vulkan/wsi: Fix resource leak in success path of wsi_queue_init()
[mesa.git] / src / gallium /
2016-11-28 Chandu Babu Namburust/omx/dec/h264: consider POC as signed instead of...
2016-11-27 Rob Clarkfreedreno: fix slice size for imported buffers
2016-11-27 Rob Clarkfreedreno/a3xx: make _emit_const() static
2016-11-27 Rob Clarkfreedreno/a4xx: make _emit_const() static
2016-11-26 Samuel Pitoisetgm107/ir: optimize 32-bit CONST load to mov
2016-11-26 Samuel Pitoisetgm107/ir: do not combine CONST loads
2016-11-25 Vedran Miletićclover: Restore support for LLVM <= 3.9.
2016-11-24 Vinson Leescons: Recognize LLVM_CONFIG environment variable.
2016-11-24 Charmaine Leeutil: fix memory leak from the fragment shaders for...
2016-11-24 Ilia Mirkinswr: clear every layer of the attached surfaces
2016-11-24 Ilia Mirkinswr: [rasterizer core] pipe renderTargetArrayIndex...
2016-11-24 Ilia Mirkinswr: [rasterizer core] clear data now comes in as float
2016-11-24 Ilia Mirkinswr: [rasterizer core] actually perform clear before...
2016-11-23 Marek Olšákradeonsi: print new opt flags in si_dump_shader_key
2016-11-23 Marek Olšákradeonsi: add a debug flag that disables optimized...
2016-11-23 Tim Rowleyswr: [rasterizer core] fix cast for stencil clear value
2016-11-23 Ilia Mirkinswr: color interpolation is also supposed to get perspe...
2016-11-23 Ilia Mirkinswr: add sprite coord enable mask to fs key
2016-11-23 Ilia Mirkinswr: rework vert <-> frag shader linkage logic
2016-11-23 Ilia Mirkinswr: flatshading makes color outputs flat, it doesn...
2016-11-23 Ilia Mirkinswr: only broadcast color0 value, not all color values
2016-11-23 Ilia Mirkinswr: report a reasonable max lod bias
2016-11-23 Ilia Mirkinswr: avoid using exceptions for expected condition...
2016-11-23 Ilia Mirkinswr: remove formats from mapping table that don't have...
2016-11-23 Ilia Mirkinswr: remove unnecessary -1 entries in format mapping...
2016-11-23 Ilia Mirkinswr: rework resource layout and surface setup
2016-11-23 Charmaine Leeutil: fix missing swizzle components in the SINT <...
2016-11-23 Eric Anholtvc4: Don't conditionalize the src1 mov of qir_SEL().
2016-11-23 Eric Anholtvc4: Re-add R4 to the "any" register class.
2016-11-23 Eric Anholtvc4: Disable MSAA rasterization when the job binning...
2016-11-23 Eric Anholtvc4: Make sure we don't overflow texture input/output...
2016-11-22 Marek Olšákgallium: fix more occurences of u_hash.h
2016-11-22 Marek Olšákutil: import CRC32 implementation from gallium
2016-11-22 Emil Velikovauxiliary/vl/dri: call get_xcb_screen() only once
2016-11-22 Ilia Mirkinswr: calculate viewport width/height based on the scale
2016-11-22 Ilia Mirkinswr: don't claim to allow setting layer/viewport from VS
2016-11-22 Ilia Mirkinswr: allocate all scratch space in one go for vertex...
2016-11-22 Ilia Mirkinswr: call swr_update_derived unconditionally when drawi...
2016-11-22 Ilia Mirkinswr: [rasterizer memory] minify texture width before...
2016-11-22 Ilia Mirkinswr: [rasterizer memory] minify original sizes for...
2016-11-21 Marek Olšákradeonsi: remove all varyings for depth-only rendering...
2016-11-21 Marek Olšákradeonsi: eliminate VS outputs that aren't used by...
2016-11-21 Marek Olšákradeonsi: record information about all written and...
2016-11-21 Marek Olšákradeonsi: make si_shader_io_get_unique_index stricter
2016-11-21 Marek Olšákradeonsi: don't export ClipVertex and ClipDistance...
2016-11-21 Marek Olšákradeonsi: add infrastr. for compiling optimized shader...
2016-11-21 Marek Olšákradeonsi: don't set vs.epilog.export_prim_id if TES...
2016-11-21 Marek Olšákradeonsi: simplify checking for monolithic compilation
2016-11-21 Marek Olšákradeonsi: print all flags in si_dump_shader_key
2016-11-21 Marek Olšákradeonsi: split the shader key into 3 logical parts
2016-11-21 Marek Olšákradeonsi: fix culling if clip & cull distances are...
2016-11-21 Marek Olšákradeonsi: clean up si_emit_clip_regs
2016-11-21 Marek Olšákradeonsi: assume that a VS without POSITION is LS
2016-11-21 Marek Olšáktgsi/scan: record if a shader writes the position output
2016-11-21 Marek Olšáktgsi/scan: use a big switch for scanning outputs
2016-11-21 Marek Olšákradeonsi: decrease the number of texture slots to 24
2016-11-21 Marek Olšákradeonsi: fast exit si_emit_derived_tess_state early
2016-11-21 Marek Olšákwinsys/amdgpu: set addrlib flag opt4Space
2016-11-21 Marek Olšákradeonsi: check for !is_linear in do_hardware_msaa_resolve
2016-11-21 Marek Olšákgallium/radeon: add RADEON_SURF_OPTIMIZE_FOR_SPACE
2016-11-21 Mun Gwan-gyeongradeonsi: Add missing error-checking to si_create_compu...
2016-11-21 Roland Scheideggerdraw: drop some overflow computations
2016-11-21 Roland Scheideggerdraw: simplify fetch some more
2016-11-21 Roland Scheideggerdraw: unify linear and elts draw jit functions
2016-11-21 Roland Scheideggerdraw: use same argument order for jit draw linear ...
2016-11-21 Roland Scheideggerdraw: drop unnecessary index overflow handling from...
2016-11-21 Roland Scheideggerdraw: simplify vsplit elts code a bit
2016-11-21 George Kyriazisgallium: Add support for SWR compilation
2016-11-21 George Kyriazisgallium: swr: Added swr build for windows
2016-11-21 George Kyriazisswr: Modify gen_knobs.{cpp|h} creation script
2016-11-21 George Kyriazisswr: Windows-related changes
2016-11-21 George Kyriazisswr: renamed duplicate swr_create_screen()
2016-11-21 George Kyriazisswr: Handle windows.h and NOMINMAX
2016-11-21 George Kyriazisgallium: Added SWR support for gdi
2016-11-21 Gwan-gyeong Munradeonsi: Fix resource leak in gs_copy_shader allocatio...
2016-11-21 Nicolai Hähnleradeonsi: store group_size_variable in struct si_compute
2016-11-20 Ilia Mirkinnvc0/ir: use levelZero flag when the lod is set to 0
2016-11-19 Ilia Mirkinswr: mark streamout buffers as written
2016-11-18 Nicolai Hähnleradeonsi: emit sample locations also when nr_samples...
2016-11-18 Nicolai Hähnleradeonsi: allow sample mask export for single-sample...
2016-11-18 Roland Scheideggerdraw: finally optimize bool clip mask generation
2016-11-18 Roland Scheideggerdraw: use vectorized calculations for fetch (v2)
2016-11-17 Eric Anholtvc4: Try compiling our FSes in multithreaded mode on...
2016-11-17 Eric Anholtvc4: Add support for ETC1 textures if the kernel is...
2016-11-17 Eric Anholtvc4: Fix simulator mode missing-GETPARAM debug info.
2016-11-17 Mun Gwan-gyeongvc4: Fix resource leak in register allocation failure...
2016-11-16 Tim Rowleyswr: [rasterizer core] fix clear with multiple color...
2016-11-16 Nicolai Hähnleu_simple_shaders: try to un-break the Windows build
2016-11-16 Nicolai Hähnleradeonsi: fix a subtle bounds checking corner case...
2016-11-16 Nicolai Hähnleradeonsi: reject some 3-component formats as buffer...
2016-11-16 Nicolai Hähnleutil/blitter: add clamping during SINT <-> UINT blits
2016-11-16 Nicolai Hähnleutil/blitter: index texfetch_col shaders by type
2016-11-16 Ilia Mirkinswr: mark color clamping as unsupported
2016-11-16 Ilia Mirkinswr: always enable adding start/base vertex to gl_VertexId
2016-11-16 Ilia Mirkinswr: add support for upper-left fragcoord position
2016-11-16 Ilia Mirkinswr: make sure that all rendering is finished on shader...
2016-11-16 Ilia Mirkinswr: disable blending for integer formats
2016-11-16 Ilia Mirkinswr: mark rgb9_e5 as unrenderable
2016-11-16 Ilia Mirkinswr: no support for shader stencil export
2016-11-16 Ilia Mirkinswr: mark both frag and vert textures read, don't forge...
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