glsl: Add an ir_variable::reinit_interface_type() function.
[mesa.git] / src / glsl / builtin_functions.cpp
2013-10-07 Matt Turnerglsl: Implement [iu]mulExtended() built-ins for ARB_gpu...
2013-10-07 Matt Turnerglsl: Implement usubBorrow() built-in for ARB_gpu_shader5.
2013-10-07 Matt Turnerglsl: Implement uaddCarry() built-in for ARB_gpu_shader5.
2013-10-05 Chris Forbesglsl: add ARB_gpu_shader5's additional textureGather...
2013-10-05 Chris Forbesglsl: Add support for specifying the component in textu...
2013-10-05 Chris Forbesglsl: add plumbing for GL_ARB_texture_query_levels
2013-10-02 Maxence Le Doreglsl: add texture gather changes
2013-09-23 Eric Anholtglsl: Hide many classes local to individual .cpp files...
2013-09-19 Kenneth Graunkeglsl: Delete builtin_builder::shader when destroying...
2013-09-18 Matt Turnerglsl: Add frexp signatures and implementation.
2013-09-17 Matt Turnerglsl: Allow vectors to be created from ir_constant().
2013-09-17 Matt Turnerglsl: Add support for ldexp.
2013-09-13 Paul Berryglsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayL...
2013-09-13 Ian Romanickmesa: Rename MESA_shader_integer_mix to EXT_shader_inte...
2013-09-12 Kenneth Graunkeglsl: Use sampler_coordinate_components instead of...
2013-09-10 Vinson Leeglsl: Add missing va_end in builtin_builder::add_function.
2013-09-10 Vinson Leeglsl: Initialize builtin_builder member variables.
2013-09-09 Brian Paulglsl: fix variadic macro for MSVC
2013-09-09 Matt Turnerglsl: Implement MESA_shader_integer_mix extension.
2013-09-09 Matt Turnerglsl: Use conditional-select in mix().
2013-09-09 Kenneth Graunkeglsl: Write a new built-in function module.