with PIPE_QUERY_OCCLUSION_PREDICATE...
2016-04-25 Charmaine Leesvga: minimize surface flush
2016-04-25 Brian Paulsvga: s/Elements/ARRAY_SIZE/
2016-04-25 Brian Paulsvga: whitespace and formatting fixes in svga_pipe_rast...
2016-04-25 Brian Paulsvga: whitespace and formatting fixes in svga_pipe_dept...
2016-04-25 Brian Paulsvga: whitespace and formatting fixes in svga_pipe_samp...
2016-04-25 Brian Paulsvga: separate HUD counters for state objects
2016-04-25 Grazvydas Ignotasgallium: fix warnings in release build
2016-04-25 Hans de Goedenouveau: codegen: combineLd/St do not combine indirect...
2016-04-24 Rob Clarkfreedreno/ir3: relax restriction in grouping
2016-04-24 Rob Clarkfreedreno/ir3: fix small memory leak
2016-04-24 Rob Clarkfreedreno/ir3: fix small RA bug
2016-04-24 Rob Clarkfreedreno/a4xx: better workaround for astc+srgb
2016-04-24 Rob ClarkRevert "freedreno/a4xx: lower srgb in shader for astc...
2016-04-24 Rob Clarkfreedreno/a4xx: blend state no longer depends on fb...
2016-04-22 Tom Stellardradeonsi: Implement ddx/ddy on VI using ds_bpermute
2016-04-22 Tom Stellardradeonsi: Use llvm.amdgcn.mbcnt.* intrinsics instead...
2016-04-22 Tom Stellardradeonsi: Set range metadata on calls to llvm.SI.tid
2016-04-22 Tom Stellardradeonsi: Create a helper function for computing the...
2016-04-22 Tim Rowleyswr: [rasterizer memory] Constify load tiles
2016-04-22 Tim Rowleyswr: [rasterizer core] CompleteDrawContext changes...
2016-04-22 Tim Rowleyswr: [rasterizer] Small cleanups
2016-04-22 Tim Rowleyswr: [rasterizer scripts] Knob scripts tweaks
2016-04-22 Tim Rowleyswr: [rasterizer] Interpolation utility functions
2016-04-22 Tim Rowleyswr: [rasterizer core] TemplateArgUnroller
2016-04-22 Tim Rowleyswr: [rasterizer core] Arena: make most allocated block...
2016-04-22 Tim Rowleyswr: [rasterizer core] Fix global arena allocator bug
2016-04-22 Tim Rowleyswr: [rasterizer core] Fix thread binding for 32-bit...
2016-04-22 Tim Rowleyswr: [rasterizer fetch] Add support for fetching non...
2016-04-22 Tim Rowleyswr: [rasterizer core] Use CS spill/fill size in core
2016-04-22 Tim Rowleyswr: fix memory leaks from vs/fs compilation
2016-04-22 Tim Rowleyswr: fix clang warnings
2016-04-22 Rob Clarkfreedreno/a4xx: fix encoding of blend color state
2016-04-22 Rob Clarkfreedreno: update generated headers
2016-04-22 Eric Anholtvc4: Make sure we recompile when sample_mask changes.
2016-04-22 Eric Anholtvc4: Fix validation of full res tile offset if used...
2016-04-22 Eric Anholtvc4: Only do MSAA FB operations if the FB is MSAA.
2016-04-22 Eric Anholtvc4: Fix tests for format supported with nr_samples...
2016-04-22 Eric Anholtvc4: Don't try to blit from MSAA surfaces with mismatch...
2016-04-22 Nicolai Hähnleradeonsi: implement TGSI_SEMANTIC_HELPER_INVOCATION
2016-04-22 Ilia Mirkinswr: ignore generated files in rasterizer
2016-04-22 Ilia Mirkinnvc0: fix retrieving query results into buffer for...
2016-04-22 Nicolai Hähnleradeon: handle query buffer allocation and mapping...
2016-04-22 Nicolai Hähnleradeon: wire end_query return value to sw/hw_end
2016-04-22 Nicolai Hähnlegallium: add bool return to pipe_context::end_query
2016-04-21 Marek Olšáksoftpipe: fix a warning due to an incorrect enum comparison
2016-04-21 Marek Olšákgallium: remove helpers converting to/from TGSI_PROCESSOR_*
2016-04-21 Marek Olšákgallium: use PIPE_SHADER_* everywhere, remove TGSI_PROC...
2016-04-21 Marek Olšákgallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
2016-04-21 Marek Olšákradeonsi: remove the shader parameter from si_set_ring_...
2016-04-21 Marek Olšákradeonsi: decrease GS copy shader user SGPRs to 2
2016-04-21 Marek Olšákradeonsi: shorten slot masks to 32 bits
2016-04-21 Marek Olšákradeonsi: clean up shader resource limit definitions
2016-04-21 Marek Olšákradeonsi: move default tess level constant buffer to...
2016-04-21 Marek Olšákradeonsi: move sample positions constant buffer to...
2016-04-21 Marek Olšákradeonsi: move clip plane constant buffer to RW buffers
2016-04-21 Marek Olšákradeonsi: rework polygon stippling to use constant...
2016-04-21 Marek Olšákradeonsi: generalize si_set_constant_buffer
2016-04-21 Marek Olšákradeonsi: make RW buffer descriptor array global, not...
2016-04-21 Marek Olšákradeonsi: rename and rearrange RW buffer slots
2016-04-21 Bas Nieuwenhuizenradeonsi: Add config parameter to si_shader_apply_scrat...
2016-04-21 Tim Rowleyswr: add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT to get_param
2016-04-21 Bas Nieuwenhuizengallium/radeon: Silence possibly uninitialized variable...
2016-04-21 Bas Nieuwenhuizenradeonsi: Enable loading into CE RAM.
2016-04-21 Bas Nieuwenhuizenradeonsi: Use defines for CONTEXT_CONTROL instead of...
2016-04-20 Samuel Pitoisetgk110/ir: make use of IMUL32I for all immediates
2016-04-20 Samuel Pitoisetgk110/ir: do not overwrite def value with zero for...
2016-04-20 Connor Abbottnir: rename nir_foreach_block*() to nir_foreach_block...
2016-04-20 Samuel Pitoisetnvc0: avoid tex read fault from compute shaders on...
2016-04-20 Tim Rowleyswr: fix resource backed constant buffers
2016-04-20 Hans de Goedenouveau: codegen: Add support for OpenCL global memory...
2016-04-20 Hans de Goedenouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
2016-04-19 Rob Clarkfreedreno/a4xx: lower srgb in shader for astc textures
2016-04-19 Rob Clarkfreedreno: cleanup fd_set_sampler_views
2016-04-19 Bas Nieuwenhuizenradeonsi: enable TGSI support cap for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: Consider input SGPR count for compute shader...
2016-04-19 Bas Nieuwenhuizenradeonsi: Add CE synchronization for compute dispatches.
2016-04-19 Bas Nieuwenhuizenradeonsi: clean up compute flush
2016-04-19 Bas Nieuwenhuizenradeonsi: do not do two full flushes on every compute...
2016-04-19 Bas Nieuwenhuizenradeonsi: split setting graphics and compute descriptors
2016-04-19 Bas Nieuwenhuizenradeonsi: split texture decompression for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: update predicate condition for compute dispatches
2016-04-19 Bas Nieuwenhuizenradeonsi: implement TGSI compute dispatch
2016-04-19 Bas Nieuwenhuizenradeonsi: only emit compute shader state when switching...
2016-04-19 Bas Nieuwenhuizenradeonsi: rework compute scratch buffer
2016-04-19 Bas Nieuwenhuizenradeonsi: do per cs setup for compute shaders once...
2016-04-19 Bas Nieuwenhuizenradeonsi: don't pass scratch buffer to user SGPRs
2016-04-19 Bas Nieuwenhuizenradeonsi: split input upload off from si_launch_grid
2016-04-19 Bas Nieuwenhuizenradeonsi: implement TGSI compute shader creation
2016-04-19 Bas Nieuwenhuizenradeonsi: update shader count for compute shaders
2016-04-19 Bas Nieuwenhuizenradeonsi: set maximum work group size based on block...
2016-04-19 Bas Nieuwenhuizenradeonsi: implement shared atomics
2016-04-19 Bas Nieuwenhuizenradeonsi: implement shared memory load/store
2016-04-19 Bas Nieuwenhuizenradeonsi: add shared memory
2016-04-19 Bas Nieuwenhuizenradeonsi: lower compute shader arguments
2016-04-19 Bas Nieuwenhuizenradeonsi: Use CE for all descriptors.
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