r600g: move around variables to share depth uncompression code
[mesa.git] / src / gallium /
2010-09-26 Jerome Glisser600g: move around variables to share depth uncompressi...
2010-09-26 Joakim Sindholtradeong: fix leaks
2010-09-26 Joakim Sindholtutil/u_blitter: fix leak
2010-09-26 Bas Nieuwenhuizenr600g: set ENABLE_KILL on evergreen too
2010-09-26 Bas Nieuwenhuizenr600g: set ENABLE_KILL in the shader state in the new...
2010-09-26 Jerome Glisser600g: disable early cull optimization when occlusion...
2010-09-26 Vinson Leer600g: Include p_compiler.h instead of malloc.h.
2010-09-26 Vinson Leer600g: Remove unused variables.
2010-09-26 Vinson Leer600g: Don't return a value in function returning void.
2010-09-26 Vinson Leer300g: Remove unused variable.
2010-09-26 Dave Airlier300g: fix glsl-fs-pointcoord
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Brian Paulsoftpipe: minor asst. clean-ups
2010-09-25 Brian Paulsoftpipe: make clip state functions static
2010-09-25 Brian Paulsoftpipe: make stream out state functions static
2010-09-25 Brian Paulsoftpipe: make rasterizer state functions static
2010-09-25 Brian Paulsoftpipe: make vertex state functions static
2010-09-25 Brian Paulsoftpipe: make sampler state functions static
2010-09-25 Brian Paulsoftpipe: make blend/stencil/depth functions static
2010-09-25 Brian Paulsoftpipe: make shader-related functions static
2010-09-25 Brian Paulsoftpipe: rename sp_state_fs.c -> sp_state_shader.c
2010-09-25 Vinson Leest/dri: Remove unnecessary header.
2010-09-25 Brian Paulgallivm: fix repeat() function for NPOT textures
2010-09-25 Brian Paulsoftpipe: fix repeat() function for NPOT textures
2010-09-25 Vinson Leer600g: Disable unused variables.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Christoph Bumillernv50: fix/handle a few more PIPE_CAPs
2010-09-25 Christoph Bumillernv50: use CLEAR_BUFFERS for surface fills
2010-09-25 Christoph Bumillernv50: use formats table in nv50_surface.c
2010-09-25 Jerome Glisser600g: fix vertex resource & polygon offset
2010-09-25 Dave Airlier600g: add eg db count control register.
2010-09-25 Dave Airlier600g: make index bias fix for evergreen
2010-09-25 José Fonsecagallivm: Remove dead experimental code.
2010-09-25 Keith Whitwellllvmpipe: handle up to 8 planes in triangle binner
2010-09-25 Keith Whitwellllvmpipe: handle FACING interpolants in line and point...
2010-09-25 José Fonsecagallivm: Fetch the lod from the dynamic state when...
2010-09-25 José Fonsecadraw: Fullfil the new min_lod/max_lod/lod_bias/border_c...
2010-09-25 Roland Scheideggergallivm: optimize yuv decoding
2010-09-25 Roland Scheideggergallivm: don't use URem/UDiv when calculating offsets...
2010-09-25 Roland Scheideggergallivm: fix copy&paste bug
2010-09-25 Dave Airlier600g: add eg poly mode code.
2010-09-25 Vinson Leer600g: Silence 'control reaches end of non-void functio...
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Disable unused variables.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Remove unnecessary header.
2010-09-25 Vinson Leer300g: Silence uninitialized variable warning.
2010-09-24 Marek Olšákutil: fix util_pack_color for B4G4R4A4
2010-09-24 Jerome Glisser600g: bring over fix from old path to new path
2010-09-24 Jerome Glisser600g: fix evergreen new path
2010-09-24 Jerome Glisser600g: fix reg definition
2010-09-24 Jerome Glisser600g: fix evergreen new path
2010-09-24 Jerome Glisser600g: fixup some evergreen register definitions
2010-09-24 Brian Paulllvmpipe: make texture border_color dynamic state
2010-09-24 Brian Paulllvmpipe: make min/max lod and lod bias dynamic state
2010-09-24 Jerome Glisser600g: fix compilation after change to evergreend.h
2010-09-24 Jerome Glisser600g: evergreen fix for new design
2010-09-24 Jerome Glisser600g: move use_mem_constants flags for new designs...
2010-09-24 Jerome Glisser600g: fix typo in evergreen define (resource are in...
2010-09-24 Luca Barbierid3d1x: CRLF -> LF in progs
2010-09-24 Luca Barbierid3d1x: stop using GLX in demos, just use the default...
2010-09-24 Luca Barbierid3d1x: assert if X visual is not among enumerated visuals
2010-09-24 Luca Barbierid3d1x: don't crash on drivers not supporting vertex...
2010-09-24 Luca Barbierinvfx: add RGB framebuffer format support in addition...
2010-09-24 Luca Barbierinvfx: allow setting NULL constant buffers
2010-09-24 Andre Maasikasr600g: break alu clause earlier
2010-09-24 Luca Barbierid3d1x: fix linking of dxbc2tgsi
2010-09-24 Luca Barbierid3d1x: draw to the correct buffer
2010-09-24 Luca Barbierid3d1x: fix CheckMultisampleQualityLevels
2010-09-24 Luca Barbierid3d1x: don't assert on unsupported resource types
2010-09-24 Luca Barbierid3d1x: add untested support for geometry shader translation
2010-09-24 Luca Barbierid3d1x: add shader dumping
2010-09-24 Dave Airlier600g: fix polygon mode
2010-09-24 Dave Airlier600g: fixup sprite coord enable.
2010-09-24 Dave Airlier600g: fix typo in r700 alu emit
2010-09-24 Dave Airlier600g: fixup VP->FP output->input routing.
2010-09-24 Dave Airlier600g: fixup tex wrapping.
2010-09-24 Dave Airlier600g: drop index_offset parameter to index buffer...
2010-09-24 Dave Airlier600g: fix draw-elements and draw-elements-base-vertex
2010-09-24 Dave Airlier600g: some more vertex formats
2010-09-24 Dave Airlier600g: add some more vertex format support.
2010-09-24 Dave Airlier600g: add vert support for 16/16 and 16/16/16 floats.
2010-09-24 Marek Olšákr300g: fix the border color for every format other...
2010-09-24 Marek Olšákr300g: fix a copy-paste typo for logging
2010-09-24 Marek Olšákr300g: make accessing map_list and buffer_handles threa...
2010-09-24 Marek Olšákr300g: fixup long-lived BO maps being incorrectly unmap...
2010-09-24 Marek Olšákutil: make calling remove_from_list multiple times...
2010-09-23 Tom Stellardr300g: Always try to build libr300compiler.a
2010-09-23 Dave Airlier300g: fix point sprite coord.
2010-09-23 Jerome Glisser600g: initial evergreen support in new path
2010-09-23 Tilman Sauerbeckr600g: Destroy the blitter.
2010-09-23 Luca Barbierid3d1x: obliterate IDL parameter names from d3d10.idl...
2010-09-23 Luca Barbierid3d1x: add autogenerated files as prerequisites, so...
2010-09-23 Luca Barbierid3d1x: fix build without system EGL/egl.h
2010-09-23 Luca Barbierid3d1x: add missing guid.cpp
2010-09-23 Luca Barbierid3d1x: flush properly
2010-09-23 Luca Barbierid3d1x: remove another include specstrings.h
2010-09-23 Luca Barbierid3d1x: flush the pipe context when presenting
2010-09-23 Luca Barbierid3d1x: remove specstrings.h include
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