glsl: Add infrastructure for ARB_shading_language_packing
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 enum _mesa_glsl_parser_targets {
38 vertex_shader,
39 geometry_shader,
40 fragment_shader
41 };
42
43 struct gl_context;
44
45 struct glsl_switch_state {
46 /** Temporary variables needed for switch statement. */
47 ir_variable *test_var;
48 ir_variable *is_fallthru_var;
49 ir_variable *is_break_var;
50 class ast_switch_statement *switch_nesting_ast;
51
52 /** Table of constant values already used in case labels */
53 struct hash_table *labels_ht;
54 class ast_case_label *previous_default;
55
56 bool is_switch_innermost; // if switch stmt is closest to break, ...
57 };
58
59 const char *
60 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
61
62 typedef struct YYLTYPE {
63 int first_line;
64 int first_column;
65 int last_line;
66 int last_column;
67 unsigned source;
68 } YYLTYPE;
69 # define YYLTYPE_IS_DECLARED 1
70 # define YYLTYPE_IS_TRIVIAL 1
71
72 struct _mesa_glsl_parse_state {
73 _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
74 void *mem_ctx);
75
76 /* Callers of this ralloc-based new need not call delete. It's
77 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
78 static void* operator new(size_t size, void *ctx)
79 {
80 void *mem = rzalloc_size(ctx, size);
81 assert(mem != NULL);
82
83 return mem;
84 }
85
86 /* If the user *does* call delete, that's OK, we will just
87 * ralloc_free in that case. */
88 static void operator delete(void *mem)
89 {
90 ralloc_free(mem);
91 }
92
93 /**
94 * Generate a string representing the GLSL version currently being compiled
95 * (useful for error messages).
96 */
97 const char *get_version_string()
98 {
99 return glsl_compute_version_string(this, this->es_shader,
100 this->language_version);
101 }
102
103 /**
104 * Determine whether the current GLSL version is sufficiently high to
105 * support a certain feature.
106 *
107 * \param required_glsl_version is the desktop GLSL version that is
108 * required to support the feature, or 0 if no version of desktop GLSL
109 * supports the feature.
110 *
111 * \param required_glsl_es_version is the GLSL ES version that is required
112 * to support the feature, or 0 if no version of GLSL ES suports the
113 * feature.
114 */
115 bool is_version(unsigned required_glsl_version,
116 unsigned required_glsl_es_version)
117 {
118 unsigned required_version = this->es_shader ?
119 required_glsl_es_version : required_glsl_version;
120 return required_version != 0
121 && this->language_version >= required_version;
122 }
123
124 bool check_version(unsigned required_glsl_version,
125 unsigned required_glsl_es_version,
126 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
127
128 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
129 {
130 return check_version(130, 100, locp,
131 "precision qualifiers are forbidden");
132 }
133
134 bool check_bitwise_operations_allowed(YYLTYPE *locp)
135 {
136 return check_version(130, 300, locp, "bit-wise operations are forbidden");
137 }
138
139 void process_version_directive(YYLTYPE *locp, int version,
140 const char *ident);
141
142 struct gl_context *const ctx;
143 void *scanner;
144 exec_list translation_unit;
145 glsl_symbol_table *symbols;
146
147 unsigned num_uniform_blocks;
148 unsigned uniform_block_array_size;
149 struct gl_uniform_block *uniform_blocks;
150
151 bool es_shader;
152 unsigned language_version;
153 enum _mesa_glsl_parser_targets target;
154
155 /**
156 * Default uniform layout qualifiers tracked during parsing.
157 * Currently affects uniform blocks and uniform buffer variables in
158 * those blocks.
159 */
160 struct ast_type_qualifier *default_uniform_qualifier;
161
162 /**
163 * Printable list of GLSL versions supported by the current context
164 *
165 * \note
166 * This string should probably be generated per-context instead of per
167 * invokation of the compiler. This should be changed when the method of
168 * tracking supported GLSL versions changes.
169 */
170 const char *supported_version_string;
171
172 /**
173 * Implementation defined limits that affect built-in variables, etc.
174 *
175 * \sa struct gl_constants (in mtypes.h)
176 */
177 struct {
178 /* 1.10 */
179 unsigned MaxLights;
180 unsigned MaxClipPlanes;
181 unsigned MaxTextureUnits;
182 unsigned MaxTextureCoords;
183 unsigned MaxVertexAttribs;
184 unsigned MaxVertexUniformComponents;
185 unsigned MaxVaryingFloats;
186 unsigned MaxVertexTextureImageUnits;
187 unsigned MaxCombinedTextureImageUnits;
188 unsigned MaxTextureImageUnits;
189 unsigned MaxFragmentUniformComponents;
190
191 /* ARB_draw_buffers */
192 unsigned MaxDrawBuffers;
193
194 /* 3.00 ES */
195 int MinProgramTexelOffset;
196 int MaxProgramTexelOffset;
197 } Const;
198
199 /**
200 * During AST to IR conversion, pointer to current IR function
201 *
202 * Will be \c NULL whenever the AST to IR conversion is not inside a
203 * function definition.
204 */
205 class ir_function_signature *current_function;
206
207 /**
208 * During AST to IR conversion, pointer to the toplevel IR
209 * instruction list being generated.
210 */
211 exec_list *toplevel_ir;
212
213 /** Have we found a return statement in this function? */
214 bool found_return;
215
216 /** Was there an error during compilation? */
217 bool error;
218
219 /**
220 * Are all shader inputs / outputs invariant?
221 *
222 * This is set when the 'STDGL invariant(all)' pragma is used.
223 */
224 bool all_invariant;
225
226 /** Loop or switch statement containing the current instructions. */
227 class ast_iteration_statement *loop_nesting_ast;
228
229 struct glsl_switch_state switch_state;
230
231 /** List of structures defined in user code. */
232 const glsl_type **user_structures;
233 unsigned num_user_structures;
234
235 char *info_log;
236
237 /**
238 * \name Enable bits for GLSL extensions
239 */
240 /*@{*/
241 bool ARB_draw_buffers_enable;
242 bool ARB_draw_buffers_warn;
243 bool ARB_draw_instanced_enable;
244 bool ARB_draw_instanced_warn;
245 bool ARB_explicit_attrib_location_enable;
246 bool ARB_explicit_attrib_location_warn;
247 bool ARB_fragment_coord_conventions_enable;
248 bool ARB_fragment_coord_conventions_warn;
249 bool ARB_texture_rectangle_enable;
250 bool ARB_texture_rectangle_warn;
251 bool EXT_texture_array_enable;
252 bool EXT_texture_array_warn;
253 bool ARB_shader_texture_lod_enable;
254 bool ARB_shader_texture_lod_warn;
255 bool ARB_shader_stencil_export_enable;
256 bool ARB_shader_stencil_export_warn;
257 bool AMD_conservative_depth_enable;
258 bool AMD_conservative_depth_warn;
259 bool ARB_conservative_depth_enable;
260 bool ARB_conservative_depth_warn;
261 bool AMD_shader_stencil_export_enable;
262 bool AMD_shader_stencil_export_warn;
263 bool OES_texture_3D_enable;
264 bool OES_texture_3D_warn;
265 bool OES_EGL_image_external_enable;
266 bool OES_EGL_image_external_warn;
267 bool ARB_shader_bit_encoding_enable;
268 bool ARB_shader_bit_encoding_warn;
269 bool ARB_uniform_buffer_object_enable;
270 bool ARB_uniform_buffer_object_warn;
271 bool OES_standard_derivatives_enable;
272 bool OES_standard_derivatives_warn;
273 bool ARB_texture_cube_map_array_enable;
274 bool ARB_texture_cube_map_array_warn;
275 bool ARB_shading_language_packing_enable;
276 bool ARB_shading_language_packing_warn;
277 /*@}*/
278
279 /** Extensions supported by the OpenGL implementation. */
280 const struct gl_extensions *extensions;
281
282 /** Shaders containing built-in functions that are used for linking. */
283 struct gl_shader *builtins_to_link[16];
284 unsigned num_builtins_to_link;
285 };
286
287 # define YYLLOC_DEFAULT(Current, Rhs, N) \
288 do { \
289 if (N) \
290 { \
291 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
292 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
293 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
294 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
295 } \
296 else \
297 { \
298 (Current).first_line = (Current).last_line = \
299 YYRHSLOC(Rhs, 0).last_line; \
300 (Current).first_column = (Current).last_column = \
301 YYRHSLOC(Rhs, 0).last_column; \
302 } \
303 (Current).source = 0; \
304 } while (0)
305
306 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
307 const char *fmt, ...);
308
309 /**
310 * Emit a warning to the shader log
311 *
312 * \sa _mesa_glsl_error
313 */
314 extern void _mesa_glsl_warning(const YYLTYPE *locp,
315 _mesa_glsl_parse_state *state,
316 const char *fmt, ...);
317
318 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
319 const char *string);
320
321 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
322
323 union YYSTYPE;
324 extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
325 void *scanner);
326
327 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
328
329 /**
330 * Process elements of the #extension directive
331 *
332 * \return
333 * If \c name and \c behavior are valid, \c true is returned. Otherwise
334 * \c false is returned.
335 */
336 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
337 const char *behavior,
338 YYLTYPE *behavior_locp,
339 _mesa_glsl_parse_state *state);
340
341 /**
342 * Get the textual name of the specified shader target
343 */
344 extern const char *
345 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
346
347
348 #endif /* __cplusplus */
349
350
351 /*
352 * These definitions apply to C and C++
353 */
354 #ifdef __cplusplus
355 extern "C" {
356 #endif
357
358 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
359 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
360
361 extern void _mesa_destroy_shader_compiler(void);
362 extern void _mesa_destroy_shader_compiler_caches(void);
363
364 #ifdef __cplusplus
365 }
366 #endif
367
368
369 #endif /* GLSL_PARSER_EXTRAS_H */