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nir/spirv: Move CF emit code into vtn_cfg.c
[mesa.git]
/
src
/
glsl
/
builtin_functions.cpp
2013-10-05
Chris Forbes
glsl: Add support for specifying the component in textu...
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2013-10-05
Chris Forbes
glsl: add plumbing for GL_ARB_texture_query_levels
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2013-10-02
Maxence Le Dore
glsl: add texture gather changes
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2013-09-23
Eric Anholt
glsl: Hide many classes local to individual .cpp files...
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2013-09-19
Kenneth Graunke
glsl: Delete builtin_builder::shader when destroying...
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2013-09-18
Matt Turner
glsl: Add frexp signatures and implementation.
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2013-09-17
Matt Turner
glsl: Allow vectors to be created from ir_constant().
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2013-09-17
Matt Turner
glsl: Add support for ldexp.
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2013-09-13
Paul Berry
glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayL...
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2013-09-13
Ian Romanick
mesa: Rename MESA_shader_integer_mix to EXT_shader_inte...
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2013-09-12
Kenneth Graunke
glsl: Use sampler_coordinate_components instead of...
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2013-09-10
Vinson Lee
glsl: Add missing va_end in builtin_builder::add_function.
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2013-09-10
Vinson Lee
glsl: Initialize builtin_builder member variables.
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2013-09-09
Brian Paul
glsl: fix variadic macro for MSVC
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2013-09-09
Matt Turner
glsl: Implement MESA_shader_integer_mix extension.
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2013-09-09
Matt Turner
glsl: Use conditional-select in mix().
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2013-09-09
Kenneth Graunke
glsl: Write a new built-in function module.
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