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25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 using namespace ir_builder
;
68 * Availability predicates:
72 always_available(const _mesa_glsl_parse_state
*state
)
78 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
80 return state
->target
== vertex_shader
&&
81 state
->language_version
<= 130 &&
86 fs_only(const _mesa_glsl_parse_state
*state
)
88 return state
->target
== fragment_shader
;
92 gs_only(const _mesa_glsl_parse_state
*state
)
94 return state
->target
== geometry_shader
;
98 v110(const _mesa_glsl_parse_state
*state
)
100 return !state
->es_shader
;
104 v110_fs_only(const _mesa_glsl_parse_state
*state
)
106 return !state
->es_shader
&& state
->target
== fragment_shader
;
110 v120(const _mesa_glsl_parse_state
*state
)
112 return state
->is_version(120, 300);
116 v130(const _mesa_glsl_parse_state
*state
)
118 return state
->is_version(130, 300);
122 v130_fs_only(const _mesa_glsl_parse_state
*state
)
124 return state
->is_version(130, 300) &&
125 state
->target
== fragment_shader
;
129 v140(const _mesa_glsl_parse_state
*state
)
131 return state
->is_version(140, 0);
135 texture_rectangle(const _mesa_glsl_parse_state
*state
)
137 return state
->ARB_texture_rectangle_enable
;
141 texture_external(const _mesa_glsl_parse_state
*state
)
143 return state
->OES_EGL_image_external_enable
;
146 /** True if texturing functions with explicit LOD are allowed. */
148 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
150 /* Texturing functions with "Lod" in their name exist:
151 * - In the vertex shader stage (for all languages)
152 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
153 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
155 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
156 * don't need to explicitly check state->es_shader.
158 return state
->target
== vertex_shader
||
159 state
->is_version(130, 300) ||
160 state
->ARB_shader_texture_lod_enable
;
164 v110_lod(const _mesa_glsl_parse_state
*state
)
166 return !state
->es_shader
&& lod_exists_in_stage(state
);
170 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
172 return state
->ARB_shader_texture_lod_enable
;
176 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
178 return state
->ARB_shader_texture_lod_enable
&&
179 state
->ARB_texture_rectangle_enable
;
183 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
185 return state
->is_version(330, 300) ||
186 state
->ARB_shader_bit_encoding_enable
||
187 state
->ARB_gpu_shader5_enable
;
191 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
193 return v130(state
) && state
->EXT_shader_integer_mix_enable
;
197 shader_packing(const _mesa_glsl_parse_state
*state
)
199 return state
->ARB_shading_language_packing_enable
||
200 state
->is_version(400, 0);
204 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
206 return state
->ARB_shading_language_packing_enable
||
207 state
->is_version(400, 300);
211 gpu_shader5(const _mesa_glsl_parse_state
*state
)
213 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
217 texture_array_lod(const _mesa_glsl_parse_state
*state
)
219 return lod_exists_in_stage(state
) &&
220 state
->EXT_texture_array_enable
;
224 fs_texture_array(const _mesa_glsl_parse_state
*state
)
226 return state
->target
== fragment_shader
&&
227 state
->EXT_texture_array_enable
;
231 texture_array(const _mesa_glsl_parse_state
*state
)
233 return state
->EXT_texture_array_enable
;
237 texture_multisample(const _mesa_glsl_parse_state
*state
)
239 return state
->is_version(150, 0) ||
240 state
->ARB_texture_multisample_enable
;
244 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
246 return state
->target
== fragment_shader
&&
247 (state
->is_version(400, 0) ||
248 state
->ARB_texture_cube_map_array_enable
);
252 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
254 return state
->is_version(400, 0) ||
255 state
->ARB_texture_cube_map_array_enable
;
259 texture_query_levels(const _mesa_glsl_parse_state
*state
)
261 return state
->is_version(430, 0) ||
262 state
->ARB_texture_query_levels_enable
;
266 texture_query_lod(const _mesa_glsl_parse_state
*state
)
268 return state
->target
== fragment_shader
&&
269 state
->ARB_texture_query_lod_enable
;
273 texture_gather(const _mesa_glsl_parse_state
*state
)
275 return state
->is_version(400, 0) ||
276 state
->ARB_texture_gather_enable
;
279 /* Desktop GL or OES_standard_derivatives + fragment shader only */
281 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
283 return state
->target
== fragment_shader
&&
284 (!state
->es_shader
|| state
->OES_standard_derivatives_enable
);
288 tex1d_lod(const _mesa_glsl_parse_state
*state
)
290 return !state
->es_shader
&& lod_exists_in_stage(state
);
293 /** True if sampler3D exists */
295 tex3d(const _mesa_glsl_parse_state
*state
)
297 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
298 * OES_texture_3D extension, and in GLSL ES 3.00.
300 return !state
->es_shader
||
301 state
->OES_texture_3D_enable
||
302 state
->language_version
>= 300;
306 fs_tex3d(const _mesa_glsl_parse_state
*state
)
308 return state
->target
== fragment_shader
&&
309 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
313 tex3d_lod(const _mesa_glsl_parse_state
*state
)
315 return tex3d(state
) && lod_exists_in_stage(state
);
319 /******************************************************************************/
324 * builtin_builder: A singleton object representing the core of the built-in
327 * It generates IR for every built-in function signature, and organizes them
330 class builtin_builder
{
337 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
338 const char *name
, exec_list
*actual_parameters
);
343 * A shader to hold all the built-in signatures; created by this module.
345 * This includes signatures for every built-in, regardless of version or
346 * enabled extensions. The availability predicate associated with each
347 * signature allows matching_signature() to filter out the irrelevant ones.
351 /** Global variables used by built-in functions. */
352 ir_variable
*gl_ModelViewProjectionMatrix
;
353 ir_variable
*gl_Vertex
;
355 void create_shader();
356 void create_builtins();
359 * IR builder helpers:
361 * These convenience functions assist in emitting IR, but don't necessarily
362 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
365 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
366 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
367 ir_constant
*imm(float f
, unsigned vector_elements
=1);
368 ir_constant
*imm(int i
, unsigned vector_elements
=1);
369 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
370 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
371 ir_dereference_variable
*var_ref(ir_variable
*var
);
372 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
373 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
375 ir_expression
*asin_expr(ir_variable
*x
);
377 /** Create a new function and add the given signatures. */
378 void add_function(const char *name
, ...);
380 ir_function_signature
*new_sig(const glsl_type
*return_type
,
381 builtin_available_predicate avail
,
382 int num_params
, ...);
385 * Function signature generators:
388 ir_function_signature
*unop(builtin_available_predicate avail
,
389 ir_expression_operation opcode
,
390 const glsl_type
*return_type
,
391 const glsl_type
*param_type
);
392 ir_function_signature
*binop(ir_expression_operation opcode
,
393 builtin_available_predicate avail
,
394 const glsl_type
*return_type
,
395 const glsl_type
*param0_type
,
396 const glsl_type
*param1_type
);
398 #define B0(X) ir_function_signature *_##X();
399 #define B1(X) ir_function_signature *_##X(const glsl_type *);
400 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
401 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
402 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
403 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
440 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
441 const glsl_type
*val_type
,
442 const glsl_type
*blend_type
);
451 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
452 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
453 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
454 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
455 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
456 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
457 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
458 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
459 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
460 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
472 B0(determinant_mat2
);
473 B0(determinant_mat3
);
474 B0(determinant_mat4
);
482 BA1(greaterThanEqual
);
489 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
490 const glsl_type
*return_type
,
491 const glsl_type
*sampler_type
);
493 /** Flags to _texture() */
494 #define TEX_PROJECT 1
496 #define TEX_COMPONENT 4
498 ir_function_signature
*_texture(ir_texture_opcode opcode
,
499 builtin_available_predicate avail
,
500 const glsl_type
*return_type
,
501 const glsl_type
*sampler_type
,
502 const glsl_type
*coord_type
,
504 B0(textureCubeArrayShadow
);
505 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
506 const glsl_type
*return_type
,
507 const glsl_type
*sampler_type
,
508 const glsl_type
*coord_type
,
509 const glsl_type
*offset_type
= NULL
);
515 B1(textureQueryLevels
);
542 } /* anonymous namespace */
545 * Core builtin_builder functionality:
548 builtin_builder::builtin_builder()
550 gl_ModelViewProjectionMatrix(NULL
),
556 builtin_builder::~builtin_builder()
558 ralloc_free(mem_ctx
);
561 ir_function_signature
*
562 builtin_builder::find(_mesa_glsl_parse_state
*state
,
563 const char *name
, exec_list
*actual_parameters
)
565 /* The shader currently being compiled requested a built-in function;
566 * it needs to link against builtin_builder::shader in order to get them.
568 * Even if we don't find a matching signature, we still need to do this so
569 * that the "no matching signature" error will list potential candidates
570 * from the available built-ins.
572 state
->builtins_to_link
[0] = shader
;
573 state
->num_builtins_to_link
= 1;
575 ir_function
*f
= shader
->symbols
->get_function(name
);
579 ir_function_signature
*sig
= f
->matching_signature(state
, actual_parameters
);
587 builtin_builder::initialize()
589 /* If already initialized, don't do it again. */
593 mem_ctx
= ralloc_context(NULL
);
599 builtin_builder::release()
601 ralloc_free(mem_ctx
);
609 builtin_builder::create_shader()
611 /* The target doesn't actually matter. There's no target for generic
612 * GLSL utility code that could be linked against any stage, so just
613 * arbitrarily pick GL_VERTEX_SHADER.
615 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
616 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
618 gl_ModelViewProjectionMatrix
=
619 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
620 "gl_ModelViewProjectionMatrix",
623 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
625 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
626 shader
->symbols
->add_variable(gl_Vertex
);
632 * Create ir_function and ir_function_signature objects for each built-in.
634 * Contains a list of every available built-in.
637 builtin_builder::create_builtins()
640 add_function(#NAME, \
641 _##NAME(glsl_type::float_type), \
642 _##NAME(glsl_type::vec2_type), \
643 _##NAME(glsl_type::vec3_type), \
644 _##NAME(glsl_type::vec4_type), \
648 add_function(#NAME, \
649 _##NAME(glsl_type::float_type), \
650 _##NAME(glsl_type::vec2_type), \
651 _##NAME(glsl_type::vec3_type), \
652 _##NAME(glsl_type::vec4_type), \
653 _##NAME(glsl_type::int_type), \
654 _##NAME(glsl_type::ivec2_type), \
655 _##NAME(glsl_type::ivec3_type), \
656 _##NAME(glsl_type::ivec4_type), \
660 add_function(#NAME, \
661 _##NAME(always_available, glsl_type::float_type), \
662 _##NAME(always_available, glsl_type::vec2_type), \
663 _##NAME(always_available, glsl_type::vec3_type), \
664 _##NAME(always_available, glsl_type::vec4_type), \
666 _##NAME(always_available, glsl_type::int_type), \
667 _##NAME(always_available, glsl_type::ivec2_type), \
668 _##NAME(always_available, glsl_type::ivec3_type), \
669 _##NAME(always_available, glsl_type::ivec4_type), \
671 _##NAME(v130, glsl_type::uint_type), \
672 _##NAME(v130, glsl_type::uvec2_type), \
673 _##NAME(v130, glsl_type::uvec3_type), \
674 _##NAME(v130, glsl_type::uvec4_type), \
678 add_function(#NAME, \
679 _##NAME(glsl_type::int_type), \
680 _##NAME(glsl_type::ivec2_type), \
681 _##NAME(glsl_type::ivec3_type), \
682 _##NAME(glsl_type::ivec4_type), \
684 _##NAME(glsl_type::uint_type), \
685 _##NAME(glsl_type::uvec2_type), \
686 _##NAME(glsl_type::uvec3_type), \
687 _##NAME(glsl_type::uvec4_type), \
691 add_function(#NAME, \
692 _##NAME(always_available, glsl_type::float_type), \
693 _##NAME(always_available, glsl_type::vec2_type), \
694 _##NAME(always_available, glsl_type::vec3_type), \
695 _##NAME(always_available, glsl_type::vec4_type), \
697 _##NAME(always_available, glsl_type::int_type), \
698 _##NAME(always_available, glsl_type::ivec2_type), \
699 _##NAME(always_available, glsl_type::ivec3_type), \
700 _##NAME(always_available, glsl_type::ivec4_type), \
702 _##NAME(v130, glsl_type::uint_type), \
703 _##NAME(v130, glsl_type::uvec2_type), \
704 _##NAME(v130, glsl_type::uvec3_type), \
705 _##NAME(v130, glsl_type::uvec4_type), \
707 _##NAME(always_available, glsl_type::bool_type), \
708 _##NAME(always_available, glsl_type::bvec2_type), \
709 _##NAME(always_available, glsl_type::bvec3_type), \
710 _##NAME(always_available, glsl_type::bvec4_type), \
713 #define FIU2_MIXED(NAME) \
714 add_function(#NAME, \
715 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
716 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
717 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
718 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
720 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
721 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
722 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
724 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
725 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
726 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
727 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
729 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
730 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
731 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
733 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
734 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
735 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
736 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
738 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
739 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
740 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
752 _atan(glsl_type::float_type
),
753 _atan(glsl_type::vec2_type
),
754 _atan(glsl_type::vec3_type
),
755 _atan(glsl_type::vec4_type
),
756 _atan2(glsl_type::float_type
),
757 _atan2(glsl_type::vec2_type
),
758 _atan2(glsl_type::vec3_type
),
759 _atan2(glsl_type::vec4_type
),
785 _mod(glsl_type::float_type
, glsl_type::float_type
),
786 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
787 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
788 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
790 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
791 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
792 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
802 _mix_lrp(glsl_type::float_type
, glsl_type::float_type
),
803 _mix_lrp(glsl_type::vec2_type
, glsl_type::float_type
),
804 _mix_lrp(glsl_type::vec3_type
, glsl_type::float_type
),
805 _mix_lrp(glsl_type::vec4_type
, glsl_type::float_type
),
807 _mix_lrp(glsl_type::vec2_type
, glsl_type::vec2_type
),
808 _mix_lrp(glsl_type::vec3_type
, glsl_type::vec3_type
),
809 _mix_lrp(glsl_type::vec4_type
, glsl_type::vec4_type
),
811 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
812 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
813 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
814 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
816 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
817 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
818 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
819 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
821 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
822 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
823 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
824 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
826 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
827 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
828 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
829 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
833 _step(glsl_type::float_type
, glsl_type::float_type
),
834 _step(glsl_type::float_type
, glsl_type::vec2_type
),
835 _step(glsl_type::float_type
, glsl_type::vec3_type
),
836 _step(glsl_type::float_type
, glsl_type::vec4_type
),
838 _step(glsl_type::vec2_type
, glsl_type::vec2_type
),
839 _step(glsl_type::vec3_type
, glsl_type::vec3_type
),
840 _step(glsl_type::vec4_type
, glsl_type::vec4_type
),
843 add_function("smoothstep",
844 _smoothstep(glsl_type::float_type
, glsl_type::float_type
),
845 _smoothstep(glsl_type::float_type
, glsl_type::vec2_type
),
846 _smoothstep(glsl_type::float_type
, glsl_type::vec3_type
),
847 _smoothstep(glsl_type::float_type
, glsl_type::vec4_type
),
849 _smoothstep(glsl_type::vec2_type
, glsl_type::vec2_type
),
850 _smoothstep(glsl_type::vec3_type
, glsl_type::vec3_type
),
851 _smoothstep(glsl_type::vec4_type
, glsl_type::vec4_type
),
859 add_function("intBitsToFloat",
860 _intBitsToFloat(glsl_type::int_type
),
861 _intBitsToFloat(glsl_type::ivec2_type
),
862 _intBitsToFloat(glsl_type::ivec3_type
),
863 _intBitsToFloat(glsl_type::ivec4_type
),
865 add_function("uintBitsToFloat",
866 _uintBitsToFloat(glsl_type::uint_type
),
867 _uintBitsToFloat(glsl_type::uvec2_type
),
868 _uintBitsToFloat(glsl_type::uvec3_type
),
869 _uintBitsToFloat(glsl_type::uvec4_type
),
872 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3
), NULL
);
873 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
874 add_function("packUnorm4x8", _packUnorm4x8(shader_packing
), NULL
);
875 add_function("packSnorm4x8", _packSnorm4x8(shader_packing
), NULL
);
876 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3
), NULL
);
877 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
878 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing
), NULL
);
879 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing
), NULL
);
880 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
881 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
887 add_function("cross", _cross(glsl_type::vec3_type
), NULL
);
890 add_function("ftransform", _ftransform(), NULL
);
895 add_function("matrixCompMult",
896 _matrixCompMult(glsl_type::mat2_type
),
897 _matrixCompMult(glsl_type::mat3_type
),
898 _matrixCompMult(glsl_type::mat4_type
),
899 _matrixCompMult(glsl_type::mat2x3_type
),
900 _matrixCompMult(glsl_type::mat2x4_type
),
901 _matrixCompMult(glsl_type::mat3x2_type
),
902 _matrixCompMult(glsl_type::mat3x4_type
),
903 _matrixCompMult(glsl_type::mat4x2_type
),
904 _matrixCompMult(glsl_type::mat4x3_type
),
906 add_function("outerProduct",
907 _outerProduct(glsl_type::mat2_type
),
908 _outerProduct(glsl_type::mat3_type
),
909 _outerProduct(glsl_type::mat4_type
),
910 _outerProduct(glsl_type::mat2x3_type
),
911 _outerProduct(glsl_type::mat2x4_type
),
912 _outerProduct(glsl_type::mat3x2_type
),
913 _outerProduct(glsl_type::mat3x4_type
),
914 _outerProduct(glsl_type::mat4x2_type
),
915 _outerProduct(glsl_type::mat4x3_type
),
917 add_function("determinant",
922 add_function("inverse",
927 add_function("transpose",
928 _transpose(glsl_type::mat2_type
),
929 _transpose(glsl_type::mat3_type
),
930 _transpose(glsl_type::mat4_type
),
931 _transpose(glsl_type::mat2x3_type
),
932 _transpose(glsl_type::mat2x4_type
),
933 _transpose(glsl_type::mat3x2_type
),
934 _transpose(glsl_type::mat3x4_type
),
935 _transpose(glsl_type::mat4x2_type
),
936 _transpose(glsl_type::mat4x3_type
),
941 FIU(greaterThanEqual
)
946 _any(glsl_type::bvec2_type
),
947 _any(glsl_type::bvec3_type
),
948 _any(glsl_type::bvec4_type
),
952 _all(glsl_type::bvec2_type
),
953 _all(glsl_type::bvec3_type
),
954 _all(glsl_type::bvec4_type
),
958 _not(glsl_type::bvec2_type
),
959 _not(glsl_type::bvec3_type
),
960 _not(glsl_type::bvec4_type
),
963 add_function("textureSize",
964 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
965 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
966 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
968 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
969 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
970 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
972 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
973 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
974 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
976 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
977 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
978 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
980 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
981 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
982 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
984 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
985 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
986 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
987 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
988 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
989 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
991 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
992 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
994 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
995 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
996 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
997 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
999 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1000 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1001 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1002 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1004 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1005 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1006 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1007 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1008 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1009 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1011 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1012 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1013 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1016 add_function("texture",
1017 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1018 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1019 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1021 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1022 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1023 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1025 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1026 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1027 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1029 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1030 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1031 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1033 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1034 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1035 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1037 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1038 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1039 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1041 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1042 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1043 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1045 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1046 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1047 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1049 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1050 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1051 /* samplerCubeArrayShadow is special; it has an extra parameter
1052 * for the shadow comparitor since there is no vec5 type.
1054 _textureCubeArrayShadow(),
1056 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1057 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1058 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1060 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1062 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1063 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1064 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1066 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1067 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1068 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1070 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1071 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1072 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1074 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1075 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1076 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1078 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1079 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1080 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1082 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1083 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1084 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1086 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1087 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1088 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1090 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1091 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1092 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1094 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1097 add_function("textureLod",
1098 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1099 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1100 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1102 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1103 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1104 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1106 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1107 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1108 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1110 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1111 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1112 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1114 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1115 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1117 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1118 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1119 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1121 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1122 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1123 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1125 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1126 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1127 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1129 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1132 add_function("textureOffset",
1133 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1134 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1135 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1137 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1138 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1139 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1141 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1142 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1143 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1145 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1146 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1147 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1149 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1151 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1152 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1154 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1155 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1156 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1158 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1159 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1160 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1162 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1164 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1165 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1166 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1168 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1169 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1170 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1172 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1173 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1174 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1176 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1177 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1179 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1180 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1181 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1183 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1184 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1185 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1187 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1190 add_function("textureProj",
1191 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1192 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1193 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1194 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1195 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1196 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1198 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1199 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1200 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1201 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1202 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1203 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1205 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1206 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1207 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1209 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1210 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1212 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1213 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1214 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1215 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1216 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1217 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1219 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1221 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1222 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1223 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1224 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1225 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1226 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1228 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1229 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1230 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1231 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1232 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1233 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1235 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1236 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1237 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1239 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1240 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1243 add_function("texelFetch",
1244 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1245 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1246 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1248 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1249 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1250 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1252 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1253 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1254 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1256 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1257 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1258 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1260 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1261 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1262 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1264 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1265 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1266 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1268 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1269 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1270 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1272 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1273 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1274 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1276 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1277 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1278 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1281 add_function("texelFetchOffset",
1282 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1283 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1284 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1286 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1287 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1288 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1290 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1291 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1292 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1294 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1295 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1296 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1298 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1299 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1300 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1302 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1303 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1304 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1308 add_function("textureProjOffset",
1309 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1310 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1311 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1312 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1313 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1314 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1316 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1317 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1318 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1319 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1320 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1321 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1323 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1324 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1325 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1327 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1328 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1330 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1331 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1332 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1333 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1334 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1335 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1337 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1339 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1340 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1341 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1342 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1343 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1344 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1346 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1347 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1348 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1349 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1350 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1351 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1353 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1354 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1355 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1357 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1358 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1361 add_function("textureLodOffset",
1362 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1363 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1364 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1366 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1367 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1368 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1370 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1371 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1372 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1374 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1375 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1377 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1378 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1379 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1381 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1382 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1383 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1385 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1388 add_function("textureProjLod",
1389 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1390 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1391 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1392 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1393 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1394 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1396 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1397 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1398 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1399 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1400 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1401 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1403 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1404 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1405 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1407 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1408 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1411 add_function("textureProjLodOffset",
1412 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1413 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1414 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1415 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1416 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1417 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1419 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1420 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1421 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1422 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1423 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1424 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1426 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1427 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1428 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1430 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1431 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1434 add_function("textureGrad",
1435 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1436 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1437 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1439 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1440 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1441 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1443 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1444 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1445 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1447 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1448 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1449 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1451 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1452 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1453 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1455 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1457 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1458 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1459 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1461 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1462 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1463 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1465 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1466 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1467 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1469 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1470 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1471 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1473 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1474 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1477 add_function("textureGradOffset",
1478 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1479 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1480 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1482 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1483 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1484 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1486 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1487 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1488 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1490 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1491 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1492 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1494 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1496 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1497 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1499 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1500 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1501 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1503 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1504 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1505 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1507 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1508 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1511 add_function("textureProjGrad",
1512 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1513 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1514 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1515 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1516 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1517 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1519 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1520 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1521 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1522 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1523 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1524 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1526 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1527 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1528 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1530 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1531 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1532 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1533 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1534 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1535 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1537 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1539 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1540 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1543 add_function("textureProjGradOffset",
1544 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1545 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1546 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1547 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1548 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1549 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1551 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1552 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1553 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1554 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1555 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1556 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1558 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1559 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1560 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1562 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1563 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1564 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1565 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1566 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1567 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1569 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1571 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1572 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1575 add_function("EmitVertex", _EmitVertex(), NULL
);
1576 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1578 add_function("textureQueryLOD",
1579 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1580 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1581 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1583 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1584 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1585 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1587 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1588 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1589 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1591 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1592 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1593 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1595 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1596 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1597 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1599 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1600 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1601 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1603 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1604 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1605 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1607 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1608 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1609 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1610 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1611 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1612 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1615 add_function("textureQueryLevels",
1616 _textureQueryLevels(glsl_type::sampler1D_type
),
1617 _textureQueryLevels(glsl_type::sampler2D_type
),
1618 _textureQueryLevels(glsl_type::sampler3D_type
),
1619 _textureQueryLevels(glsl_type::samplerCube_type
),
1620 _textureQueryLevels(glsl_type::sampler1DArray_type
),
1621 _textureQueryLevels(glsl_type::sampler2DArray_type
),
1622 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
1623 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
1624 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
1625 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
1626 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
1627 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
1628 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
1630 _textureQueryLevels(glsl_type::isampler1D_type
),
1631 _textureQueryLevels(glsl_type::isampler2D_type
),
1632 _textureQueryLevels(glsl_type::isampler3D_type
),
1633 _textureQueryLevels(glsl_type::isamplerCube_type
),
1634 _textureQueryLevels(glsl_type::isampler1DArray_type
),
1635 _textureQueryLevels(glsl_type::isampler2DArray_type
),
1636 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
1638 _textureQueryLevels(glsl_type::usampler1D_type
),
1639 _textureQueryLevels(glsl_type::usampler2D_type
),
1640 _textureQueryLevels(glsl_type::usampler3D_type
),
1641 _textureQueryLevels(glsl_type::usamplerCube_type
),
1642 _textureQueryLevels(glsl_type::usampler1DArray_type
),
1643 _textureQueryLevels(glsl_type::usampler2DArray_type
),
1644 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
1648 add_function("texture1D",
1649 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1650 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1653 add_function("texture1DArray",
1654 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1655 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1658 add_function("texture1DProj",
1659 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1660 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1661 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1662 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1665 add_function("texture1DLod",
1666 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1669 add_function("texture1DArrayLod",
1670 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1673 add_function("texture1DProjLod",
1674 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1675 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1678 add_function("texture2D",
1679 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1680 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1681 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
1684 add_function("texture2DArray",
1685 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1686 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1689 add_function("texture2DProj",
1690 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1691 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1692 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1693 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1694 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1695 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1698 add_function("texture2DLod",
1699 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1702 add_function("texture2DArrayLod",
1703 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1706 add_function("texture2DProjLod",
1707 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1708 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1711 add_function("texture3D",
1712 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1713 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1716 add_function("texture3DProj",
1717 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1718 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1721 add_function("texture3DLod",
1722 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1725 add_function("texture3DProjLod",
1726 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1729 add_function("textureCube",
1730 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1731 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1734 add_function("textureCubeLod",
1735 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1738 add_function("texture2DRect",
1739 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1742 add_function("texture2DRectProj",
1743 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1744 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1747 add_function("shadow1D",
1748 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1749 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1752 add_function("shadow1DArray",
1753 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1754 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1757 add_function("shadow2D",
1758 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1759 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1762 add_function("shadow2DArray",
1763 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1764 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1767 add_function("shadow1DProj",
1768 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1769 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1772 add_function("shadow2DProj",
1773 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1774 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1777 add_function("shadow1DLod",
1778 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1781 add_function("shadow2DLod",
1782 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1785 add_function("shadow1DArrayLod",
1786 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1789 add_function("shadow1DProjLod",
1790 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1793 add_function("shadow2DProjLod",
1794 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1797 add_function("shadow2DRect",
1798 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1801 add_function("shadow2DRectProj",
1802 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1805 add_function("texture1DGradARB",
1806 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1809 add_function("texture1DProjGradARB",
1810 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1811 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1814 add_function("texture2DGradARB",
1815 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1818 add_function("texture2DProjGradARB",
1819 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1820 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1823 add_function("texture3DGradARB",
1824 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1827 add_function("texture3DProjGradARB",
1828 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1831 add_function("textureCubeGradARB",
1832 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1835 add_function("shadow1DGradARB",
1836 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1839 add_function("shadow1DProjGradARB",
1840 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1843 add_function("shadow2DGradARB",
1844 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1847 add_function("shadow2DProjGradARB",
1848 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1851 add_function("texture2DRectGradARB",
1852 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1855 add_function("texture2DRectProjGradARB",
1856 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1857 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1860 add_function("shadow2DRectGradARB",
1861 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1864 add_function("shadow2DRectProjGradARB",
1865 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1868 add_function("textureGather",
1869 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1870 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1871 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1873 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1874 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1875 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1877 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1878 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1879 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1881 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1882 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1883 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1886 add_function("textureGatherOffset",
1887 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1888 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1889 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1891 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1892 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1893 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1912 add_function("ldexp",
1913 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
1914 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
1915 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
1916 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
1919 add_function("frexp",
1920 _frexp(glsl_type::float_type
, glsl_type::int_type
),
1921 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
1922 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
1923 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
1933 builtin_builder::add_function(const char *name
, ...)
1937 ir_function
*f
= new(mem_ctx
) ir_function(name
);
1941 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
1945 sig
->is_defined
= true;
1949 stuff
.push_tail(sig
);
1950 validate_ir_tree(&stuff
);
1953 f
->add_signature(sig
);
1957 shader
->symbols
->add_function(f
);
1961 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
1963 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
1967 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
1969 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
1973 builtin_builder::imm(float f
, unsigned vector_elements
)
1975 return new(mem_ctx
) ir_constant(f
, vector_elements
);
1979 builtin_builder::imm(int i
, unsigned vector_elements
)
1981 return new(mem_ctx
) ir_constant(i
, vector_elements
);
1985 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
1987 return new(mem_ctx
) ir_constant(u
, vector_elements
);
1991 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
1993 return new(mem_ctx
) ir_constant(type
, &data
);
1996 ir_dereference_variable
*
1997 builtin_builder::var_ref(ir_variable
*var
)
1999 return new(mem_ctx
) ir_dereference_variable(var
);
2002 ir_dereference_array
*
2003 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2005 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2008 /** Return an element of a matrix */
2010 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2012 return swizzle(array_ref(var
, column
), row
, 1);
2016 * Implementations of built-in functions:
2019 ir_function_signature
*
2020 builtin_builder::new_sig(const glsl_type
*return_type
,
2021 builtin_available_predicate avail
,
2027 ir_function_signature
*sig
=
2028 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2031 va_start(ap
, num_params
);
2032 for (int i
= 0; i
< num_params
; i
++) {
2033 plist
.push_tail(va_arg(ap
, ir_variable
*));
2037 sig
->replace_parameters(&plist
);
2041 #define MAKE_SIG(return_type, avail, ...) \
2042 ir_function_signature *sig = \
2043 new_sig(return_type, avail, __VA_ARGS__); \
2044 ir_factory body(&sig->body, mem_ctx);
2046 ir_function_signature
*
2047 builtin_builder::unop(builtin_available_predicate avail
,
2048 ir_expression_operation opcode
,
2049 const glsl_type
*return_type
,
2050 const glsl_type
*param_type
)
2052 ir_variable
*x
= in_var(param_type
, "x");
2053 MAKE_SIG(return_type
, avail
, 1, x
);
2054 body
.emit(ret(expr(opcode
, x
)));
2058 #define UNOP(NAME, OPCODE, AVAIL) \
2059 ir_function_signature * \
2060 builtin_builder::_##NAME(const glsl_type *type) \
2062 return unop(&AVAIL, OPCODE, type, type); \
2065 ir_function_signature
*
2066 builtin_builder::binop(ir_expression_operation opcode
,
2067 builtin_available_predicate avail
,
2068 const glsl_type
*return_type
,
2069 const glsl_type
*param0_type
,
2070 const glsl_type
*param1_type
)
2072 ir_variable
*x
= in_var(param0_type
, "x");
2073 ir_variable
*y
= in_var(param1_type
, "y");
2074 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2075 body
.emit(ret(expr(opcode
, x
, y
)));
2079 #define BINOP(NAME, OPCODE, AVAIL) \
2080 ir_function_signature * \
2081 builtin_builder::_##NAME(const glsl_type *return_type, \
2082 const glsl_type *param0_type, \
2083 const glsl_type *param1_type) \
2085 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2089 * Angle and Trigonometry Functions @{
2092 ir_function_signature
*
2093 builtin_builder::_radians(const glsl_type
*type
)
2095 ir_variable
*degrees
= in_var(type
, "degrees");
2096 MAKE_SIG(type
, always_available
, 1, degrees
);
2097 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2101 ir_function_signature
*
2102 builtin_builder::_degrees(const glsl_type
*type
)
2104 ir_variable
*radians
= in_var(type
, "radians");
2105 MAKE_SIG(type
, always_available
, 1, radians
);
2106 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2110 UNOP(sin
, ir_unop_sin
, always_available
)
2111 UNOP(cos
, ir_unop_cos
, always_available
)
2113 ir_function_signature
*
2114 builtin_builder::_tan(const glsl_type
*type
)
2116 ir_variable
*theta
= in_var(type
, "theta");
2117 MAKE_SIG(type
, always_available
, 1, theta
);
2118 body
.emit(ret(div(sin(theta
), cos(theta
))));
2123 builtin_builder::asin_expr(ir_variable
*x
)
2126 sub(imm(1.5707964f
),
2127 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2128 add(imm(1.5707964f
),
2130 add(imm(-0.21460183f
),
2132 add(imm(0.086566724f
),
2133 mul(abs(x
), imm(-0.03102955f
))))))))));
2137 ir_function_signature
*
2138 builtin_builder::_asin(const glsl_type
*type
)
2140 ir_variable
*x
= in_var(type
, "x");
2141 MAKE_SIG(type
, always_available
, 1, x
);
2143 body
.emit(ret(asin_expr(x
)));
2148 ir_function_signature
*
2149 builtin_builder::_acos(const glsl_type
*type
)
2151 ir_variable
*x
= in_var(type
, "x");
2152 MAKE_SIG(type
, always_available
, 1, x
);
2154 body
.emit(ret(sub(imm(1.5707964f
), asin_expr(x
))));
2159 ir_function_signature
*
2160 builtin_builder::_atan2(const glsl_type
*type
)
2162 ir_variable
*vec_y
= in_var(type
, "vec_y");
2163 ir_variable
*vec_x
= in_var(type
, "vec_x");
2164 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2166 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2167 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2168 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2169 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2170 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2171 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2172 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2174 /* If |x| >= 1.0e-8 * |y|: */
2176 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2178 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2180 /* Then...call atan(y/x) */
2181 ir_variable
*y_over_x
= outer_then
.make_temp(glsl_type::float_type
, "y_over_x");
2182 outer_then
.emit(assign(y_over_x
, div(y
, x
)));
2183 outer_then
.emit(assign(r
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2185 outer_then
.emit(assign(r
, asin_expr(r
)));
2187 /* ...and fix it up: */
2188 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2189 inner_if
->then_instructions
.push_tail(
2190 if_tree(gequal(y
, imm(0.0f
)),
2191 assign(r
, add(r
, imm(3.141593f
))),
2192 assign(r
, sub(r
, imm(3.141593f
)))));
2193 outer_then
.emit(inner_if
);
2196 outer_if
->else_instructions
.push_tail(
2197 assign(r
, mul(sign(y
), imm(1.5707965f
))));
2199 body
.emit(outer_if
);
2201 body
.emit(assign(vec_result
, r
, 1 << i
));
2203 body
.emit(ret(vec_result
));
2208 ir_function_signature
*
2209 builtin_builder::_atan(const glsl_type
*type
)
2211 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
2212 MAKE_SIG(type
, always_available
, 1, y_over_x
);
2214 ir_variable
*t
= body
.make_temp(type
, "t");
2215 body
.emit(assign(t
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2218 body
.emit(ret(asin_expr(t
)));
2223 ir_function_signature
*
2224 builtin_builder::_sinh(const glsl_type
*type
)
2226 ir_variable
*x
= in_var(type
, "x");
2227 MAKE_SIG(type
, v130
, 1, x
);
2229 /* 0.5 * (e^x - e^(-x)) */
2230 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
2235 ir_function_signature
*
2236 builtin_builder::_cosh(const glsl_type
*type
)
2238 ir_variable
*x
= in_var(type
, "x");
2239 MAKE_SIG(type
, v130
, 1, x
);
2241 /* 0.5 * (e^x + e^(-x)) */
2242 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
2247 ir_function_signature
*
2248 builtin_builder::_tanh(const glsl_type
*type
)
2250 ir_variable
*x
= in_var(type
, "x");
2251 MAKE_SIG(type
, v130
, 1, x
);
2253 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
2254 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
2255 add(exp(x
), exp(neg(x
))))));
2260 ir_function_signature
*
2261 builtin_builder::_asinh(const glsl_type
*type
)
2263 ir_variable
*x
= in_var(type
, "x");
2264 MAKE_SIG(type
, v130
, 1, x
);
2266 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
2271 ir_function_signature
*
2272 builtin_builder::_acosh(const glsl_type
*type
)
2274 ir_variable
*x
= in_var(type
, "x");
2275 MAKE_SIG(type
, v130
, 1, x
);
2277 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
2281 ir_function_signature
*
2282 builtin_builder::_atanh(const glsl_type
*type
)
2284 ir_variable
*x
= in_var(type
, "x");
2285 MAKE_SIG(type
, v130
, 1, x
);
2287 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
2288 sub(imm(1.0f
), x
))))));
2294 * Exponential Functions @{
2297 ir_function_signature
*
2298 builtin_builder::_pow(const glsl_type
*type
)
2300 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
2303 UNOP(exp
, ir_unop_exp
, always_available
)
2304 UNOP(log
, ir_unop_log
, always_available
)
2305 UNOP(exp2
, ir_unop_exp2
, always_available
)
2306 UNOP(log2
, ir_unop_log2
, always_available
)
2307 UNOP(sqrt
, ir_unop_sqrt
, always_available
)
2308 UNOP(inversesqrt
, ir_unop_rsq
, always_available
)
2312 UNOP(abs
, ir_unop_abs
, always_available
)
2313 UNOP(sign
, ir_unop_sign
, always_available
)
2314 UNOP(floor
, ir_unop_floor
, always_available
)
2315 UNOP(trunc
, ir_unop_trunc
, v130
)
2316 UNOP(round
, ir_unop_round_even
, always_available
)
2317 UNOP(roundEven
, ir_unop_round_even
, always_available
)
2318 UNOP(ceil
, ir_unop_ceil
, always_available
)
2319 UNOP(fract
, ir_unop_fract
, always_available
)
2321 ir_function_signature
*
2322 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
2324 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
2327 ir_function_signature
*
2328 builtin_builder::_modf(const glsl_type
*type
)
2330 ir_variable
*x
= in_var(type
, "x");
2331 ir_variable
*i
= out_var(type
, "i");
2332 MAKE_SIG(type
, v130
, 2, x
, i
);
2334 ir_variable
*t
= body
.make_temp(type
, "t");
2335 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
2336 body
.emit(assign(i
, t
));
2337 body
.emit(ret(sub(x
, t
)));
2342 ir_function_signature
*
2343 builtin_builder::_min(builtin_available_predicate avail
,
2344 const glsl_type
*x_type
, const glsl_type
*y_type
)
2346 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
2349 ir_function_signature
*
2350 builtin_builder::_max(builtin_available_predicate avail
,
2351 const glsl_type
*x_type
, const glsl_type
*y_type
)
2353 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
2356 ir_function_signature
*
2357 builtin_builder::_clamp(builtin_available_predicate avail
,
2358 const glsl_type
*val_type
, const glsl_type
*bound_type
)
2360 ir_variable
*x
= in_var(val_type
, "x");
2361 ir_variable
*minVal
= in_var(bound_type
, "minVal");
2362 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
2363 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
2365 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
2370 ir_function_signature
*
2371 builtin_builder::_mix_lrp(const glsl_type
*val_type
, const glsl_type
*blend_type
)
2373 ir_variable
*x
= in_var(val_type
, "x");
2374 ir_variable
*y
= in_var(val_type
, "y");
2375 ir_variable
*a
= in_var(blend_type
, "a");
2376 MAKE_SIG(val_type
, always_available
, 3, x
, y
, a
);
2378 body
.emit(ret(lrp(x
, y
, a
)));
2383 ir_function_signature
*
2384 builtin_builder::_mix_sel(builtin_available_predicate avail
,
2385 const glsl_type
*val_type
,
2386 const glsl_type
*blend_type
)
2388 ir_variable
*x
= in_var(val_type
, "x");
2389 ir_variable
*y
= in_var(val_type
, "y");
2390 ir_variable
*a
= in_var(blend_type
, "a");
2391 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
2393 /* csel matches the ternary operator in that a selector of true choses the
2394 * first argument. This differs from mix(x, y, false) which choses the
2395 * second argument (to remain consistent with the interpolating version of
2396 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
2398 * To handle the behavior mismatch, reverse the x and y arguments.
2400 body
.emit(ret(csel(a
, y
, x
)));
2405 ir_function_signature
*
2406 builtin_builder::_step(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2408 ir_variable
*edge
= in_var(edge_type
, "edge");
2409 ir_variable
*x
= in_var(x_type
, "x");
2410 MAKE_SIG(x_type
, always_available
, 2, edge
, x
);
2412 ir_variable
*t
= body
.make_temp(x_type
, "t");
2413 if (x_type
->vector_elements
== 1) {
2414 /* Both are floats */
2415 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
2416 } else if (edge_type
->vector_elements
== 1) {
2417 /* x is a vector but edge is a float */
2418 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2419 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
2422 /* Both are vectors */
2423 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2424 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
2433 ir_function_signature
*
2434 builtin_builder::_smoothstep(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2436 ir_variable
*edge0
= in_var(edge_type
, "edge0");
2437 ir_variable
*edge1
= in_var(edge_type
, "edge1");
2438 ir_variable
*x
= in_var(x_type
, "x");
2439 MAKE_SIG(x_type
, always_available
, 3, edge0
, edge1
, x
);
2441 /* From the GLSL 1.10 specification:
2444 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
2445 * return t * t * (3 - 2 * t);
2448 ir_variable
*t
= body
.make_temp(x_type
, "t");
2449 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
2450 imm(0.0f
), imm(1.0f
))));
2452 body
.emit(ret(mul(t
, mul(t
, sub(imm(3.0f
), mul(imm(2.0f
), t
))))));
2457 ir_function_signature
*
2458 builtin_builder::_isnan(const glsl_type
*type
)
2460 ir_variable
*x
= in_var(type
, "x");
2461 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2463 body
.emit(ret(nequal(x
, x
)));
2468 ir_function_signature
*
2469 builtin_builder::_isinf(const glsl_type
*type
)
2471 ir_variable
*x
= in_var(type
, "x");
2472 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2474 ir_constant_data infinities
;
2475 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2476 infinities
.f
[i
] = std::numeric_limits
<float>::infinity();
2479 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
2484 ir_function_signature
*
2485 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
2487 ir_variable
*x
= in_var(type
, "x");
2488 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2489 body
.emit(ret(bitcast_f2i(x
)));
2493 ir_function_signature
*
2494 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
2496 ir_variable
*x
= in_var(type
, "x");
2497 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2498 body
.emit(ret(bitcast_f2u(x
)));
2502 ir_function_signature
*
2503 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
2505 ir_variable
*x
= in_var(type
, "x");
2506 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2507 body
.emit(ret(bitcast_i2f(x
)));
2511 ir_function_signature
*
2512 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
2514 ir_variable
*x
= in_var(type
, "x");
2515 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2516 body
.emit(ret(bitcast_u2f(x
)));
2520 ir_function_signature
*
2521 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
2523 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2524 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2525 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
2529 ir_function_signature
*
2530 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
2532 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2533 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2534 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
2538 ir_function_signature
*
2539 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
2541 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2542 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2543 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
2547 ir_function_signature
*
2548 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
2550 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2551 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2552 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
2556 ir_function_signature
*
2557 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
2559 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2560 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
2561 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
2565 ir_function_signature
*
2566 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
2568 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2569 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
2570 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
2575 ir_function_signature
*
2576 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
2578 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2579 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
2580 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
2584 ir_function_signature
*
2585 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
2587 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2588 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
2589 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
2593 ir_function_signature
*
2594 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
2596 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2597 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2598 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
2602 ir_function_signature
*
2603 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
2605 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2606 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
2607 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
2611 ir_function_signature
*
2612 builtin_builder::_length(const glsl_type
*type
)
2614 ir_variable
*x
= in_var(type
, "x");
2615 MAKE_SIG(glsl_type::float_type
, always_available
, 1, x
);
2617 body
.emit(ret(sqrt(dotlike(x
, x
))));
2622 ir_function_signature
*
2623 builtin_builder::_distance(const glsl_type
*type
)
2625 ir_variable
*p0
= in_var(type
, "p0");
2626 ir_variable
*p1
= in_var(type
, "p1");
2627 MAKE_SIG(glsl_type::float_type
, always_available
, 2, p0
, p1
);
2629 if (type
->vector_elements
== 1) {
2630 body
.emit(ret(abs(sub(p0
, p1
))));
2632 ir_variable
*p
= body
.make_temp(type
, "p");
2633 body
.emit(assign(p
, sub(p0
, p1
)));
2634 body
.emit(ret(sqrt(dot(p
, p
))));
2640 ir_function_signature
*
2641 builtin_builder::_dot(const glsl_type
*type
)
2643 if (type
->vector_elements
== 1)
2644 return binop(ir_binop_mul
, always_available
, type
, type
, type
);
2646 return binop(ir_binop_dot
, always_available
,
2647 glsl_type::float_type
, type
, type
);
2650 ir_function_signature
*
2651 builtin_builder::_cross(const glsl_type
*type
)
2653 ir_variable
*a
= in_var(type
, "a");
2654 ir_variable
*b
= in_var(type
, "b");
2655 MAKE_SIG(type
, always_available
, 2, a
, b
);
2657 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
2658 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
2660 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
2661 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
2666 ir_function_signature
*
2667 builtin_builder::_normalize(const glsl_type
*type
)
2669 ir_variable
*x
= in_var(type
, "x");
2670 MAKE_SIG(type
, always_available
, 1, x
);
2672 if (type
->vector_elements
== 1) {
2673 body
.emit(ret(sign(x
)));
2675 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
2681 ir_function_signature
*
2682 builtin_builder::_ftransform()
2684 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
2686 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
2687 glsl_type::vec4_type
,
2688 var_ref(gl_ModelViewProjectionMatrix
),
2689 var_ref(gl_Vertex
))));
2691 /* FINISHME: Once the ir_expression() constructor handles type inference
2692 * for matrix operations, we can simplify this to:
2694 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
2699 ir_function_signature
*
2700 builtin_builder::_faceforward(const glsl_type
*type
)
2702 ir_variable
*N
= in_var(type
, "N");
2703 ir_variable
*I
= in_var(type
, "I");
2704 ir_variable
*Nref
= in_var(type
, "Nref");
2705 MAKE_SIG(type
, always_available
, 3, N
, I
, Nref
);
2707 body
.emit(if_tree(less(dotlike(Nref
, I
), imm(0.0f
)),
2708 ret(N
), ret(neg(N
))));
2713 ir_function_signature
*
2714 builtin_builder::_reflect(const glsl_type
*type
)
2716 ir_variable
*I
= in_var(type
, "I");
2717 ir_variable
*N
= in_var(type
, "N");
2718 MAKE_SIG(type
, always_available
, 2, I
, N
);
2720 /* I - 2 * dot(N, I) * N */
2721 body
.emit(ret(sub(I
, mul(imm(2.0f
), mul(dotlike(N
, I
), N
)))));
2726 ir_function_signature
*
2727 builtin_builder::_refract(const glsl_type
*type
)
2729 ir_variable
*I
= in_var(type
, "I");
2730 ir_variable
*N
= in_var(type
, "N");
2731 ir_variable
*eta
= in_var(glsl_type::float_type
, "eta");
2732 MAKE_SIG(type
, always_available
, 3, I
, N
, eta
);
2734 ir_variable
*n_dot_i
= body
.make_temp(glsl_type::float_type
, "n_dot_i");
2735 body
.emit(assign(n_dot_i
, dotlike(N
, I
)));
2737 /* From the GLSL 1.10 specification:
2738 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
2740 * return genType(0.0)
2742 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
2744 ir_variable
*k
= body
.make_temp(glsl_type::float_type
, "k");
2745 body
.emit(assign(k
, sub(imm(1.0f
),
2746 mul(eta
, mul(eta
, sub(imm(1.0f
),
2747 mul(n_dot_i
, n_dot_i
)))))));
2748 body
.emit(if_tree(less(k
, imm(0.0f
)),
2749 ret(ir_constant::zero(mem_ctx
, type
)),
2750 ret(sub(mul(eta
, I
),
2751 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
2756 ir_function_signature
*
2757 builtin_builder::_matrixCompMult(const glsl_type
*type
)
2759 ir_variable
*x
= in_var(type
, "x");
2760 ir_variable
*y
= in_var(type
, "y");
2761 MAKE_SIG(type
, always_available
, 2, x
, y
);
2763 ir_variable
*z
= body
.make_temp(type
, "z");
2764 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
2765 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
2772 ir_function_signature
*
2773 builtin_builder::_outerProduct(const glsl_type
*type
)
2775 ir_variable
*c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
2776 ir_variable
*r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
2777 MAKE_SIG(type
, v120
, 2, c
, r
);
2779 ir_variable
*m
= body
.make_temp(type
, "m");
2780 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
2781 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
2788 ir_function_signature
*
2789 builtin_builder::_transpose(const glsl_type
*orig_type
)
2791 const glsl_type
*transpose_type
=
2792 glsl_type::get_instance(GLSL_TYPE_FLOAT
,
2793 orig_type
->matrix_columns
,
2794 orig_type
->vector_elements
);
2796 ir_variable
*m
= in_var(orig_type
, "m");
2797 MAKE_SIG(transpose_type
, v120
, 1, m
);
2799 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
2800 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
2801 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
2802 body
.emit(assign(array_ref(t
, j
),
2803 matrix_elt(m
, i
, j
),
2812 ir_function_signature
*
2813 builtin_builder::_determinant_mat2()
2815 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
2816 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
2818 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
2819 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
2824 ir_function_signature
*
2825 builtin_builder::_determinant_mat3()
2827 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
2828 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
2831 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
2832 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
2835 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
2836 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
2839 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
2840 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
2842 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
2843 mul(matrix_elt(m
, 0, 1), f2
)),
2844 mul(matrix_elt(m
, 0, 2), f3
))));
2849 ir_function_signature
*
2850 builtin_builder::_determinant_mat4()
2852 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
2853 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
2855 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
2856 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
2857 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
2858 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
2859 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
2860 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
2861 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
2862 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
2863 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
2864 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
2865 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
2866 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
2867 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
2868 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
2869 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
2870 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
2871 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
2872 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
2873 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
2875 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
2876 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
2877 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
2878 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
2879 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
2880 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
2881 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
2882 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
2883 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
2884 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
2885 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
2886 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
2887 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
2888 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
2889 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
2890 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
2891 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
2892 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
2893 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
2895 ir_variable
*adj_0
= body
.make_temp(glsl_type::vec4_type
, "adj_0");
2897 body
.emit(assign(adj_0
,
2898 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
2899 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
2900 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
2902 body
.emit(assign(adj_0
, neg(
2903 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
2904 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
2905 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
2907 body
.emit(assign(adj_0
,
2908 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
2909 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
2910 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
2912 body
.emit(assign(adj_0
, neg(
2913 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
2914 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
2915 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
2918 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
2923 ir_function_signature
*
2924 builtin_builder::_inverse_mat2()
2926 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
2927 MAKE_SIG(glsl_type::mat2_type
, v120
, 1, m
);
2929 ir_variable
*adj
= body
.make_temp(glsl_type::mat2_type
, "adj");
2930 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
2931 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
2932 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
2933 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
2935 ir_expression
*det
=
2936 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
2937 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
2939 body
.emit(ret(div(adj
, det
)));
2943 ir_function_signature
*
2944 builtin_builder::_inverse_mat3()
2946 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
2947 MAKE_SIG(glsl_type::mat3_type
, v120
, 1, m
);
2949 ir_variable
*f11_22_21_12
= body
.make_temp(glsl_type::float_type
, "f11_22_21_12");
2950 ir_variable
*f10_22_20_12
= body
.make_temp(glsl_type::float_type
, "f10_22_20_12");
2951 ir_variable
*f10_21_20_11
= body
.make_temp(glsl_type::float_type
, "f10_21_20_11");
2953 body
.emit(assign(f11_22_21_12
,
2954 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
2955 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
2956 body
.emit(assign(f10_22_20_12
,
2957 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
2958 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
2959 body
.emit(assign(f10_21_20_11
,
2960 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
2961 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
2963 ir_variable
*adj
= body
.make_temp(glsl_type::mat3_type
, "adj");
2964 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
2965 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
2966 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
2968 body
.emit(assign(array_ref(adj
, 0), neg(
2969 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
2970 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
2972 body
.emit(assign(array_ref(adj
, 1),
2973 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
2974 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
2976 body
.emit(assign(array_ref(adj
, 2), neg(
2977 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
2978 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
2981 body
.emit(assign(array_ref(adj
, 0),
2982 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
2983 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
2985 body
.emit(assign(array_ref(adj
, 1), neg(
2986 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
2987 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
2989 body
.emit(assign(array_ref(adj
, 2),
2990 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
2991 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
2994 ir_expression
*det
=
2995 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
2996 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
2997 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
2999 body
.emit(ret(div(adj
, det
)));
3004 ir_function_signature
*
3005 builtin_builder::_inverse_mat4()
3007 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3008 MAKE_SIG(glsl_type::mat4_type
, v120
, 1, m
);
3010 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3011 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3012 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3013 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3014 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3015 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3016 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3017 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3018 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3019 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3020 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3021 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3022 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3023 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3024 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3025 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3026 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3027 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3028 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3030 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3031 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3032 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3033 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3034 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3035 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3036 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3037 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3038 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3039 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3040 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3041 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3042 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3043 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3044 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3045 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3046 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3047 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3048 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3050 ir_variable
*adj
= body
.make_temp(glsl_type::mat4_type
, "adj");
3051 body
.emit(assign(array_ref(adj
, 0),
3052 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3053 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3054 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3056 body
.emit(assign(array_ref(adj
, 1), neg(
3057 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3058 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3059 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3061 body
.emit(assign(array_ref(adj
, 2),
3062 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3063 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3064 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3066 body
.emit(assign(array_ref(adj
, 3), neg(
3067 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3068 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3069 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3072 body
.emit(assign(array_ref(adj
, 0), neg(
3073 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3074 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3075 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3077 body
.emit(assign(array_ref(adj
, 1),
3078 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3079 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3080 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3082 body
.emit(assign(array_ref(adj
, 2), neg(
3083 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3084 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3085 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3087 body
.emit(assign(array_ref(adj
, 3),
3088 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3089 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3090 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3093 body
.emit(assign(array_ref(adj
, 0),
3094 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3095 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3096 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3098 body
.emit(assign(array_ref(adj
, 1), neg(
3099 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3100 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3101 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3103 body
.emit(assign(array_ref(adj
, 2),
3104 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3105 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3106 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3108 body
.emit(assign(array_ref(adj
, 3), neg(
3109 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3110 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3111 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3114 body
.emit(assign(array_ref(adj
, 0), neg(
3115 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3116 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3117 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3119 body
.emit(assign(array_ref(adj
, 1),
3120 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3121 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3122 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3124 body
.emit(assign(array_ref(adj
, 2), neg(
3125 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3126 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3127 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3129 body
.emit(assign(array_ref(adj
, 3),
3130 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3131 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3132 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3135 ir_expression
*det
=
3136 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3137 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3138 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3139 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3141 body
.emit(ret(div(adj
, det
)));
3147 ir_function_signature
*
3148 builtin_builder::_lessThan(builtin_available_predicate avail
,
3149 const glsl_type
*type
)
3151 return binop(ir_binop_less
, avail
,
3152 glsl_type::bvec(type
->vector_elements
), type
, type
);
3155 ir_function_signature
*
3156 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3157 const glsl_type
*type
)
3159 return binop(ir_binop_lequal
, avail
,
3160 glsl_type::bvec(type
->vector_elements
), type
, type
);
3163 ir_function_signature
*
3164 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3165 const glsl_type
*type
)
3167 return binop(ir_binop_greater
, avail
,
3168 glsl_type::bvec(type
->vector_elements
), type
, type
);
3171 ir_function_signature
*
3172 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
3173 const glsl_type
*type
)
3175 return binop(ir_binop_gequal
, avail
,
3176 glsl_type::bvec(type
->vector_elements
), type
, type
);
3179 ir_function_signature
*
3180 builtin_builder::_equal(builtin_available_predicate avail
,
3181 const glsl_type
*type
)
3183 return binop(ir_binop_equal
, avail
,
3184 glsl_type::bvec(type
->vector_elements
), type
, type
);
3187 ir_function_signature
*
3188 builtin_builder::_notEqual(builtin_available_predicate avail
,
3189 const glsl_type
*type
)
3191 return binop(ir_binop_nequal
, avail
,
3192 glsl_type::bvec(type
->vector_elements
), type
, type
);
3195 ir_function_signature
*
3196 builtin_builder::_any(const glsl_type
*type
)
3198 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
3201 ir_function_signature
*
3202 builtin_builder::_all(const glsl_type
*type
)
3204 ir_variable
*v
= in_var(type
, "v");
3205 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
3207 switch (type
->vector_elements
) {
3209 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
3212 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3216 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3225 UNOP(not, ir_unop_logic_not
, always_available
)
3228 has_lod(const glsl_type
*sampler_type
)
3230 assert(sampler_type
->is_sampler());
3232 switch (sampler_type
->sampler_dimensionality
) {
3233 case GLSL_SAMPLER_DIM_RECT
:
3234 case GLSL_SAMPLER_DIM_BUF
:
3235 case GLSL_SAMPLER_DIM_MS
:
3242 ir_function_signature
*
3243 builtin_builder::_textureSize(builtin_available_predicate avail
,
3244 const glsl_type
*return_type
,
3245 const glsl_type
*sampler_type
)
3247 ir_variable
*s
= in_var(sampler_type
, "sampler");
3248 /* The sampler always exists; add optional lod later. */
3249 MAKE_SIG(return_type
, avail
, 1, s
);
3251 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
3252 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
3254 if (has_lod(sampler_type
)) {
3255 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3256 sig
->parameters
.push_tail(lod
);
3257 tex
->lod_info
.lod
= var_ref(lod
);
3259 tex
->lod_info
.lod
= imm(0u);
3262 body
.emit(ret(tex
));
3267 ir_function_signature
*
3268 builtin_builder::_texture(ir_texture_opcode opcode
,
3269 builtin_available_predicate avail
,
3270 const glsl_type
*return_type
,
3271 const glsl_type
*sampler_type
,
3272 const glsl_type
*coord_type
,
3275 ir_variable
*s
= in_var(sampler_type
, "sampler");
3276 ir_variable
*P
= in_var(coord_type
, "P");
3277 /* The sampler and coordinate always exist; add optional parameters later. */
3278 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3280 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
3281 tex
->set_sampler(var_ref(s
), return_type
);
3283 const int coord_size
= sampler_type
->sampler_coordinate_components();
3285 if (coord_size
== coord_type
->vector_elements
) {
3286 tex
->coordinate
= var_ref(P
);
3288 /* The incoming coordinate also has the projector or shadow comparitor,
3289 * so we need to swizzle those away.
3291 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
3294 /* The projector is always in the last component. */
3295 if (flags
& TEX_PROJECT
)
3296 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
3298 /* The shadow comparitor is normally in the Z component, but a few types
3299 * have sufficiently large coordinates that it's in W.
3301 if (sampler_type
->sampler_shadow
)
3302 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
3304 if (opcode
== ir_txl
) {
3305 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
3306 sig
->parameters
.push_tail(lod
);
3307 tex
->lod_info
.lod
= var_ref(lod
);
3308 } else if (opcode
== ir_txd
) {
3309 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3310 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
3311 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
3312 sig
->parameters
.push_tail(dPdx
);
3313 sig
->parameters
.push_tail(dPdy
);
3314 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
3315 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
3318 if (flags
& TEX_OFFSET
) {
3319 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3320 ir_variable
*offset
=
3321 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset", ir_var_const_in
);
3322 sig
->parameters
.push_tail(offset
);
3323 tex
->offset
= var_ref(offset
);
3326 if (opcode
== ir_tg4
) {
3327 if (flags
& TEX_COMPONENT
) {
3328 ir_variable
*component
=
3329 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
3330 sig
->parameters
.push_tail(component
);
3331 tex
->lod_info
.component
= var_ref(component
);
3334 tex
->lod_info
.component
= imm(0);
3338 /* The "bias" parameter comes /after/ the "offset" parameter, which is
3339 * inconsistent with both textureLodOffset and textureGradOffset.
3341 if (opcode
== ir_txb
) {
3342 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
3343 sig
->parameters
.push_tail(bias
);
3344 tex
->lod_info
.bias
= var_ref(bias
);
3347 body
.emit(ret(tex
));
3352 ir_function_signature
*
3353 builtin_builder::_textureCubeArrayShadow()
3355 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
3356 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
3357 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
3358 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
3360 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
3361 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
3363 tex
->coordinate
= var_ref(P
);
3364 tex
->shadow_comparitor
= var_ref(compare
);
3366 body
.emit(ret(tex
));
3371 ir_function_signature
*
3372 builtin_builder::_texelFetch(builtin_available_predicate avail
,
3373 const glsl_type
*return_type
,
3374 const glsl_type
*sampler_type
,
3375 const glsl_type
*coord_type
,
3376 const glsl_type
*offset_type
)
3378 ir_variable
*s
= in_var(sampler_type
, "sampler");
3379 ir_variable
*P
= in_var(coord_type
, "P");
3380 /* The sampler and coordinate always exist; add optional parameters later. */
3381 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3383 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
3384 tex
->coordinate
= var_ref(P
);
3385 tex
->set_sampler(var_ref(s
), return_type
);
3387 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
3388 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
3389 sig
->parameters
.push_tail(sample
);
3390 tex
->lod_info
.sample_index
= var_ref(sample
);
3391 tex
->op
= ir_txf_ms
;
3392 } else if (has_lod(sampler_type
)) {
3393 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3394 sig
->parameters
.push_tail(lod
);
3395 tex
->lod_info
.lod
= var_ref(lod
);
3397 tex
->lod_info
.lod
= imm(0u);
3400 if (offset_type
!= NULL
) {
3401 ir_variable
*offset
=
3402 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
3403 sig
->parameters
.push_tail(offset
);
3404 tex
->offset
= var_ref(offset
);
3407 body
.emit(ret(tex
));
3412 ir_function_signature
*
3413 builtin_builder::_EmitVertex()
3415 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3417 body
.emit(new(mem_ctx
) ir_emit_vertex());
3422 ir_function_signature
*
3423 builtin_builder::_EndPrimitive()
3425 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3427 body
.emit(new(mem_ctx
) ir_end_primitive());
3432 ir_function_signature
*
3433 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
3434 const glsl_type
*coord_type
)
3436 ir_variable
*s
= in_var(sampler_type
, "sampler");
3437 ir_variable
*coord
= in_var(coord_type
, "coord");
3438 /* The sampler and coordinate always exist; add optional parameters later. */
3439 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
3441 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
3442 tex
->coordinate
= var_ref(coord
);
3443 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
3445 body
.emit(ret(tex
));
3450 ir_function_signature
*
3451 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
3453 ir_variable
*s
= in_var(sampler_type
, "sampler");
3454 const glsl_type
*return_type
= glsl_type::int_type
;
3455 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
3457 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
3458 tex
->set_sampler(var_ref(s
), return_type
);
3460 body
.emit(ret(tex
));
3465 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
3466 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
3468 ir_function_signature
*
3469 builtin_builder::_fwidth(const glsl_type
*type
)
3471 ir_variable
*p
= in_var(type
, "p");
3472 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
3474 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
3479 ir_function_signature
*
3480 builtin_builder::_noise1(const glsl_type
*type
)
3482 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
3485 ir_function_signature
*
3486 builtin_builder::_noise2(const glsl_type
*type
)
3488 ir_variable
*p
= in_var(type
, "p");
3489 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
3491 ir_constant_data b_offset
;
3492 b_offset
.f
[0] = 601.0f
;
3493 b_offset
.f
[1] = 313.0f
;
3494 b_offset
.f
[2] = 29.0f
;
3495 b_offset
.f
[3] = 277.0f
;
3497 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3498 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3499 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
3500 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3501 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3502 body
.emit(assign(t
, a
, WRITEMASK_X
));
3503 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3509 ir_function_signature
*
3510 builtin_builder::_noise3(const glsl_type
*type
)
3512 ir_variable
*p
= in_var(type
, "p");
3513 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
3515 ir_constant_data b_offset
;
3516 b_offset
.f
[0] = 601.0f
;
3517 b_offset
.f
[1] = 313.0f
;
3518 b_offset
.f
[2] = 29.0f
;
3519 b_offset
.f
[3] = 277.0f
;
3521 ir_constant_data c_offset
;
3522 c_offset
.f
[0] = 1559.0f
;
3523 c_offset
.f
[1] = 113.0f
;
3524 c_offset
.f
[2] = 1861.0f
;
3525 c_offset
.f
[3] = 797.0f
;
3527 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3528 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3529 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
3530 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
3531 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3532 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3533 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
3534 body
.emit(assign(t
, a
, WRITEMASK_X
));
3535 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3536 body
.emit(assign(t
, c
, WRITEMASK_Z
));
3542 ir_function_signature
*
3543 builtin_builder::_noise4(const glsl_type
*type
)
3545 ir_variable
*p
= in_var(type
, "p");
3546 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
3548 ir_variable
*_p
= body
.make_temp(type
, "_p");
3550 ir_constant_data p_offset
;
3551 p_offset
.f
[0] = 1559.0f
;
3552 p_offset
.f
[1] = 113.0f
;
3553 p_offset
.f
[2] = 1861.0f
;
3554 p_offset
.f
[3] = 797.0f
;
3556 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
3558 ir_constant_data offset
;
3559 offset
.f
[0] = 601.0f
;
3560 offset
.f
[1] = 313.0f
;
3561 offset
.f
[2] = 29.0f
;
3562 offset
.f
[3] = 277.0f
;
3564 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3565 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3566 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
3567 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
3568 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
3569 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3570 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
3571 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
3572 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
3573 body
.emit(assign(t
, a
, WRITEMASK_X
));
3574 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3575 body
.emit(assign(t
, c
, WRITEMASK_Z
));
3576 body
.emit(assign(t
, d
, WRITEMASK_W
));
3582 ir_function_signature
*
3583 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
3585 ir_variable
*value
= in_var(type
, "value");
3586 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
3587 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
3588 MAKE_SIG(type
, gpu_shader5
, 3, value
, offset
, bits
);
3590 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
3595 ir_function_signature
*
3596 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
3598 ir_variable
*base
= in_var(type
, "base");
3599 ir_variable
*insert
= in_var(type
, "insert");
3600 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
3601 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
3602 MAKE_SIG(type
, gpu_shader5
, 4, base
, insert
, offset
, bits
);
3604 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
3609 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5
)
3611 ir_function_signature
*
3612 builtin_builder::_bitCount(const glsl_type
*type
)
3614 return unop(gpu_shader5
, ir_unop_bit_count
,
3615 glsl_type::ivec(type
->vector_elements
), type
);
3618 ir_function_signature
*
3619 builtin_builder::_findLSB(const glsl_type
*type
)
3621 return unop(gpu_shader5
, ir_unop_find_lsb
,
3622 glsl_type::ivec(type
->vector_elements
), type
);
3625 ir_function_signature
*
3626 builtin_builder::_findMSB(const glsl_type
*type
)
3628 return unop(gpu_shader5
, ir_unop_find_msb
,
3629 glsl_type::ivec(type
->vector_elements
), type
);
3632 ir_function_signature
*
3633 builtin_builder::_fma(const glsl_type
*type
)
3635 ir_variable
*a
= in_var(type
, "a");
3636 ir_variable
*b
= in_var(type
, "b");
3637 ir_variable
*c
= in_var(type
, "c");
3638 MAKE_SIG(type
, gpu_shader5
, 3, a
, b
, c
);
3640 body
.emit(ret(fma(a
, b
, c
)));
3645 ir_function_signature
*
3646 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
3648 return binop(ir_binop_ldexp
, gpu_shader5
, x_type
, x_type
, exp_type
);
3651 ir_function_signature
*
3652 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
3654 ir_variable
*x
= in_var(x_type
, "x");
3655 ir_variable
*exponent
= out_var(exp_type
, "exp");
3656 MAKE_SIG(x_type
, gpu_shader5
, 2, x
, exponent
);
3658 const unsigned vec_elem
= x_type
->vector_elements
;
3659 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
3660 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
3662 /* Single-precision floating-point values are stored as
3667 * An exponent shift of 23 will shift the mantissa out, leaving only the
3668 * exponent and sign bit (which itself may be zero, if the absolute value
3669 * was taken before the bitcast and shift.
3671 ir_constant
*exponent_shift
= imm(23);
3672 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
3674 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
3676 /* Exponent of floating-point values in the range [0.5, 1.0). */
3677 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
3679 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
3680 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
3682 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
3683 * to unsigned integers to ensure that 1 bits aren't shifted in.
3685 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
3686 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
3687 imm(0, vec_elem
)))));
3689 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
3690 body
.emit(assign(bits
, bitcast_f2u(x
)));
3691 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
3692 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
3693 imm(0u, vec_elem
)))));
3694 body
.emit(ret(bitcast_u2f(bits
)));
3700 /******************************************************************************/
3702 /* The singleton instance of builtin_builder. */
3703 static builtin_builder builtins
;
3706 * External API (exposing the built-in module to the rest of the compiler):
3710 _mesa_glsl_initialize_builtin_functions()
3712 builtins
.initialize();
3716 _mesa_glsl_release_builtin_functions()
3721 ir_function_signature
*
3722 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
3723 const char *name
, exec_list
*actual_parameters
)
3725 return builtins
.find(state
, name
, actual_parameters
);