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mesa: remove unused #pragma export on/off lines
[mesa.git]
/
src
/
glsl
/
linker.cpp
2014-04-17
Anuj Phogat
glsl: Fix copy-paste error in linker_warning()
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2014-04-12
Kenneth Graunke
glsl: Drop do_common_optimization's max_unroll_iteratio...
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2014-04-08
Kenneth Graunke
glsl: Pass ctx->Const.NativeIntegers to do_common_optim...
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2014-03-12
Ian Romanick
glsl: Rewrite unrolled link_invalidate_variable_locatio...
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2014-02-20
Jordan Justen
glsl/linker: produce gl_shader_program Geom.Invocations
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2014-02-18
Anuj Phogat
glsl: Fix condition to generate shader link error
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2014-02-12
Francisco Jerez
glsl/linker: Count and check image resources.
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2014-02-05
Paul Berry
glsl/cs: Prohibit mixing of compute and non-compute...
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2014-02-05
Paul Berry
mesa/cs: Handle compute shader local size during linking.
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2014-02-05
Paul Berry
glsl/cs: Change some linker loops to use MESA_SHADER_FR...
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2014-01-22
Paul Berry
glsl/linker: Refactor in preparation for adding more...
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2014-01-21
Grigori Goronzy
glsl: Match unnamed record types across stages.
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2014-01-13
Kenneth Graunke
glsl: Use a new foreach_two_lists macro for walking...
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2014-01-13
Kenneth Graunke
glsl: Convert piles of foreach_iter to the newer foreac...
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2014-01-09
Paul Berry
glsl: Index into ctx->Const.Program[] rather than using...
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2014-01-09
Paul Berry
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
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2014-01-08
Paul Berry
mesa: Use gl_shader::Stage instead of gl_shader::Type...
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2013-12-30
Paul Berry
mesa: Improve static error checking of arrays sized...
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2013-12-30
Paul Berry
glsl: Remove extraneous shader_type argument from analy...
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2013-12-30
Paul Berry
glsl: Get rid of hardcoded arrays of shader target...
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2013-12-30
Paul Berry
Rename overloads of _mesa_glsl_shader_target_name().
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2013-12-12
Tapani Pälli
glsl: move variables in to ir_variable::data, part II
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2013-12-12
Tapani Pälli
glsl: move variables in to ir_variable::data, part I
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2013-12-12
Tapani Pälli
glsl: introduce data section to ir_variable
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2013-12-07
Chris Forbes
glsl: Add ir support for `sample` qualifier; adjust...
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2013-12-01
Kenneth Graunke
glsl: Simplify the built-in function linking code.
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2013-11-26
Paul Berry
glsl/linker: Validate IR just before reparenting.
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2013-11-21
Paul Berry
glsl: Fix interstage uniform interface block link error...
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2013-11-07
Francisco Jerez
glsl: Linker support for ARB_shader_atomic_counters.
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2013-10-30
Ian Romanick
glsl: Make mode_string function globally available
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2013-10-28
Timothy Arceri
glsl: Add check for unsized arrays to glsl types
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2013-10-25
Paul Berry
glsl/gs: Fix transform feedback of gl_ClipDistance.
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2013-10-22
Ian Romanick
glsl: Simplify the interface to link_invalidate_variabl...
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2013-10-22
Ian Romanick
glsl: Modify interface to link_invalidate_variable_loca...
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2013-10-22
Paul Berry
glsl/linker: Allow mixing of desktop GLSL versions.
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2013-10-09
Paul Berry
glsl: Modify array_sizing_visitor to handle unnamed...
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2013-10-09
Paul Berry
glsl/linker: Modify array_sizing_visitor to handle...
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2013-10-07
Ian Romanick
glsl: Count shader inputs and outputs separately
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2013-09-23
Eric Anholt
glsl: Hide many classes local to individual .cpp files...
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2013-09-11
Paul Berry
glsl: During linking, record whether a GS uses EndPrimi...
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2013-09-09
Kenneth Graunke
glsl: Pass _mesa_glsl_parse_state into matching_signatu...
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2013-09-09
Kenneth Graunke
glsl: Convert ir_function_signature::is_builtin to...
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2013-08-23
Paul Berry
glsl: Refactor handling of gl_ClipDistance/gl_ClipVerte...
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2013-08-18
Marek Olšák
glsl: don't eliminate texcoords that can be set by...
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2013-08-02
Kenneth Graunke
glsl: Fix NULL pointer dereferences when linking fails.
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2013-08-02
Paul Berry
glsl: Implement rules for geometry shader input sizes.
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2013-08-02
Eric Anholt
glsl: Cross-validate GS layout qualifiers while intrast...
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2013-08-02
Fabian Bieler
glsl/linker: Fail to link geometry shader without verte...
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2013-08-02
Paul Berry
glsl/linker: Properly pack GS input varyings.
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2013-08-02
Bryan Cain
glsl: support compilation of geometry shaders
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2013-08-02
Paul Berry
glsl/linker: Make separate allocations to track vertex...
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2013-08-02
Paul Berry
glsl/linker: Make update_array_sizes apply to just...
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2013-08-02
Paul Berry
Move count_attribute_slots() out of the linker and...
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2013-07-30
Paul Berry
glsl: Use a consistent technique for tracking link...
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2013-07-30
Paul Berry
glsl: Add error message for intrastage interface block...
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2013-07-30
Paul Berry
glsl: Remove bogus check on return value of link_unifor...
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2013-07-18
Kenneth Graunke
glsl: Cross-validate explicit binding points.
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2013-07-18
Fabian Bieler
glsl/linker: Use correct array length when linking...
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2013-07-02
Marek Olšák
glsl/linker: eliminate unused and set-but-unused built...
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2013-07-02
Marek Olšák
glsl/linker: check against varying limit after unused...
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2013-07-02
Marek Olšák
glsl/linker: link shaders in the opposite order (from...
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2013-07-02
Marek Olšák
mesa: renumber shader indices according to their placem...
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2013-06-21
Eric Anholt
mesa: Use shared code for converting shader targets...
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2013-06-06
Eric Anholt
glsl: Fix uniform buffer object counting.
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2013-05-23
Kenneth Graunke
glsl linker: compare interface blocks during interstage...
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2013-05-23
Jordan Justen
glsl linker: compare interface blocks during intrastage...
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2013-05-23
Jordan Justen
glsl linker: remove interface block instance names
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2013-05-12
Kenneth Graunke
glsl: Pass struct shader_compiler_options into do_commo...
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2013-05-11
Marek Olšák
mesa: move max texture image unit constants to gl_progr...
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2013-03-25
Eric Anholt
mesa: Disable validate_ir_tree() on release builds.
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2013-03-15
Paul Berry
Replace gl_frag_attrib enum with gl_varying_slot.
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2013-03-15
Paul Berry
Replace gl_vert_result enum with gl_varying_slot.
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2013-02-04
Paul Berry
mesa/glsl: Separate parsing logic from _mesa_get_unifor...
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2013-01-25
Ian Romanick
glsl: Calculate UBO data at link-time
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2013-01-25
Ian Romanick
glsl: Add ir_variable::is_in_uniform_block predicate
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2013-01-25
Paul Berry
glsl: Eliminate ambiguity between function ins/outs...
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2013-01-19
Ian Romanick
linker: Use helper variable sh
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2013-01-08
Paul Berry
glsl: Separate varying linking code to its own file.
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2013-01-08
Paul Berry
mesa: Add ALIGN() macro to main/macros.h.
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2012-12-15
Dave Airlie
glsl: avoid using gl context as a memory context
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2012-12-14
Paul Berry
glsl/linker: Pack between varyings.
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2012-12-14
Paul Berry
glsl/linker: Pack within compound varyings.
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2012-12-14
Paul Berry
glsl/linker: Sort varyings by packing class, then vecto...
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2012-12-14
Paul Berry
glsl/linker: Subdivide the first phase of varying assig...
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2012-12-14
Paul Berry
glsl/linker: Defer recording transform feedback locations.
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2012-12-14
Paul Berry
glsl: Create a field to store fractional varying locations.
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2012-12-14
Paul Berry
glsl/linker: Make separate ir_variable field to mean...
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2012-12-14
Paul Berry
glsl/linker: Always invalidate shader ins/outs, even...
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2012-12-14
Paul Berry
glsl/lower_clip_distance: Update symbol table.
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2012-12-06
Paul Berry
glsl: Fix linker checks for GLSL ES 3.00.
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2012-12-06
Paul Berry
glsl: Record in gl_shader_program whether the program...
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2012-12-06
Paul Berry
glsl: Clean up shading language mixing check for GLSL...
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2012-11-17
Eric Anholt
mesa: Fix linker-assigned varying component counting...
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2012-10-25
Kenneth Graunke
glsl: Allow ir_if in the linker's move_non_declarations...
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2012-07-31
Eric Anholt
glsl: Reject linking shaders with too many uniform...
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2012-07-20
Eric Anholt
glsl: Assign locations for uniforms in UBOs using the...
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2012-07-20
Eric Anholt
glsl: Don't resize arrays in uniform blocks.
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2012-07-20
Eric Anholt
glsl: Merge the lists of uniform blocks into the linked...
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2012-07-12
Marek Olšák
glsl: implement ARB_transform_feedback3 in the linker
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