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targets/egl-static: automake: don't export local symbols
[mesa.git]
/
src
/
glsl
/
glsl_parser_extras.h
2014-02-05
Paul Berry
glsl/cs: Handle compute shader local_size_{x,y,z} decla...
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2014-02-05
Paul Berry
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
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2014-02-05
Paul Berry
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
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2014-02-05
Paul Berry
mesa/cs: Add extension enable flags for ARB_compute_shader.
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2014-01-23
Timothy Arceri
glsl: Add ARB_arrays_of_arrays support to yacc definiti...
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2014-01-20
Ian Romanick
glsl: Add extension infrastructure for ARB_viewport_array
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2014-01-08
Paul Berry
mesa: Remove _mesa_progshader_enum_to_string(), which...
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2014-01-08
Paul Berry
glsl: Change _mesa_glsl_parse_state ctor to use gl_shad...
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2014-01-08
Paul Berry
glsl: make _mesa_shader_stage_to_string() available...
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2014-01-06
Maxence Le Doré
glsl: Add extension tracking for AMD_shader_trinary_minmax
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2013-12-30
Paul Berry
Rename overloads of _mesa_glsl_shader_target_name().
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2013-12-17
Paul Berry
glsl: Replace _mesa_glsl_parser_targets enum with gl_sh...
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2013-12-01
Kenneth Graunke
glsl: Simplify the built-in function linking code.
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2013-11-07
Francisco Jerez
glsl: Implement parser support for atomic counters.
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2013-11-01
Anuj Phogat
mesa: Add infrastructure for GL_ARB_sample_shading
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2013-10-30
Ian Romanick
glsl: Move layout(location) checks to AST-to-HIR conversion
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2013-10-29
Francisco Jerez
glsl: Add built-in functions and constants required...
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2013-10-29
Francisco Jerez
glsl: Add extension enables for ARB_shader_atomic_counters.
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2013-10-15
Paul Berry
glsl: Add new GLSL 1.50 constants.
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2013-10-07
Ian Romanick
glsl: Remove glsl_parser_state MaxVaryingFloats field
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2013-10-05
Chris Forbes
glsl: add plumbing for GL_ARB_texture_query_levels
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2013-10-02
Maxence Le Dore
glsl: add texture gather changes
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2013-10-02
Francisco Jerez
glsl: Initialize all member variables of _mesa_glsl_par...
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2013-09-26
Kenneth Graunke
glsl: Create and use a has_uniform_buffer_objects(...
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2013-09-26
Kenneth Graunke
glsl: Create and use a has_explicit_attrib_location...
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2013-09-21
Kenneth Graunke
glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in...
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2013-09-13
Ian Romanick
mesa: Rename MESA_shader_integer_mix to EXT_shader_inte...
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2013-09-09
Matt Turner
glsl: Implement MESA_shader_integer_mix extension.
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2013-09-09
Kenneth Graunke
glsl: Mark _mesa_glsl_parse_state::is_version() as...
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2013-08-19
Ian Romanick
glsl: Disallow embedded structure definitions
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2013-08-02
Paul Berry
glsl: Implement rules for geometry shader input sizes.
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2013-08-02
Eric Anholt
glsl: Parse the GLSL 1.50 GS layout qualifiers.
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2013-07-31
Kenneth Graunke
glsl: Change the lexer's namespace.
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2013-06-21
Eric Anholt
mesa: Use shared code for converting shader targets...
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2013-06-14
Todd Previte
mesa: Add infrastructure for ARB_shading_language_420pack.
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2013-05-13
Jordan Justen
glsl: add AMD_vertex_shader_layer support
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2013-05-06
Matt Turner
mesa: Add infrastructure for ARB_gpu_shader5.
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2013-03-29
Dave Airlie
glsl: Implement ARB_texture_query_lod
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2013-03-01
Chris Forbes
glsl: add support for ARB_texture_multisample
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2013-02-12
Paul Berry
glsl: Fix unsupported version error for GLSL ES 3.00...
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2013-01-25
Matt Turner
glsl: Add infrastructure for ARB_shading_language_packing
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2013-01-11
Carl Worth
glcpp: Accept pointer to GL context rather than just...
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2012-12-06
Paul Berry
glsl: Make {Min,Max}ProgramTexelOffset available to...
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2012-12-06
Paul Berry
glsl/parser: Handle "#version 300 es" directive.
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2012-12-06
Paul Berry
glsl/parser: Extract version directive processing into...
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2012-12-06
Paul Berry
glsl: Enable GLSL ES 3.00 features inherited from deskt...
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2012-12-06
Paul Berry
glsl: Make use of new _mesa_glsl_parse_state::check_ver...
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2012-12-06
Paul Berry
glsl: Add GLSL version query functions.
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2012-12-06
Paul Berry
glsl: Compute version_string on the fly.
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2012-12-06
Paul Berry
glsl: Make a function to express a GLSL version ir...
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2012-11-09
Dave Airlie
glsl: add ARB_texture_cube_map_array support (v2)
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2012-09-14
Dave Airlie
mesa/glsl: rename preprocess to glcpp_preprocess
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2012-08-29
Brian Paul
glsl: s/class/struct/ for ast_type_qualifier
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2012-08-01
Tomeu Vizoso
glsl: Add support for OES_standard_derivatives in GLSL ES.
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2012-07-31
Eric Anholt
glsl: Add support for default layout qualifiers for...
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2012-07-31
Kenneth Graunke
glsl: Refactor #version validation to be more future...
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2012-07-20
Eric Anholt
glsl: Translate the AST for uniform blocks into some...
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2012-07-09
Vincent Lejeune
glsl: Parser handles "#extension GL_ARB_uniform_buffer_...
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2012-06-07
Olivier Galibert
glsl: Scaffolding for ARB_shader_bit_encoding.
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2012-05-11
Marek Olšák
Merge branch 'gallium-userbuf'
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2012-05-02
Dylan Noblesmith
glsl: add gl_context member
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2012-03-15
Eric Anholt
glsl: Add support for parsing #version 140.
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2012-02-03
Eric Anholt
glsl: Add error case for switch() with two default...
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2012-02-03
Eric Anholt
glsl: Throw an error when faced with a duplicated switc...
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2012-02-03
Eric Anholt
glsl: Save and restore the whole switch state for nesting.
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2011-11-08
Dan McCabe
glsl: Generate IR for switch statements
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2011-11-03
Chia-I Wu
glsl: add support for GL_OES_EGL_image_external
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2011-08-27
Stéphane Marchesin
Merge branch 'master' of git://anongit.freedesktop...
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2011-08-25
Brian Paul
Merge branch 'kasanen-post-process-v2'
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2011-08-25
Kenneth Graunke
glsl: Implement the GL_ARB_conservative_depth extension.
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2011-08-08
Paul Berry
glsl: Emit function signatures at toplevel, even for...
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2011-08-04
Bryan Cain
Merge branch 'glsl-to-tgsi'
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2011-07-21
Brian Paul
Merge branch 'gallium-polygon-stipple'
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2011-07-04
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-07-04
Thomas Hellstrom
Merge branch 'xa_branch'
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2011-06-28
Paul Berry
glsl: Changed extension enable bits to bools.
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2011-06-03
Christian König
Merge remote-tracking branch 'mareko/r300g-draw-instanc...
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2011-05-15
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-05-09
Kenneth Graunke
glsl: Add compiler support for ARB_shader_texture_lod.
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2011-05-07
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-05-03
Marek Olšák
mesa: implement AMD_shader_stencil_export
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2011-04-23
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-03-25
José Fonseca
glsl: Add void to _mesa_destroy_shader_compiler() argum...
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2011-03-04
Christoph Bumiller
Merge remote branch 'origin/nvc0'
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2011-02-28
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-02-28
Kenneth Graunke
glsl: Enable GL_OES_texture_3D extension for ES2.
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2011-02-24
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-02-21
Ian Romanick
Use C-style system headers in C++ code to avoid issues...
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2011-01-31
Ian Romanick
glsl: Reject shader versions not supported by the imple...
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2011-01-31
Kenneth Graunke
Convert everything from the talloc API to the ralloc...
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2011-01-27
Chad Versace
glsl: Add support for AMD_conservative_depth to parser
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2011-01-20
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-15
Brian Paul
Merge branch 'draw-instanced'
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2011-01-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-11
Ian Romanick
glsl: Add version_string containing properly formatted...
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2011-01-10
Christian König
Merge remote branch 'vdpau/pipe-video' into pipe-video
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2011-01-08
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-06
Ian Romanick
glsl: Support the 'invariant(all)' pragma
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2010-12-09
Brian Paul
glsl: add support for system values and GL_ARB_draw_ins...
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