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glsl: new glsl_strtod() wrapper to fix decimal point interpretation
[mesa.git]
/
src
/
glsl
/
ir_variable.cpp
2010-11-30
Eric Anholt
glsl: Make the symbol table's add_variable just use...
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2010-10-20
Kenneth Graunke
glsl: Remove useless ir_shader enumeration value.
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2010-10-20
Keith Whitwell
Merge branch 'llvm-cliptest-viewport'
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-10-12
Dave Airlie
glsl: add support for shader stencil export
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2010-10-08
Ian Romanick
glsl: Add linker support for explicit attribute locations
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2010-09-21
Eric Anholt
glsl: Add definition of gl_TextureMatrix inverse/transp...
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2010-09-15
Christoph Bumiller
Merge remote branch 'origin/nv50-compiler'
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2010-09-08
Kenneth Graunke
glsl: Add built-in variables for GLSL ES 1.00.
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2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-24
Chia-I Wu
glsl: Include main/core.h.
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-08-12
Ian Romanick
glsl2: Use Elements from main/compiler.h instead of...
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2010-08-09
Kenneth Graunke
glsl2: Use gl_DepthRange's proper name.
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2010-08-05
Eric Anholt
glsl2: Remove the shader_in/shader_out tracking separat...
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2010-07-28
Eric Anholt
glsl2: Add the remaining builtin uniforms.
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2010-07-28
Eric Anholt
glsl2: Size builtin arrays according to the context...
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-21
Ian Romanick
glsl2: glsl_type has its own talloc context, don't...
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2010-07-21
Ian Romanick
glsl2: Add and use new variable mode ir_var_temporary
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2010-07-20
Eric Anholt
glsl2: Add definitions of the builtin constants present...
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2010-07-08
Eric Anholt
glsl2: Add support for gl_PointCoord in 1.20.
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2010-07-01
Ian Romanick
glsl2: Add gl_MaxTextureCoords
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2010-07-01
Ian Romanick
glsl2: Default delcaration of gl_TexCoord is unsized
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2010-06-29
Ian Romanick
glsl2: Make gl_MaxDrawBuffers available in the vertex...
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2010-06-29
Ian Romanick
glsl2: Make gl_MaxDrawBuffers available in the fragment...
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2010-06-29
Ian Romanick
glsl2: Make gl_FragData be available in GLSL 1.10 too
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2010-06-29
Ian Romanick
glsl2: Pass MaxDrawBuffers from core Mesa into the...
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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