mesa: Use shared code for converting shader targets to short strings.
[mesa.git] / src / glsl / linker.cpp
2013-06-21 Eric Anholtmesa: Use shared code for converting shader targets...
2013-06-06 Eric Anholtglsl: Fix uniform buffer object counting.
2013-05-23 Kenneth Graunkeglsl linker: compare interface blocks during interstage...
2013-05-23 Jordan Justenglsl linker: compare interface blocks during intrastage...
2013-05-23 Jordan Justenglsl linker: remove interface block instance names
2013-05-12 Kenneth Graunkeglsl: Pass struct shader_compiler_options into do_commo...
2013-05-11 Marek Olšákmesa: move max texture image unit constants to gl_progr...
2013-03-25 Eric Anholtmesa: Disable validate_ir_tree() on release builds.
2013-03-15 Paul BerryReplace gl_frag_attrib enum with gl_varying_slot.
2013-03-15 Paul BerryReplace gl_vert_result enum with gl_varying_slot.
2013-02-04 Paul Berrymesa/glsl: Separate parsing logic from _mesa_get_unifor...
2013-01-25 Ian Romanickglsl: Calculate UBO data at link-time
2013-01-25 Ian Romanickglsl: Add ir_variable::is_in_uniform_block predicate
2013-01-25 Paul Berryglsl: Eliminate ambiguity between function ins/outs...
2013-01-19 Ian Romanicklinker: Use helper variable sh
2013-01-08 Paul Berryglsl: Separate varying linking code to its own file.
2013-01-08 Paul Berrymesa: Add ALIGN() macro to main/macros.h.
2012-12-15 Dave Airlieglsl: avoid using gl context as a memory context
2012-12-14 Paul Berryglsl/linker: Pack between varyings.
2012-12-14 Paul Berryglsl/linker: Pack within compound varyings.
2012-12-14 Paul Berryglsl/linker: Sort varyings by packing class, then vecto...
2012-12-14 Paul Berryglsl/linker: Subdivide the first phase of varying assig...
2012-12-14 Paul Berryglsl/linker: Defer recording transform feedback locations.
2012-12-14 Paul Berryglsl: Create a field to store fractional varying locations.
2012-12-14 Paul Berryglsl/linker: Make separate ir_variable field to mean...
2012-12-14 Paul Berryglsl/linker: Always invalidate shader ins/outs, even...
2012-12-14 Paul Berryglsl/lower_clip_distance: Update symbol table.
2012-12-06 Paul Berryglsl: Fix linker checks for GLSL ES 3.00.
2012-12-06 Paul Berryglsl: Record in gl_shader_program whether the program...
2012-12-06 Paul Berryglsl: Clean up shading language mixing check for GLSL...
2012-11-17 Eric Anholtmesa: Fix linker-assigned varying component counting...
2012-10-25 Kenneth Graunkeglsl: Allow ir_if in the linker's move_non_declarations...
2012-07-31 Eric Anholtglsl: Reject linking shaders with too many uniform...
2012-07-20 Eric Anholtglsl: Assign locations for uniforms in UBOs using the...
2012-07-20 Eric Anholtglsl: Don't resize arrays in uniform blocks.
2012-07-20 Eric Anholtglsl: Merge the lists of uniform blocks into the linked...
2012-07-12 Marek Olšákglsl: implement ARB_transform_feedback3 in the linker
2012-06-27 Brian Paulglsl: be more careful about counting varying vars in...
2012-05-15 Eric Anholtglsl: Implement the GLSL 1.30+ discard control flow...
2012-04-16 Eric AnholtRevert "glsl: Refuse to link GLSL 1.40+ shaders that...
2012-04-16 Eric Anholtglsl: Refuse to link GLSL 1.40+ shaders that would...
2012-04-13 Dave Airlieglsl: add support for ARB_blend_func_extended (v3)
2012-04-02 Kenneth Graunkeglsl: Remove ir_call::get_callee() and set_callee().
2012-04-02 Kenneth Graunkeglsl: Convert ir_call to be a statement rather than...
2012-03-26 Dave Airlieglsl: fix linker error message context for frag shader...
2012-03-21 Brian Paulglsl: propagate MaxUnrollIterations to the optimizer...
2012-03-21 Eric Anholtglsl: Don't require gl_Position to be written in GLSL...
2012-03-15 Eric Anholtglsl: Hook up the current GLSL 1.30 types and builtins...
2012-02-03 Brian Paulglsl: move array_sizing_visitor class outside of link_i...
2012-01-20 Christoph Bumillermesa: allocate transform_feedback_info::Outputs array...
2012-01-18 Eric Anholtglsl: Fix leak of LinkedTransformFeedback.Varyings.
2012-01-11 Paul Berrymesa: Move transform feedback error check to reduce...
2012-01-11 Paul Berrymesa: Fix transform feedback of unsubscripted gl_ClipDi...
2012-01-11 Paul Berrymesa: Fix computation of transform feedback num_components.
2012-01-09 Paul Berrymesa: Fix bogus transform feedback error message when...
2012-01-05 Paul Berrymesa: Fix transform feedback of unsubscripted arrays.
2012-01-05 Paul Berrymesa: Fix transform feedback of gl_ClipDistance.
2012-01-05 Paul Berrymesa: Make tfeedback_decl::var_name a const char *.
2012-01-05 Paul Berrymesa: Add gl_transform_feedback_info::ComponentOffset.
2012-01-05 Paul Berrymesa: Fix extra memset in store_tfeedback_info()
2012-01-05 Eric Anholtmesa: Fix glGetTransformFeedbackVarying().
2012-01-04 Paul Berrymesa: Check that all buffers are bound in BeginTransfor...
2011-12-20 Paul Berrymesa: Record transform feedback strides/offsets in...
2011-12-13 Marek Olšákmesa: add const flags to skip MaxVarying and MaxUniform...
2011-11-22 Chad VersaceMerge branch 'hiz' of ssh://people.freedesktop.org...
2011-11-19 Marek Olšákmesa: set the gl_FragDepth layout in the GLSL linker
2011-11-14 Ian Romanicklinker: Validate resource usage in the linker
2011-11-09 Paul Berryglsl: Assign transform feedback varying slots in linker.
2011-11-08 Ian Romanicklinker: Use app-specified fragment data location during...
2011-11-07 Ian RomanickDelete code made dead by previous uniform related patches
2011-11-07 Ian Romanickmesa: Rewrite the way uniforms are tracked and handled
2011-11-07 Ian Romanicklinker: Make invalidate_variable_locations available...
2011-11-03 Ian Romanicklinker: Check that initializers for global variables...
2011-11-03 Ian Romanicklinker: Fix the indentation of a block in cross_validat...
2011-10-26 Ian Romanicklinker: Eliminate more dead code after demoting shader...
2011-10-26 Ian Romanickglsl: Add uniform_locations_assigned parameter to do_de...
2011-10-18 Eric Anholtmesa: Add a flag for shader programs to allow SSO linka...
2011-10-10 Ian Romanicklinker: Fix a slightly incorrect comment
2011-10-04 Ian Romanicklinker: Use gl_shader_program::AttributeBindings for...
2011-10-04 Ian Romanickglsl: Delete symbol table in post-link shaders
2011-09-23 Paul Berrymesa: Add a flag to indicate whether a program uses...
2011-09-23 Paul Berryglsl: Implement a lowering pass for gl_ClipDistance.
2011-09-08 Paul Berryglsl: Make sure gl_ClipDistance and gl_ClipVertex are...
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-25 Brian PaulMerge branch 'kasanen-post-process-v2'
2011-08-25 Kenneth Graunkeglsl: Implement the GL_ARB_conservative_depth extension.
2011-08-08 Paul Berryglsl: validate IR after linking (debug builds only)
2011-08-04 Bryan CainMerge branch 'glsl-to-tgsi'
2011-08-02 Ian Romanicklinker: Make linker_{error,warning} generally available
2011-08-02 Ian Romanicklinker: Make linker_error set LinkStatus to false
2011-07-21 Brian PaulMerge branch 'gallium-polygon-stipple'
2011-07-21 Brian PaulMerge branch 'remove-copyteximage-hook'
2011-07-21 Ian Romanickglsl: Reject shaders that contain static recursion
2011-07-20 Brian Paulglsl: silence warning in linker.cpp
2011-07-13 Stéphane MarchesinMerge branch 'master' of ssh://git.freedesktop.org...
2011-07-11 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-07-07 Brian Paulglsl: use casts to silence warning
2011-07-06 Ian Romanicklinker: Assign locations for fragment shader output
2011-07-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-07-04 Thomas HellstromMerge branch 'xa_branch'
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