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glsl: number of active shader storage blocks must be within allowed limits
[mesa.git]
/
src
/
glsl
/
linker.cpp
2015-09-25
Samuel Iglesias...
glsl: number of active shader storage blocks must be...
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2015-09-25
Samuel Iglesias...
glsl: a shader storage buffer must be smaller than...
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2015-09-25
Samuel Iglesias...
glsl: add support for unsized arrays in shader storage...
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2015-09-25
Tapani Pälli
glsl: add packed varyings to program resource list
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2015-09-13
Jordan Justen
glsl: Move link_get_main_function_signature to a common...
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2015-09-10
Ian Romanick
glsl: Silence unused parameter warnings
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2015-09-04
Tapani Pälli
glsl: error out on ES 3.1 if VS or FS present but not...
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2015-09-04
Tapani Pälli
glsl: error on linking if no shaders are attached to...
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2015-09-03
Kenneth Graunke
glsl: Remove unused total_attribs_size variable.
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2015-09-03
Kenneth Graunke
glsl: Handle attribute aliasing in attribute storage...
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2015-09-02
Ian Romanick
linker: Silence GCC unused parameter warnings
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2015-08-20
Francisco Jerez
mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs...
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2015-08-13
Timothy Arceri
glsl: make linker error message more informative
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2015-08-07
Timothy Arceri
glsl: remove stage ref generation for transform feedback
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2015-08-05
Tapani Pälli
glsl: add variable mode check to build_stageref
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2015-07-30
Timothy Arceri
glsl: set stage flag for structs and arrays in resource...
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2015-07-29
Tapani Pälli
glsl: verify location when dual source blending
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2015-07-29
Tapani Pälli
glsl: move max_index calc to assign_attribute_or_color_...
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2015-07-23
Dave Airlie
glsl: add uniform and program resource support (v2)
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2015-07-22
Chris Forbes
glsl: validate restrictions on use of barrier()
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2015-07-22
Chris Forbes
glsl: analyze TES usage of gl_ClipDistance
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2015-07-22
Chris Forbes
glsl: push vertex count determination down one level
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2015-07-22
Fabian Bieler
glsl: lower gl_TessLevel* from float[n] to vecn.
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2015-07-22
Chris Forbes
glsl: allow linking of tessellation shaders.
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2015-07-22
Timothy Arceri
glsl: check for leading zeros in array index validation
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2015-07-14
Kristian Høgsberg
glsl: link buffer variables and shader storage buffer...
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2015-07-14
Iago Toral Quiroga
mesa: rename is_in_uniform_block to is_in_buffer_block
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2015-07-08
Timothy Arceri
mesa: use implementation specified MAX_VERTEX_ATTRIBS...
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2015-07-04
Timothy Arceri
glsl: update types for unsized arrays of members
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2015-07-01
Tapani Pälli
glsl: create program resource list after LinkShader
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2015-07-01
Tapani Pälli
glsl: expose build_program_resource_list function
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2015-07-01
Tapani Pälli
glsl: build stageref mask using IR, not symbol table
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2015-06-30
Tapani Pälli
glsl: validate sampler array indexing for 'constant...
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2015-06-29
Kenneth Graunke
Revert "glsl: clone inputs and outputs during linking"
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2015-06-24
Tapani Pälli
glsl: clone inputs and outputs during linking
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2015-06-19
Jose Fonseca
glsl: Fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOC...
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2015-06-04
Martin Peres
mesa: reference built-in uniforms into gl_uniform_storage
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2015-05-25
Ilia Mirkin
glsl: avoid leaking linked gl_shader when there's a...
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2015-05-21
Timothy Arceri
glsl: remove element_type() helper
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2015-05-18
Tapani Pälli
glsl: add stage references for UBO uniforms
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2015-05-08
Dave Airlie
glsl: check total count of multi-slot double vertex...
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2015-05-06
Tapani Pälli
glsl: mark special built-in inputs referenced by vertex...
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2015-05-04
Francisco Jerez
glsl: Keep track of the early_fragment_tests flag in...
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2015-04-21
Tapani Pälli
glsl: correct indentation of comment, Trivial.
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2015-04-21
Tapani Pälli
glsl: add fallthrough comment on switch
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2015-04-16
Jose Fonseca
mesa,glsl: rename `interface` to `programInterface`.
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2015-04-16
Tapani Pälli
mesa/glsl: build list of program resources during linking
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2015-04-16
Tapani Pälli
linker: fix varying linking if SSO program has only...
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2015-03-24
Anuj Phogat
glsl: Generate link error for non-matching gl_FragCoord...
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2015-03-22
Jose Fonseca
glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.
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2015-03-05
Timothy Arceri
glsl: let interface linking code validate its arrays
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2015-03-05
Timothy Arceri
glsl: move array validation into its own function
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2015-02-26
Brian Paul
mesa: only include ctype.h where it's used
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2014-12-23
Timothy Arceri
glsl: check if implicitly sized arrays match explicitly...
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2014-12-16
Brian Paul
glsl: remove extern "C" around #includes
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2014-12-03
Ian Romanick
linker: Assign varying locations geometry shader inputs...
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2014-11-18
Andres Gomez
linker: Add carriage returns on several linker errors
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2014-11-13
Neil Roberts
linker: Add a missing space in an error message
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2014-11-07
Kenneth Graunke
glsl: Lower constant arrays to uniform arrays.
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2014-10-25
Andres Gomez
glsl: Standardize names and fix typos
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2014-10-25
Ian Romanick
linker: Rely on _mesa_clear_shader_program_data to...
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2014-09-30
Ian Romanick
glsl: Never put ir_var_temporary variables in the symbo...
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2014-09-30
Ian Romanick
glsl: Make ir_variable::num_state_slots and ir_variable...
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2014-09-30
Ian Romanick
glsl: Make ir_variable::max_ifc_array_access private
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2014-09-23
Juha-Pekka Heikkila
glsl: Check calloc return value in link_intrastage_shad...
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2014-09-15
Kalyan Kondapally
Generate a warning when not writing gl_Position with...
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2014-09-10
Ian Romanick
glsl: Add a lowering pass for gl_VertexID
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2014-09-10
Ian Romanick
glsl/linker: Make get_main_function_signature public
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2014-09-09
Kalyan Kondapally
Linking fails when not writing gl_Position.
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2014-09-02
Dave Airlie
glsl: free uniform_map on failure path.
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2014-08-19
Matt Turner
glsl: Use UniformBooleanTrue value for uniform initiali...
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2014-08-11
Marek Olšák
mesa: move ShaderCompilerOptions into gl_constants
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2014-08-04
Kenneth Graunke
glsl: Make it possible to ignore built-ins when matchin...
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2014-07-01
Matt Turner
glsl: Use typed foreach_in_list_safe instead of foreach...
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2014-07-01
Matt Turner
glsl: Use typed foreach_in_list instead of foreach_list.
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2014-06-30
Iago Toral Quiroga
glsl: Validate vertex emission in geometry shaders.
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2014-06-26
Juha-Pekka Heikkila
glsl: check _mesa_hash_table_create return value in...
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2014-06-16
Tapani Pälli
glsl/linker: initialize explicit uniform locations
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2014-05-02
Ian Romanick
mesa: Eliminate gl_shader_program::InternalSeparateShader
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2014-05-02
Ian Romanick
mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
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2014-05-02
Ian Romanick
linker: Allow geometry shader without vertex shader...
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2014-05-02
Ian Romanick
linker: Assign varying locations for separable programs
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2014-05-01
Anuj Phogat
glsl: Apply the link error conditions to GL_ARB_fragmen...
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2014-05-01
Anuj Phogat
glsl: Link error if fs defines conflicting qualifiers...
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2014-05-01
Anuj Phogat
glsl: Allow overlapping locations for vertex input...
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2014-04-17
Anuj Phogat
glsl: Fix copy-paste error in linker_warning()
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2014-04-12
Kenneth Graunke
glsl: Drop do_common_optimization's max_unroll_iteratio...
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2014-04-08
Kenneth Graunke
glsl: Pass ctx->Const.NativeIntegers to do_common_optim...
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diff to current
2014-03-12
Ian Romanick
glsl: Rewrite unrolled link_invalidate_variable_locatio...
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diff to current
2014-02-20
Jordan Justen
glsl/linker: produce gl_shader_program Geom.Invocations
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2014-02-18
Anuj Phogat
glsl: Fix condition to generate shader link error
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2014-02-12
Francisco Jerez
glsl/linker: Count and check image resources.
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2014-02-05
Paul Berry
glsl/cs: Prohibit mixing of compute and non-compute...
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2014-02-05
Paul Berry
mesa/cs: Handle compute shader local size during linking.
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2014-02-05
Paul Berry
glsl/cs: Change some linker loops to use MESA_SHADER_FR...
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2014-01-22
Paul Berry
glsl/linker: Refactor in preparation for adding more...
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2014-01-21
Grigori Goronzy
glsl: Match unnamed record types across stages.
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2014-01-13
Kenneth Graunke
glsl: Use a new foreach_two_lists macro for walking...
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2014-01-13
Kenneth Graunke
glsl: Convert piles of foreach_iter to the newer foreac...
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2014-01-09
Paul Berry
glsl: Index into ctx->Const.Program[] rather than using...
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