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targets/egl-static: automake: don't export local symbols
[mesa.git]
/
src
/
glsl
/
builtin_functions.cpp
2014-02-11
Daniel Kurtz
glsl: Add locking to builtin_builder singleton
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2014-01-24
Kenneth Graunke
glsl: Simplify built-in generator functions for min3...
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2014-01-13
Kenneth Graunke
glsl: Statically cast parameter exec_node to ir_variable.
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2014-01-13
Kenneth Graunke
glsl: Convert piles of foreach_iter to the newer foreac...
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2014-01-09
Thomas Sondergaard
mesa: Namespace qualify fma to override ambiguity with...
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2014-01-06
Brian Paul
glsl: rename min(), max() functions to fix MSVC build
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2014-01-06
Maxence Le Doré
glsl: implement mid3 built-in function
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2014-01-06
Maxence Le Doré
glsl: implement max3 built-in function
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2014-01-06
Maxence Le Doré
glsl: Implement min3 built-in function
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2014-01-06
Maxence Le Doré
glsl: add a shader_trinary_minmax predicate
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2013-12-17
Paul Berry
glsl: Replace _mesa_glsl_parser_targets enum with gl_sh...
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2013-12-01
Kenneth Graunke
glsl: Simplify the built-in function linking code.
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2013-12-01
Kenneth Graunke
glsl: Create an accessor for the built-in function...
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2013-11-07
Kenneth Graunke
glsl: Enable dFdx, dFdy, and fwidth by default in GLSL...
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2013-10-29
Francisco Jerez
glsl: Add built-in functions and constants required...
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2013-10-29
Francisco Jerez
glsl: Basic support for built-in intrinsics.
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2013-10-26
Chris Forbes
glsl: add signatures for textureGatherOffsets()
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2013-10-26
Chris Forbes
glsl: add support for texture functions with offset...
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2013-10-26
Chris Forbes
glsl: Add new textureGather[Offset]() overloads for...
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2013-10-26
Chris Forbes
glsl: Add support for separate reference Z for shadow...
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2013-10-26
Chris Forbes
glsl: relax const offset requirement for textureGatherO...
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2013-10-26
Chris Forbes
glsl: Add ARB_gpu_shader5 textureGatherOffset signatures
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2013-10-07
Matt Turner
glsl: Implement [iu]mulExtended() built-ins for ARB_gpu...
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2013-10-07
Matt Turner
glsl: Implement usubBorrow() built-in for ARB_gpu_shader5.
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2013-10-07
Matt Turner
glsl: Implement uaddCarry() built-in for ARB_gpu_shader5.
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2013-10-05
Chris Forbes
glsl: add ARB_gpu_shader5's additional textureGather...
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2013-10-05
Chris Forbes
glsl: Add support for specifying the component in textu...
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2013-10-05
Chris Forbes
glsl: add plumbing for GL_ARB_texture_query_levels
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2013-10-02
Maxence Le Dore
glsl: add texture gather changes
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2013-09-23
Eric Anholt
glsl: Hide many classes local to individual .cpp files...
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2013-09-19
Kenneth Graunke
glsl: Delete builtin_builder::shader when destroying...
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2013-09-18
Matt Turner
glsl: Add frexp signatures and implementation.
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2013-09-17
Matt Turner
glsl: Allow vectors to be created from ir_constant().
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2013-09-17
Matt Turner
glsl: Add support for ldexp.
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2013-09-13
Paul Berry
glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayL...
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2013-09-13
Ian Romanick
mesa: Rename MESA_shader_integer_mix to EXT_shader_inte...
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2013-09-12
Kenneth Graunke
glsl: Use sampler_coordinate_components instead of...
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2013-09-10
Vinson Lee
glsl: Add missing va_end in builtin_builder::add_function.
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2013-09-10
Vinson Lee
glsl: Initialize builtin_builder member variables.
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2013-09-09
Brian Paul
glsl: fix variadic macro for MSVC
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2013-09-09
Matt Turner
glsl: Implement MESA_shader_integer_mix extension.
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2013-09-09
Matt Turner
glsl: Use conditional-select in mix().
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2013-09-09
Kenneth Graunke
glsl: Write a new built-in function module.
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