softpipe: make vertex state functions static
[mesa.git] / src / gallium / drivers /
2010-09-25 Brian Paulsoftpipe: make vertex state functions static
2010-09-25 Brian Paulsoftpipe: make sampler state functions static
2010-09-25 Brian Paulsoftpipe: make blend/stencil/depth functions static
2010-09-25 Brian Paulsoftpipe: make shader-related functions static
2010-09-25 Brian Paulsoftpipe: rename sp_state_fs.c -> sp_state_shader.c
2010-09-25 Brian Paulsoftpipe: fix repeat() function for NPOT textures
2010-09-25 Vinson Leer600g: Disable unused variables.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Christoph Bumillernv50: fix/handle a few more PIPE_CAPs
2010-09-25 Christoph Bumillernv50: use CLEAR_BUFFERS for surface fills
2010-09-25 Christoph Bumillernv50: use formats table in nv50_surface.c
2010-09-25 Jerome Glisser600g: fix vertex resource & polygon offset
2010-09-25 Dave Airlier600g: add eg db count control register.
2010-09-25 Dave Airlier600g: make index bias fix for evergreen
2010-09-25 Keith Whitwellllvmpipe: handle up to 8 planes in triangle binner
2010-09-25 Keith Whitwellllvmpipe: handle FACING interpolants in line and point...
2010-09-25 Dave Airlier600g: add eg poly mode code.
2010-09-25 Vinson Leer600g: Silence 'control reaches end of non-void functio...
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Disable unused variables.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Remove unnecessary header.
2010-09-25 Vinson Leer300g: Silence uninitialized variable warning.
2010-09-24 Jerome Glisser600g: bring over fix from old path to new path
2010-09-24 Jerome Glisser600g: fix evergreen new path
2010-09-24 Jerome Glisser600g: fix reg definition
2010-09-24 Jerome Glisser600g: fix evergreen new path
2010-09-24 Jerome Glisser600g: fixup some evergreen register definitions
2010-09-24 Brian Paulllvmpipe: make texture border_color dynamic state
2010-09-24 Brian Paulllvmpipe: make min/max lod and lod bias dynamic state
2010-09-24 Jerome Glisser600g: fix compilation after change to evergreend.h
2010-09-24 Jerome Glisser600g: evergreen fix for new design
2010-09-24 Luca Barbierinvfx: add RGB framebuffer format support in addition...
2010-09-24 Luca Barbierinvfx: allow setting NULL constant buffers
2010-09-24 Andre Maasikasr600g: break alu clause earlier
2010-09-24 Dave Airlier600g: fix polygon mode
2010-09-24 Dave Airlier600g: fixup sprite coord enable.
2010-09-24 Dave Airlier600g: fix typo in r700 alu emit
2010-09-24 Dave Airlier600g: fixup VP->FP output->input routing.
2010-09-24 Dave Airlier600g: fixup tex wrapping.
2010-09-24 Dave Airlier600g: drop index_offset parameter to index buffer...
2010-09-24 Dave Airlier600g: fix draw-elements and draw-elements-base-vertex
2010-09-24 Dave Airlier600g: some more vertex formats
2010-09-24 Dave Airlier600g: add some more vertex format support.
2010-09-24 Dave Airlier600g: add vert support for 16/16 and 16/16/16 floats.
2010-09-24 Marek Olšákr300g: fix the border color for every format other...
2010-09-24 Marek Olšákr300g: fix a copy-paste typo for logging
2010-09-23 Tom Stellardr300g: Always try to build libr300compiler.a
2010-09-23 Dave Airlier300g: fix point sprite coord.
2010-09-23 Jerome Glisser600g: initial evergreen support in new path
2010-09-23 Tilman Sauerbeckr600g: Destroy the blitter.
2010-09-23 Dave Airlier600g: fix warnings since last commit.
2010-09-23 Dave Airlier600g: use blitter to do db->cb flushing.
2010-09-23 Zack Rusinrbug: fix rbug when contexts are being destroyed
2010-09-23 Dave Airlier600g: fix depth readback on rv610 and other quirky...
2010-09-23 Dave Airlier600g: use floats instead of hex for blit vbo
2010-09-22 Jerome Glisser600g: fix multiple occlusion query on same id
2010-09-22 Jerome Glisser600g: disable shader rebuild optimization & account...
2010-09-22 Brian Paulllvmpipe: fix sprite texcoord setup for non-projective...
2010-09-22 José Fonsecallvmpipe: Make rgb/alpha bland func/factors match,...
2010-09-22 José Fonsecallvmpipe: Special case complementary and identify blend...
2010-09-22 Luca Barbierinvfx: remove gl_PointCoord hack
2010-09-22 Dave Airlier600g: disable dirty handling on texture from depth...
2010-09-22 Dave Airlier600g: make stencil readback work
2010-09-22 Dave Airlier600g: cleanup some of the DB blit code
2010-09-22 Dave Airlier600g: fix typo in struct member name
2010-09-22 Jerome Glisser600g: occlusion query for new design
2010-09-21 Brian Paulsoftpipe: add missing calls to set draw vertex samplers...
2010-09-21 Jerome Glisser600g: fix multi buffer rendering
2010-09-21 Jerome Glisser600g: directly allocate bo for user buffer
2010-09-21 José Fonsecallvmpipe: When failing free fs shader too.
2010-09-21 José Fonsecallvmpipe: Describe how to profile llvmpipe.
2010-09-21 Brian PaulMerge branch 'sprite-coord'
2010-09-21 Keith Whitwellllvmpipe: fix flatshading in new line code
2010-09-21 Tilman Sauerbeckr600g: Removed debug code.
2010-09-21 Dave Airlier600g: fix eg texture borders.
2010-09-21 Dave Airlier600g: fixup evergreen miptree setup.
2010-09-21 Dave Airlier600g: deal with overflow of VTX/TEX CF clauses.
2010-09-20 Brian Paulllvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
2010-09-20 Jerome Glisser600g: use pipe context for flushing inside map
2010-09-20 Brian Paulllvmpipe: implement sprite coord origin modes
2010-09-20 Brian Paulllvmpipe: rename sprite field, add sprite_coord_origin
2010-09-20 Tilman Sauerbeckr600g: Implemented the Z and W component write for...
2010-09-20 Brian Paulllvmpipe: clean-up, comments in setup_point_coefficient()
2010-09-20 Tilman Sauerbeckr600g: Honour destination operand's writemask in the...
2010-09-20 Brian Paulllvmpipe: reformatting, remove trailing whitespace...
2010-09-20 Brian Paulllvmpipe: indentation fix
2010-09-20 Brian Paulllvmpipe: maintain fragment shader state for draw module
2010-09-20 Luca Barbierisoftpipe: fix whitespace
2010-09-20 Luca Barbierisoftpipe: make z/s test always pass if no zsbuf, instea...
2010-09-20 Brian Paulllvmpipe: fix query bug when no there's no scene
2010-09-20 Jerome Glisser600g: move chip class to radeon common structure
2010-09-20 Michal Krolsvga: Integer constant register file has a separate...
2010-09-20 Michal Krolsvga: Fix relative addressing translation for pixel...
2010-09-20 Corbin Simpsonr600g: Cleanup viewport floats.
2010-09-20 Corbin Simpsonr600g: Clean up PS setup.
2010-09-20 Dave Airlier600g: add missing BC_INST wrapper for evergreen
2010-09-20 Dave Airlier600g: fixup r700 CB_SHADER_CONTROL register.
2010-09-20 Dave Airlier600g: fix r700 cube map sizing.
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