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draw/so: maintain an exact number of written vertices
[mesa.git]
/
src
/
glsl
/
linker.cpp
2013-03-25
Eric Anholt
mesa: Disable validate_ir_tree() on release builds.
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2013-03-15
Paul Berry
Replace gl_frag_attrib enum with gl_varying_slot.
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2013-03-15
Paul Berry
Replace gl_vert_result enum with gl_varying_slot.
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2013-02-04
Paul Berry
mesa/glsl: Separate parsing logic from _mesa_get_unifor...
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2013-01-25
Ian Romanick
glsl: Calculate UBO data at link-time
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2013-01-25
Ian Romanick
glsl: Add ir_variable::is_in_uniform_block predicate
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2013-01-25
Paul Berry
glsl: Eliminate ambiguity between function ins/outs...
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2013-01-19
Ian Romanick
linker: Use helper variable sh
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2013-01-08
Paul Berry
glsl: Separate varying linking code to its own file.
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2013-01-08
Paul Berry
mesa: Add ALIGN() macro to main/macros.h.
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2012-12-15
Dave Airlie
glsl: avoid using gl context as a memory context
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2012-12-14
Paul Berry
glsl/linker: Pack between varyings.
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2012-12-14
Paul Berry
glsl/linker: Pack within compound varyings.
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2012-12-14
Paul Berry
glsl/linker: Sort varyings by packing class, then vecto...
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2012-12-14
Paul Berry
glsl/linker: Subdivide the first phase of varying assig...
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2012-12-14
Paul Berry
glsl/linker: Defer recording transform feedback locations.
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2012-12-14
Paul Berry
glsl: Create a field to store fractional varying locations.
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2012-12-14
Paul Berry
glsl/linker: Make separate ir_variable field to mean...
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2012-12-14
Paul Berry
glsl/linker: Always invalidate shader ins/outs, even...
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2012-12-14
Paul Berry
glsl/lower_clip_distance: Update symbol table.
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2012-12-06
Paul Berry
glsl: Fix linker checks for GLSL ES 3.00.
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2012-12-06
Paul Berry
glsl: Record in gl_shader_program whether the program...
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2012-12-06
Paul Berry
glsl: Clean up shading language mixing check for GLSL...
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2012-11-17
Eric Anholt
mesa: Fix linker-assigned varying component counting...
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2012-10-25
Kenneth Graunke
glsl: Allow ir_if in the linker's move_non_declarations...
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2012-07-31
Eric Anholt
glsl: Reject linking shaders with too many uniform...
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2012-07-20
Eric Anholt
glsl: Assign locations for uniforms in UBOs using the...
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2012-07-20
Eric Anholt
glsl: Don't resize arrays in uniform blocks.
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2012-07-20
Eric Anholt
glsl: Merge the lists of uniform blocks into the linked...
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2012-07-12
Marek Olšák
glsl: implement ARB_transform_feedback3 in the linker
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2012-06-27
Brian Paul
glsl: be more careful about counting varying vars in...
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2012-05-15
Eric Anholt
glsl: Implement the GLSL 1.30+ discard control flow...
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2012-04-16
Eric Anholt
Revert "glsl: Refuse to link GLSL 1.40+ shaders that...
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2012-04-16
Eric Anholt
glsl: Refuse to link GLSL 1.40+ shaders that would...
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2012-04-13
Dave Airlie
glsl: add support for ARB_blend_func_extended (v3)
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2012-04-02
Kenneth Graunke
glsl: Remove ir_call::get_callee() and set_callee().
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2012-04-02
Kenneth Graunke
glsl: Convert ir_call to be a statement rather than...
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2012-03-26
Dave Airlie
glsl: fix linker error message context for frag shader...
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2012-03-21
Brian Paul
glsl: propagate MaxUnrollIterations to the optimizer...
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2012-03-21
Eric Anholt
glsl: Don't require gl_Position to be written in GLSL...
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2012-03-15
Eric Anholt
glsl: Hook up the current GLSL 1.30 types and builtins...
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2012-02-03
Brian Paul
glsl: move array_sizing_visitor class outside of link_i...
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2012-01-20
Christoph Bumiller
mesa: allocate transform_feedback_info::Outputs array...
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2012-01-18
Eric Anholt
glsl: Fix leak of LinkedTransformFeedback.Varyings.
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2012-01-11
Paul Berry
mesa: Move transform feedback error check to reduce...
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2012-01-11
Paul Berry
mesa: Fix transform feedback of unsubscripted gl_ClipDi...
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2012-01-11
Paul Berry
mesa: Fix computation of transform feedback num_components.
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2012-01-09
Paul Berry
mesa: Fix bogus transform feedback error message when...
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2012-01-05
Paul Berry
mesa: Fix transform feedback of unsubscripted arrays.
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2012-01-05
Paul Berry
mesa: Fix transform feedback of gl_ClipDistance.
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2012-01-05
Paul Berry
mesa: Make tfeedback_decl::var_name a const char *.
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2012-01-05
Paul Berry
mesa: Add gl_transform_feedback_info::ComponentOffset.
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2012-01-05
Paul Berry
mesa: Fix extra memset in store_tfeedback_info()
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2012-01-05
Eric Anholt
mesa: Fix glGetTransformFeedbackVarying().
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2012-01-04
Paul Berry
mesa: Check that all buffers are bound in BeginTransfor...
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2011-12-20
Paul Berry
mesa: Record transform feedback strides/offsets in...
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2011-12-13
Marek Olšák
mesa: add const flags to skip MaxVarying and MaxUniform...
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2011-11-22
Chad Versace
Merge branch 'hiz' of ssh://people.freedesktop.org...
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2011-11-19
Marek Olšák
mesa: set the gl_FragDepth layout in the GLSL linker
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2011-11-14
Ian Romanick
linker: Validate resource usage in the linker
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2011-11-09
Paul Berry
glsl: Assign transform feedback varying slots in linker.
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2011-11-08
Ian Romanick
linker: Use app-specified fragment data location during...
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2011-11-07
Ian Romanick
Delete code made dead by previous uniform related patches
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2011-11-07
Ian Romanick
mesa: Rewrite the way uniforms are tracked and handled
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2011-11-07
Ian Romanick
linker: Make invalidate_variable_locations available...
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2011-11-03
Ian Romanick
linker: Check that initializers for global variables...
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2011-11-03
Ian Romanick
linker: Fix the indentation of a block in cross_validat...
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2011-10-26
Ian Romanick
linker: Eliminate more dead code after demoting shader...
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2011-10-26
Ian Romanick
glsl: Add uniform_locations_assigned parameter to do_de...
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2011-10-18
Eric Anholt
mesa: Add a flag for shader programs to allow SSO linka...
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2011-10-10
Ian Romanick
linker: Fix a slightly incorrect comment
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2011-10-04
Ian Romanick
linker: Use gl_shader_program::AttributeBindings for...
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2011-10-04
Ian Romanick
glsl: Delete symbol table in post-link shaders
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2011-09-23
Paul Berry
mesa: Add a flag to indicate whether a program uses...
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2011-09-23
Paul Berry
glsl: Implement a lowering pass for gl_ClipDistance.
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2011-09-08
Paul Berry
glsl: Make sure gl_ClipDistance and gl_ClipVertex are...
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2011-08-27
Stéphane Marchesin
Merge branch 'master' of git://anongit.freedesktop...
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2011-08-25
Brian Paul
Merge branch 'kasanen-post-process-v2'
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2011-08-25
Kenneth Graunke
glsl: Implement the GL_ARB_conservative_depth extension.
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2011-08-08
Paul Berry
glsl: validate IR after linking (debug builds only)
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2011-08-04
Bryan Cain
Merge branch 'glsl-to-tgsi'
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2011-08-02
Ian Romanick
linker: Make linker_{error,warning} generally available
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2011-08-02
Ian Romanick
linker: Make linker_error set LinkStatus to false
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2011-07-21
Brian Paul
Merge branch 'gallium-polygon-stipple'
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2011-07-21
Brian Paul
Merge branch 'remove-copyteximage-hook'
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2011-07-21
Ian Romanick
glsl: Reject shaders that contain static recursion
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2011-07-20
Brian Paul
glsl: silence warning in linker.cpp
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2011-07-13
Stéphane Marchesin
Merge branch 'master' of ssh://git.freedesktop.org...
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2011-07-11
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-07-07
Brian Paul
glsl: use casts to silence warning
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2011-07-06
Ian Romanick
linker: Assign locations for fragment shader output
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2011-07-04
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-07-04
Thomas Hellstrom
Merge branch 'xa_branch'
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2011-06-20
Ian Romanick
linker: Reject shaders that use too many varyings
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2011-05-07
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-04-24
Bryan Cain
glsl: Fix typos in comments.
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2011-04-23
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-03-29
Ian Romanick
glsl: Calcluate Mesa state slots in front-end instead...
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2011-02-24
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-02-21
Ian Romanick
Use C-style system headers in C++ code to avoid issues...
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