r300g: BlitFramebuffer should follow render condition
[mesa.git] / src / gallium /
2014-06-03 Marek Olšákr300g: BlitFramebuffer should follow render condition
2014-06-03 Marek Olšákr600g,radeonsi: disable fast clear if render condition...
2014-06-02 Marek Olšákradeonsi: enable ARB_sample_shading
2014-06-02 Marek Olšákradeonsi: implement SAMPLEMASK fragment shader output
2014-06-02 Marek Olšákradeonsi: interpolate varyings at sample when full...
2014-06-02 Marek Olšákradeonsi: implement SAMPLEPOS fragment shader input
2014-06-02 Marek Olšákradeonsi: implement SAMPLEID fragment shader input
2014-06-02 Marek Olšákradeonsi: implement set_min_samples
2014-06-02 Marek Olšákradeon: add basic register setup for per-sample shading
2014-06-02 Marek Olšákradeon: split cayman_emit_msaa_state into 2 functions
2014-06-02 Christoph Bumillerr600g: use TGSI_PROPERTY to disable viewport and clipping
2014-06-02 Christoph Bumillergallium: create TGSI_PROPERTY to disable viewport and...
2014-06-02 Christoph Bumillerr600g: remove assert on draw with count == 0
2014-06-02 Christoph Bumillerr600g: HW bug workaround for TGSI_OPCODE_BREAKC
2014-06-02 Christoph Bumillerr600g: implement TGSI_OPCODE_BREAKC
2014-06-02 Christoph Bumillerr600g: support all channels of TGSI_FILE_ADDRESS
2014-06-02 Christoph Bumillerr600g: check for PIPE_BIND_BLENDABLE in is_format_supported
2014-06-02 Christoph Bumillerr600g: handle PIPE_QUERY_GPU_FINISHED
2014-05-31 Roland Scheideggerllvmpipe: (trivial) drop "unswizzled" from some functio...
2014-05-31 Roland Scheideggerllvmpipe: fix crash when not all attachments are popula...
2014-05-31 Roland Scheideggersoftpipe: honor the render_condition_enable bit in...
2014-05-31 Roland Scheideggerllvmpipe: honor the render_condition_enable bit in...
2014-05-31 Roland Scheideggergallium/docs: improve documentation of render condition...
2014-05-31 Brian Paulsvga: use svga_shader_too_large() in compile_vs()
2014-05-31 Brian Paulsvga: use svga_shader_too_large() in compile_fs()
2014-05-31 Brian Paulsvga: added svga_shader_too_large() helper
2014-05-31 Vinson Leeutil: Do not use __builtin_clrsb with Intel C++ Compiler.
2014-05-30 Brian Paulst/wgl: use _debug_printf() instead of fprintf()
2014-05-30 Brian Paulst/wgl: formatting fixes in stw_framebuffer.c
2014-05-30 Brian Paulst/wgl: make stw_lookup_context_locked() an inline...
2014-05-30 Brian Paulst/wgl: fix implementation of wglCreateContextAttribsARB()
2014-05-30 Brian Paulst/wgl: add debug code to check that pixel format initi...
2014-05-30 Brian Paulst/wgl: change PFD_SWAP_COPY to PFD_SWAP_EXCHANGE.
2014-05-29 Emil Velikovst/egl: do not link against libloader
2014-05-29 Stéphane Marchesini915g: Support B5G5R5A1 render targets and textures
2014-05-29 Stéphane Marchesini915g: Support R4G4B4A4 render targets and textures
2014-05-29 Stéphane Marchesini915g: Fix copy region code
2014-05-28 José Fonsecaegl-static: Fix undefined reference to `loader_*'
2014-05-28 Alexandre Courbotnvc0/ir: use SM35 ISA with GK20A
2014-05-28 Alexandre Courbotnvc0: add GK20A 3D class
2014-05-27 Leo Liust/omx/enc: implement restricted b frames pattern
2014-05-27 Leo Liuradeon/vce: implement non-referenced frames
2014-05-27 Leo Liuvl: add interface for non-referenced frames
2014-05-27 Stéphane Marchesini915g: Fix shader disasm code
2014-05-27 Stéphane Marchesini915g: Fallback to sw for npot copies
2014-05-27 Stéphane Marchesini915g: handle more formats in copy
2014-05-27 Tobias Klausmannnvc0: implement clear_buffer
2014-05-26 Ilia Mirkinnvc0: revert mistaken logic to collapse color outputs...
2014-05-26 Rob Clarkfreedreno/a3xx: texture fixes
2014-05-26 Rob Clarkfreedreno: update generated headers
2014-05-26 Rob Clarkfreedreno: few caps fixes
2014-05-25 Emil Velikovautomake: correctly append the version-script
2014-05-25 Emil Velikovtargets/libgl-xlib: hide all the exported symbol mayhem
2014-05-25 Emil Velikovtargets/osmesa: include mangled gl symbols
2014-05-25 Emil Velikovtargets/xa: limit the amount of exported symbols
2014-05-25 Emil Velikovgallium/egl: st_profiles are build time decision, treat...
2014-05-23 Joakim Sindholtnv50: count wrapped textures towards the tex_obj count
2014-05-23 Christoph Bumillernvc0: assert that we have vertex elements state
2014-05-23 Christoph Bumillernvc0: use PRIxPTR for sizeof()
2014-05-23 Christoph Bumillernv50,nvc0: allow 15,16,30 bpp display formats
2014-05-23 Christoph Bumillernv50,nvc0: handle guard band defines
2014-05-23 Christoph Bumillernv50/ir/tgsi: optimize KIL
2014-05-23 Christoph Bumillernv50/ir: fix lowering of predicated instructions (witho...
2014-05-23 Christoph Bumillernv50/ir/opt: fix constant folding with saturate modifier
2014-05-23 Christoph Bumillernv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
2014-05-23 Christoph Bumillernv50,nvc0: set constbufs dirty on pipe context switch
2014-05-23 Christoph Bumillernv50: setup scissors on clear_render_target/depth_stencil
2014-05-23 Christoph Bumillernv50,nvc0: always pull out bufctx on context destruction
2014-05-23 Jon TURNEYMake DRI dependencies and build depend on the target
2014-05-23 Jon TURNEYFix build for darwin
2014-05-23 Emil Velikovtargets/egl-static: add missing line break in ldflags
2014-05-23 Emil Velikovtargets/osmesa: limit the amount of exported symbols
2014-05-23 José Fonsecagallivm: Disable workaround for PR12833 on LLVM 3.2+.
2014-05-23 José Fonsecagallivm: Support MCJIT on Windows.
2014-05-22 Alexander von Gluck IVhaiku: Add missing u_memory.h for FREE()
2014-05-21 Rob Clarkfreedreno/a3xx: fix blend opcode
2014-05-21 Rob Clarkfreedreno/a3xx: fix depth/stencil gmem restore
2014-05-21 Rob Clarkfreedreno/a3xx: fix depth/stencil GMEM positioning
2014-05-21 Rob Clarkfreedreno: update generated headers
2014-05-21 Rob Clarkfreedreno: use OUT_RELOCW when buffer is written
2014-05-21 Rob Clarkrbug: add missing pipe->blit() entrypoint
2014-05-21 Ilia Mirkintgsi: add GS_INVOCATIONS to property names array
2014-05-21 Ilia Mirkinnv50,nvc0: fix 3d blits with mipmap levels
2014-05-21 Ilia Mirkinnv50/ir: fix constant folding for OP_MUL subop HIGH
2014-05-21 Ilia Mirkinnv50/ir: fix s32 x s32 -> high s32 multiply logic
2014-05-20 Rob Clarkfreedreno: don't advertise texture arrays for now
2014-05-20 Rob Clarkfreedreno/a3xx: shadow sampler support
2014-05-20 Rob Clarkfreedreno/a3xx/compiler: refactor trans_samp()
2014-05-20 Rob Clarkfreedreno: update generated headers
2014-05-19 Roland Scheideggerllvmpipe: do IR counting for shader cache management...
2014-05-18 Ilia Mirkinnv50/ir: fix integer mul lowering for u32 x u32 ->...
2014-05-18 Ilia Mirkinnv50/ir: make sure that texprep/texquerylod's args...
2014-05-18 Rob Clarkfreedreno/a3xx: use util_format_compose_swizzles()
2014-05-18 Rob Clarkfreedreno/a3xx/compiler: 1D textures
2014-05-18 Rob Clarkfreedreno: fix caps
2014-05-18 Rob Clarkfreedreno: fix index buffer offset
2014-05-17 Rob Clarkfreedreno/a3xx: add sRBG texture support
2014-05-17 Rob Clarkfreedreno: update generated headers
2014-05-17 Roland Scheideggergallivm: (trivial) fix compilation with llvm 3.1, 3.2
2014-05-16 Roland Scheideggergallivm: print out how long it takes to optimize shader IR.
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