st/python: Remove flags from flush function.
[mesa.git] / src / gallium /
2011-03-11 Vinson Leest/python: Remove flags from flush function.
2011-03-11 Vinson Leest/python: Remove the geom_flags param from is_format_s...
2011-03-11 Vinson Leest/python: Clean up fence_finish.
2011-03-11 Marek Olšákgallium: remove flags from the flush function
2011-03-11 Marek Olšákgallium: remove the geom_flags param from is_format_sup...
2011-03-11 Marek Olšákgallium: cleanup fence_signalled and fence_finish
2011-03-11 Marek Olšákgallium: kill is_resource_referenced
2011-03-11 Adam Jacksonswrastg: Add __DRI_TEX_BUFFER support
2011-03-11 Brian Paulvega: remove unused pipe var
2011-03-11 José Fonsecasvga: Propagate discard/unsynchronized flags to the...
2011-03-11 José Fonsecautil: Fix typo in u_upload_flush().
2011-03-11 Nicolas Peninguyr300g: fix alignement for NPOT values in hyperz setup
2011-03-11 Marek Olšákdraw: remove unnecessary flush
2011-03-11 Marek Olšákst/vega: remove unnecessary flushes
2011-03-11 Marek Olšákst/mesa: remove unnecessary flushes
2011-03-10 Thomas HellstromRevert "gallium/svga: Only upload parts of vertexarrays...
2011-03-10 Daniel Vetteri915g: implement surface clear functions using hw-clear
2011-03-10 Daniel Vetteri915g: make set_framebuffer_state more robust
2011-03-10 Daniel Vetteri915g: implement hw clear
2011-03-10 Daniel Vetteri915g: blitter handles overlapping blits
2011-03-10 Daniel Vetteri915g: enable separate depth/stencil clears
2011-03-10 Daniel Vetteri915g: streamline derived state updates of the driver...
2011-03-10 Daniel Vetteri915g: don't validate a NULL vbo
2011-03-10 Brian Paulgallium/util: new polygon stipple utility helper
2011-03-10 Thomas Hellstromgallium/svga: Only upload parts of vertexarrays that...
2011-03-10 Dave Airlier600: don't close fd on failed load
2011-03-09 Christoph Bumillernv50: add back initialization of redefine_user_buffer
2011-03-09 Christian Königr600g: remove some now unneeded code from r600_bc_vtx_build
2011-03-09 Christian Königr600g: R700+ can do more than 8 tex and vtx clause...
2011-03-09 Christian Königr600g: split R600 and R700 CF generation for VTX and TEX
2011-03-09 José Fonsecasvga: Add a new winsys entry point to query the hw...
2011-03-09 José Fonsecautil: Use PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE in pipe_...
2011-03-09 Keith Whitwellutil: add ensure_sanity checks, fix a bug
2011-03-09 Keith Whitwellutil: improve cache collision behaviour
2011-03-09 Alex Corscaddenutil: Add remove to util_cache
2011-03-09 Alex Corscaddenutil: Allow util_draw_texquad to draw quads with non...
2011-03-09 José Fonsecawgl: Force framebuffer validation on glViewport.
2011-03-09 Thomas Hellstromgallium/svga: Don't replace user vertex buffer with...
2011-03-09 Vinson Leescons: Fix immediate Python exceptions with SCons on...
2011-03-09 Vinson Leest/python: Add timeout parameter to fence_finish.
2011-03-08 Marek Olšákr300g: handle timeout parameter in fence_finish
2011-03-08 Marek Olšákgallium: add timeout parameter to fence_finish
2011-03-08 Marek Olšákr300g: add LATC support
2011-03-08 Marek Olšákgallium/util: add LATC support
2011-03-08 Christian Königr600g: set start instance correctly
2011-03-08 Marek Olšákr300g: decide whether a flush should be asynchronous...
2011-03-08 Marek Olšákr300g: use pipelined transfers for RGTC textures
2011-03-08 Brian Paulllvmpipe: clamp texcoords in lp_build_sample_compare()
2011-03-08 Philip Taylorsoftpipe: clamp texcoords in sample_compare()
2011-03-07 Brian Paulst/glx: whitespace, 80-column fixes
2011-03-07 Henri Verbeetr600g: Simplify some swizzle lookups.
2011-03-07 Henri Verbeetr600g: Constant buffers can contain up to 4096 constants.
2011-03-06 Christian Königr600g: use long long integers for instance addr calculation
2011-03-06 José Fonsecapb: Add is_buffer_busy for malloc buffers.
2011-03-06 José Fonsecast/wgl: No need to initialize OneTimeLock anymore.
2011-03-06 José Fonsecatrace: Use pipe_static_mutex.
2011-03-06 José Fonsecaos: Fix pipe_static_mutex on Windows.
2011-03-06 José Fonsecagraw-gdi: Silence gcc missing initialization warning.
2011-03-05 Daniel Vetteri915g: update TODO
2011-03-05 Marek Olšákr300g/swtcl: advertise draw_instanced and primitive_restart
2011-03-05 Marek Olšákr300g: implement instanced arrays
2011-03-05 Marek Olšákgallium: split CAP_INSTANCE_DRAWING into INSTANCEID...
2011-03-05 Marek Olšákr300g: cleanup parameters of draw functions
2011-03-05 Christoph Bumillernv50: support the InstanceID system value
2011-03-05 Christian Königr600g: simplify instance addr calculation
2011-03-05 Vinson Leenvc0: Update SConscript.
2011-03-05 Vinson Leenv50: Update SConscript.
2011-03-05 Christian Königr600g: fix fragment shader size calculation
2011-03-04 Christoph Bumillernv50,nvc0: get format desc for TIC entry from sampler...
2011-03-04 Christoph Bumillernv50,nvc0: share sampler state creation
2011-03-04 Christoph Bumillernv50,nvc0: update the format tables
2011-03-04 Christoph Bumillernvc0: use m2mf for resource_copy_region if formats...
2011-03-04 Christoph Bumillernv50,nvc0: fix texture layer issues
2011-03-04 Jakob Bornecrantzi915g: Use tgsi_info from fragment shader instead
2011-03-04 Daniel Vetteri915g: use passthough shader for empty fragment programs
2011-03-04 Benjamin Franzkeegl/wayland: Move wayland-egl into a subdir
2011-03-04 Marek Olšákr300g: preliminary implementation of clamping controls
2011-03-04 Marek Olšákr300g: implement FP16 alpha test
2011-03-04 Marek Olšákr300g: implement blending for some of non-RGBA8 formats
2011-03-04 José Fonsecadraw: Silence tgsi_emit_sse2 failed messages.
2011-03-04 José Fonsecatgsi: Disable SSE2 code generation.
2011-03-04 José Fonsecagallium: Define __func__ on MSVC.
2011-03-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2011-03-03 Dave Airlier600g: disable tiling by default again.
2011-03-03 José Fonsecatgsi: Update assert.
2011-03-03 Jakob Bornecrantzrbug: Fix depth stencil surface not being sent to the...
2011-03-03 Christoph Bumillernv50: check grclass instead of chipset for 3D caps
2011-03-03 Christoph Bumillernv50: increase size of shader code bo
2011-03-03 Ben Skeggsnouveau: allow pipe driver to define which buffers...
2011-03-02 Christian Königr600g: correct mega_fetch_count in fetch shader
2011-03-02 Zack Rusintgsi: defer allocation of huge inputs/outputs until...
2011-03-02 Christoph Bumillernv50: fix IB index buffer path
2011-03-02 Christoph Bumillernv50: fix POINT_COORD_REPLACE_MAP method size
2011-03-02 Christoph Bumillernv50: primitive restart trick for vertex data through...
2011-03-02 Christoph Bumillernv50: fix depth clamp for disabled primitive clipping
2011-03-02 Christoph Bumillernv50: implement independent blend functions for nva3...
2011-03-02 Christoph Bumillernv50: fix tile size calculations
2011-03-02 Christoph Bumillernv50: fix point sprite state validation
2011-03-02 Christoph Bumillernv50: allow accidentally disabled IB index buffers...
2011-03-02 Christoph Bumillernv50: apply relocations to shader code
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