draw: Never allocate duplicate extra vertex attribs.
[mesa.git] / src / gallium /
2011-09-25 José Fonsecadraw: Never allocate duplicate extra vertex attribs.
2011-09-25 José Fonsecadraw: Make copy of the TGSI tokens.
2011-09-23 Brian Paulsvga: indentation/formatting fixes
2011-09-23 Brian Paulsvga: remove emit_consts() offset parameter
2011-09-23 Brian Paulsvga: s/int/unsigned/ in svga_state_constants.c
2011-09-23 Brian Paulsvga: s/unit/shader/ and related clean-ups
2011-09-23 Brian Paulsvga: clean up return values and error codes
2011-09-23 Brian Paulsvga: add format translation for DXT/sRGB formats
2011-09-23 Brian Paulsvga: test register W component in emit_kil()
2011-09-23 Brian Paulsvga: fix depth/shadow compare for non-projected texcoords
2011-09-23 Brian Paulsvga: implement texture swizzling
2011-09-23 Brian Paulsvga: check that we don't exceed input/ouput register...
2011-09-23 Brian Paulsvga: implement point sprite suppport
2011-09-23 Brian Paulsvga: add translation for float formats
2011-09-23 Brian Paulsvga: check to avoid writing beyond end of constant...
2011-09-23 José Fonsecasvga: Cleanup format capability checking.
2011-09-23 José Fonsecasvga: Don't use the new depth formats for surfaces...
2011-09-23 Jakob Bornecrantzsvga: Share one texcoord between depth and fog
2011-09-23 Jakob Bornecrantzsvga: Only emit Z depth work if it is actually read
2011-09-23 Jakob Bornecrantzsvga: Fix vPos usage
2011-09-23 Jakob Bornecrantzsvga: Wip for passing depth in a texcoord
2011-09-23 José Fonsecasvga: Add a comment about depth format selection.
2011-09-23 José Fonsecasvga: Consider the new depth formats in svga_texture_fr...
2011-09-23 José Fonsecasvgadump: Dump the new depth format names.
2011-09-23 Jakob Bornecrantzsvga: Expose the new depth formats
2011-09-23 José Fonsecasvga: Coalesce multiple shader constants in a single...
2011-09-23 José Fonsecasvgadump: Update for svga3d_reg.h header changes.
2011-09-23 Brian Paulsvga: updated svga3d_reg.h to latest public version
2011-09-23 Alex CorscaddenAllow RBUG to start blocked
2011-09-23 Brian Pauldraw/llvm: add additional null pointer checkin draw_pt_...
2011-09-23 Stéphane Marchesini915g: Don't generate useless swizzles before texture...
2011-09-23 Stéphane Marchesini915g: Fix whitespace.
2011-09-22 Stéphane Marchesini915g: Fix peephole optimization for MOVs.
2011-09-22 Stéphane Marchesini915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_C...
2011-09-22 Christoph Bumillerd3d1x: setup draw info primitive restart parameters
2011-09-22 Brian Pauldraw: add support for guard-band clipping
2011-09-22 José Fonsecadraw: Reduce the number of vertex shader variants per...
2011-09-22 Kurt Davermandraw: Respect max_indices from the renderer.
2011-09-22 Brian Paultranslate: check for PIPE_SUBSYSTEM_EMBEDDED
2011-09-22 Jakob Bornecrantztgsi: Check in scan for fs position and depth reads
2011-09-22 Brian Paulsvga: skip assertion when index_bias < 0
2011-09-22 Brian Paulsvga: fix the test for sRGB texture formats
2011-09-22 Brian Paulgallium/util: add util_format_is_srgb() helper
2011-09-22 Keith Whitwellutil: add u_bit_scan helper
2011-09-22 José Fonsecautil: Allow to make the depth/stencil format queries...
2011-09-22 Keith Whitwellutil: single call to util_format_description in fill_rect
2011-09-22 José Fonsecautil: Handle conversion between depth stencil formats.
2011-09-22 Stéphane Marchesini915g: Add an optimization to get rid of useless movs...
2011-09-22 Stéphane Marchesini915g: Fix some whitespace problems.
2011-09-22 Stéphane Marchesini915g: Blend equation separate seems to work.
2011-09-22 Stéphane Marchesini915g: Add ifdef'd out code to dump compiled shaders.
2011-09-22 Stéphane Marchesini915g: Fix bug in shader optimizer.
2011-09-22 Stéphane Marchesini915g: Remove stale function prototype.
2011-09-21 Brian Paulsvga: call u_default_redefine_user_buffer() to fix...
2011-09-21 Brian Paulutil: remove stray debug code
2011-09-21 Brian Paulgallivm: fix build with llvm 3.0svn
2011-09-21 Chia-I Wust/vega: fix drawing images with alpha channel
2011-09-21 Chia-I Wust/vega: fix vg_context_is_object_valid()
2011-09-21 Brian Paulllvmpipe: silence a pointer type warning
2011-09-21 Brian Paulgallium/util: observe sampler view's first_level in...
2011-09-21 Brian Paulmesa/gallium: remove GLchan from latc, rgtc code
2011-09-20 Brian Paulgallium: remove trailing comma to silence warning
2011-09-20 Paul BerryGallium: Increase PIPE_MAX_CLIP_PLANES to 8.
2011-09-20 Paul BerryGallium: remove unnecessary ifdef for MAX_CLIPPED_VERTICES.
2011-09-20 José Fonsecascons: MacOSX build fixes.
2011-09-20 Chia-I Wust/egl: add support for null platform
2011-09-19 Nicholas MiellUpdate llvmpipe's gitignore
2011-09-19 Dave Airliegraw: fix tests to build on msvc again.
2011-09-19 Tom Stellardr300/compiler: Fix regalloc for values with multiple...
2011-09-18 Dave Airliegallium: move clear paths from rgba to a pointer to...
2011-09-17 Christoph Bumillerd3d1x: fix parsing of SM4 relative addressing register op
2011-09-17 Christoph Bumillerd3d1x: set flatshade_first in rasterizer state
2011-09-17 Christoph Bumillerd3d1x: initialize point size and line width to 1
2011-09-17 Tom Stellardr300/compiler: Add support for the output modifier...
2011-09-17 Tom Stellardr300/compiler: Move some helper functions to radeon_com...
2011-09-17 Tom Stellardr300/compiler: Don't unroll loops that conditionally...
2011-09-16 Vinson Leenouveau: Fix typos of ParseSourceList in SConscript...
2011-09-16 Marek Olšákwinsys/radeon: use the cache bufmgr for buffers with...
2011-09-16 Brian Paulsoftpipe: use pipe_get_tile_rgba_format()
2011-09-16 Brian Paulsoftpipe: use util_format_is_depth_or_stencil()
2011-09-16 Dave Airlier600g: fixup missing scaled r600 types.
2011-09-16 Dave Airlier600g: interpret integer texture types as ints.
2011-09-16 Dave Airlier600g: take constantly interpolated values into a/c
2011-09-16 Dave Airlier600g: add flat non-interpolation support.
2011-09-16 Dave Airlier600g: set number type correctly for color buffers.
2011-09-16 Dave Airlier600g: add missing formats to color buffer setup.
2011-09-15 Brian Paulsoftpipe: use consistent indentation in sp_quad_blend.c
2011-09-15 Tobias Drostegallivm: fix build with LLVM 3.0svn
2011-09-15 Brian Paulsoftpipe: fix blending for luminance/intensity surfaces
2011-09-15 Brian Paulutil: add util_format_is_luminance/intensity/rgb()...
2011-09-14 Michel Dänzerr600g: Initialize multi VGT related register on Cayman.
2011-09-14 Christoph Bumillernvc0: implement resource_resolve
2011-09-14 José Fonsecallvmpipe: Remove dead lp_tile_shuffle_mask.py script.
2011-09-14 Christoph Bumillernv50/ir: add missing license headers
2011-09-14 Christoph Bumillernvc0: emit tessellation mode and patch size in TCP...
2011-09-14 Christoph Bumillernv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSET
2011-09-14 Christoph Bumillernvc0: remove old shader backend files
2011-09-14 Christoph Bumillernvc0: hook up to new shader code generator
2011-09-14 Christoph Bumillernv50/ir: import new shader backend code
2011-09-14 Christoph Bumillernvc0: prevent interruption of m2mf push
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