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nir/spirv: Use a C99-style initializer for structure fields
[mesa.git]
/
src
/
glsl
/
linker.cpp
2015-12-28
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-19
Dave Airlie
glsl: count attributes for vertex inputs properly.
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2015-12-19
Dave Airlie
glsl: fix count_attribute_slots to allow for different...
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2015-12-19
Dave Airlie
glsl: use dual slot helper in the linker code.
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2015-12-13
Ilia Mirkin
glsl: assign varying locations to tess shaders when...
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-10
Jordan Justen
glsl: Add lowering pass for shared variable references
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2015-12-03
Juha-Pekka Heikkila
glsl: remove useless null checks and make match_explici...
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2015-12-01
Gregory Hainaut
glsl: add always_active_io attribute to ir_variable
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2015-12-01
Timothy Arceri
glsl: optimise inputs/outputs with explicit locations
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2015-11-24
Timothy Arceri
glsl: only call dead code pass when new inputs/outputs...
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2015-11-24
Timothy Arceri
glsl: move and reused code to find first and last shaders
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2015-11-23
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-20
Timothy Arceri
glsl: add subroutine index qualifier support
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2015-11-14
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-10
Kristian Høgsberg...
glsl: Use array deref for access to vector components
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2015-11-10
Kristian Høgsberg...
glsl: Lower UBO and SSBO access in glsl linker
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2015-11-04
Timothy Arceri
glsl: make sure to only add subroutines to resource...
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2015-11-04
Timothy Arceri
glsl: remove old TODO
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2015-11-04
Jordan Justen
mesa: rename UniformBlockStageIndex to InterfaceBlockSt...
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2015-11-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-02
Juha-Pekka Heikkila
glsl: join calculate_array_size() and calculate_array_s...
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2015-10-29
Tapani Pälli
glsl: add fragdata arrays to program resource list
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2015-10-26
Kenneth Graunke
glsl: Convert TES gl_PatchVerticesIn into a constant...
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2015-10-23
Samuel Iglesias...
glsl: fix shader storage block member rules when adding...
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2015-10-22
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-21
Tapani Pälli
glsl: do not try to reserve explicit locations for...
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2015-10-20
Marek Olšák
mesa: replace UsesClipDistance with ClipDistanceArraySize
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-15
Timothy Arceri
glsl: add AoA support for linking interface blocks...
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2015-10-14
Marta Lofstedt
glsl: Enable split of lower UBOs and SSBO also for...
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2015-10-14
Jose Fonseca
glsl: Include util/strndup.h.
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2015-10-14
Tapani Pälli
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when...
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2015-10-14
Iago Toral Quiroga
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
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2015-10-14
Iago Toral Quiroga
mesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
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2015-10-09
Kristian Høgsberg...
Merge ../mesa into vulkan
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2015-10-08
Tapani Pälli
glsl: add varyings to resource list only with SSO
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2015-10-04
Timothy Arceri
glsl: reduce memory footprint of uniform_storage struct
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteShader
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2015-10-02
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-09-30
Samuel Iglesias...
glsl: apply shader storage block member rules when...
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2015-09-29
Samuel Iglesias...
glsl: use correct number of uniform blocks in error...
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2015-09-29
Samuel Iglesias...
mesa: rename gl_shader_program's NumUniformBlocks to...
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2015-09-25
Tapani Pälli
glsl: fix packed varyings interface type and add defaul...
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2015-09-25
Samuel Iglesias...
main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE...
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2015-09-25
Samuel Iglesias...
glsl: shader storage blocks use different max block...
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2015-09-25
Samuel Iglesias...
glsl: number of active shader storage blocks must be...
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2015-09-25
Samuel Iglesias...
glsl: a shader storage buffer must be smaller than...
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2015-09-25
Samuel Iglesias...
glsl: add support for unsized arrays in shader storage...
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2015-09-25
Tapani Pälli
glsl: add packed varyings to program resource list
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diff to current
2015-09-13
Jordan Justen
glsl: Move link_get_main_function_signature to a common...
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2015-09-10
Ian Romanick
glsl: Silence unused parameter warnings
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2015-09-04
Tapani Pälli
glsl: error out on ES 3.1 if VS or FS present but not...
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2015-09-04
Tapani Pälli
glsl: error on linking if no shaders are attached to...
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2015-09-03
Kenneth Graunke
glsl: Remove unused total_attribs_size variable.
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2015-09-03
Kenneth Graunke
glsl: Handle attribute aliasing in attribute storage...
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2015-09-02
Ian Romanick
linker: Silence GCC unused parameter warnings
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2015-08-26
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-20
Francisco Jerez
mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs...
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-13
Timothy Arceri
glsl: make linker error message more informative
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2015-08-07
Timothy Arceri
glsl: remove stage ref generation for transform feedback
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2015-08-05
Tapani Pälli
glsl: add variable mode check to build_stageref
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2015-07-30
Timothy Arceri
glsl: set stage flag for structs and arrays in resource...
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2015-07-29
Tapani Pälli
glsl: verify location when dual source blending
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2015-07-29
Tapani Pälli
glsl: move max_index calc to assign_attribute_or_color_...
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2015-07-23
Dave Airlie
glsl: add uniform and program resource support (v2)
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2015-07-22
Chris Forbes
glsl: validate restrictions on use of barrier()
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2015-07-22
Chris Forbes
glsl: analyze TES usage of gl_ClipDistance
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2015-07-22
Chris Forbes
glsl: push vertex count determination down one level
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2015-07-22
Fabian Bieler
glsl: lower gl_TessLevel* from float[n] to vecn.
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2015-07-22
Chris Forbes
glsl: allow linking of tessellation shaders.
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2015-07-22
Timothy Arceri
glsl: check for leading zeros in array index validation
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2015-07-14
Kristian Høgsberg
glsl: link buffer variables and shader storage buffer...
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2015-07-14
Iago Toral Quiroga
mesa: rename is_in_uniform_block to is_in_buffer_block
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2015-07-08
Timothy Arceri
mesa: use implementation specified MAX_VERTEX_ATTRIBS...
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2015-07-04
Timothy Arceri
glsl: update types for unsized arrays of members
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2015-07-01
Tapani Pälli
glsl: create program resource list after LinkShader
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2015-07-01
Tapani Pälli
glsl: expose build_program_resource_list function
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2015-07-01
Tapani Pälli
glsl: build stageref mask using IR, not symbol table
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2015-06-30
Tapani Pälli
glsl: validate sampler array indexing for 'constant...
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2015-06-29
Kenneth Graunke
Revert "glsl: clone inputs and outputs during linking"
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2015-06-26
Connor Abbott
Merge branch 'wip/nir-vtn' into vulkan
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2015-06-24
Tapani Pälli
glsl: clone inputs and outputs during linking
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2015-06-24
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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diff to current
2015-06-19
Jose Fonseca
glsl: Fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOC...
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2015-06-04
Martin Peres
mesa: reference built-in uniforms into gl_uniform_storage
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2015-05-25
Ilia Mirkin
glsl: avoid leaking linked gl_shader when there's a...
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diff to current
2015-05-21
Timothy Arceri
glsl: remove element_type() helper
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2015-05-18
Tapani Pälli
glsl: add stage references for UBO uniforms
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2015-05-08
Dave Airlie
glsl: check total count of multi-slot double vertex...
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2015-05-06
Tapani Pälli
glsl: mark special built-in inputs referenced by vertex...
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2015-05-04
Francisco Jerez
glsl: Keep track of the early_fragment_tests flag in...
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2015-04-21
Tapani Pälli
glsl: correct indentation of comment, Trivial.
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2015-04-21
Tapani Pälli
glsl: add fallthrough comment on switch
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2015-04-16
Jose Fonseca
mesa,glsl: rename `interface` to `programInterface`.
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2015-04-16
Tapani Pälli
mesa/glsl: build list of program resources during linking
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2015-04-16
Tapani Pälli
linker: fix varying linking if SSO program has only...
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2015-03-24
Anuj Phogat
glsl: Generate link error for non-matching gl_FragCoord...
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