radeonsi: allow copying between compatible compressed and uncompressed formats
[mesa.git] / src / glsl /
2015-10-26 Kenneth Graunkeglsl: Convert TES gl_PatchVerticesIn into a constant...
2015-10-26 Timothy Arceriglsl: keep track of intra-stage indices for atomics
2015-10-23 Eric Anholtnir: Add opcodes for saturated vector math.
2015-10-23 Samuel Iglesias... glsl: fix shader storage block member rules when adding...
2015-10-23 Timothy Arceriglsl: remove excess location qualifier validation
2015-10-21 Jason Ekstrandnir: Constify nir_gs_count_vertices
2015-10-21 Jason Ekstrandnir/info: Add more information about geometry shaders
2015-10-21 Timothy Arceriglsl: check for arrays of arrays when assigning explici...
2015-10-21 Timothy Arceriglsl: add is_array_of_arrays() helper
2015-10-21 Kenneth Graunkeglsl: Fix bad indentation in bit_logic_result_type().
2015-10-21 Timothy Arceriglsl: add AoA support to subroutines
2015-10-21 Tapani Pälliglsl: fix record type detection in explicit location...
2015-10-21 Tapani Pälliglsl: do not try to reserve explicit locations for...
2015-10-21 Tapani Pälliglsl: skip buffer variables when filling UniformRemapTable
2015-10-20 Marek Olšákmesa: replace UsesClipDistance with ClipDistanceArraySize
2015-10-20 Timothy Arceriglsl: fix stream qualifier for blocks with an instance...
2015-10-20 Timothy Arceriglsl: fix regression when building interface field...
2015-10-19 Jason Ekstrandnir/info: Add a few bits of info for fragment shaders
2015-10-19 Jason Ekstrandnir/info: Add compute shader local size to nir_shader_info
2015-10-19 Jason Ekstrandnir/info: Move the GS info into a stage-specific info...
2015-10-19 Jason Ekstrandmesa: Move gl_frag_depth_layout from mtypes.h to shader...
2015-10-19 Jason Ekstrandnir: Add a label to nir_shader_info
2015-10-19 Jose Fonsecascons: Build nir/glsl_types.cpp once.
2015-10-19 Samuel Iglesias... glsl: fix segfault when indirect indexing a buffer...
2015-10-17 Rob Clarkbuild: fix make-check after a6a6a71
2015-10-16 Rob Clarkglsl: (mostly) remove libglsl_util
2015-10-16 Rob Clarknir: remove dependency on glsl
2015-10-16 Rob Clarkglsl: move half<->float convertion to util
2015-10-16 Rob Clarkglsl: move builtin vector types to glsl_types.cpp
2015-10-16 Rob Clarkglsl: couple shader_enums cleanups
2015-10-16 Timothy Arceriglsl: initialise record array count to 1
2015-10-16 Timothy Arcerinir: add atomic lowering support for AoA
2015-10-16 Timothy Arcerinir: wrapper for glsl_type arrays_of_arrays_size()
2015-10-16 Brian Paulglsl: silence warning about unhandled ast_unsized_array...
2015-10-16 Samuel Iglesias... glsl: fix check SSBOs support for builtin functions
2015-10-16 Iago Toral Quiroganir: Get the number of SSBOs and UBOs right
2015-10-15 Jason Ekstrandnir/glsl: Use shader_prog->Name for naming the NIR...
2015-10-15 Jason Ekstrandnir: Add helpers for creating variables and adding...
2015-10-15 Emil Velikovnir: include nir_instr_set.h in the tarball
2015-10-15 Timothy Arceriglsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL...
2015-10-15 Timothy Arceriglsl: allow for AoA in calculating offset to ubo start...
2015-10-15 Timothy Arceriglsl: build ubo name and indexing offset for AoA
2015-10-15 Timothy Arceriglsl: link uniform block arrays of arrays
2015-10-15 Timothy Arceriglsl: Add AoA support when checking for non-const index
2015-10-15 Timothy Arceriglsl: Add support for lowering interface block arrays...
2015-10-15 Timothy Arceriglsl: add AoA support for an inteface with unsized...
2015-10-15 Timothy Arceriglsl: add AoA support for linking interface blocks...
2015-10-15 Timothy Arceriglsl: avoid hitting assert for arrays of arrays
2015-10-15 Timothy Arceriglsl: add AoA support for atomic counters
2015-10-15 Timothy Arceriglsl: add std140 layout support for AoA
2015-10-15 Timothy Arceriglsl: calculate AoA uniform offset correctly for structs
2015-10-15 Timothy Arceriglsl: remove dead code in a single pass
2015-10-15 Timothy Arceriglsl: dont allow gl_PerVertex to be redeclared as an...
2015-10-15 Timothy Arceriglsl: check that only the outermost array is unsized
2015-10-15 Timothy Arceriglsl: allow AoA to be sized by initializer or constructor
2015-10-15 Timothy Arceriglsl: add support for initialising sampler AoA
2015-10-15 Timothy Arceriglsl: Add support for linking uniform arrays of arrays
2015-10-14 Jordan Justenglsl: Support uint index in lower_vector_insert
2015-10-14 Jordan Justenglsl: Support uint index in do_vec_index_to_cond_assign
2015-10-14 Marta Lofstedtglsl: Enable split of lower UBOs and SSBO also for...
2015-10-14 Jose Fonsecaglsl: Include util/strndup.h.
2015-10-14 Tapani Pälliglsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when...
2015-10-14 Tapani Pälliglsl: add top level array size and stride to gl_uniform...
2015-10-14 Iago Toral Quirogaglsl/lower_ubo_reference: lower UBOs and SSBOs to separ...
2015-10-14 Iago Toral Quirogamesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
2015-10-14 Iago Toral Quirogamesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
2015-10-14 Iago Toral Quirogaglsl: Fix variable_referenced() for vector_{extract...
2015-10-14 Iago Toral Quiroganir: split SSBO min/max atomic instrinsics into signed...
2015-10-13 Samuel Iglesias... glsl: fix matrix stride calculation for std430's row_ma...
2015-10-12 Ian Romanickglsl: Never allow the sequence operator anywhere in...
2015-10-12 Ian Romanickglsl: In later GLSL versions, sequence operator is...
2015-10-12 Ian Romanickglsl: Add method to determine whether an expression...
2015-10-12 Ian Romanickglsl: Restrict initializers for global variables to...
2015-10-12 Ian Romanickglsl: Only set ir_variable::constant_value for const...
2015-10-12 Ian Romanickglsl: Use constant_initializer instead of constant_valu...
2015-10-12 Ian Romanickglsl/linker: Use constant_initializer instead of consta...
2015-10-12 Ian Romanickglsl: Allow built-in functions as constant expressions...
2015-10-12 Iago Toral Quirogaglsl: include variable name in error messages about...
2015-10-12 Iago Toral Quirogaglsl: shader outputs cannot have initializers
2015-10-09 Rob Clarkglsl: move shader_enums into nir
2015-10-09 Connor Abbottnir/instr_set: remove unnecessary check in nir_instrs_e...
2015-10-09 Connor Abbottnir: make nir_instrs_equal() static
2015-10-09 Connor Abbottnir/cse: use the instruction set API
2015-10-09 Connor Abbottnir: add an instruction set API
2015-10-09 Connor Abbottnir: constify instruction comparison functions
2015-10-09 Connor Abbottnir: constify nir_ssa_alu_instr_src_components()
2015-10-09 Connor Abbottnir: split out instruction comparison functions
2015-10-09 Neil Robertsnir: Add a function to determine if a source is dynamic...
2015-10-08 Jason Ekstrandnir/sweep: Reparent the shader name
2015-10-08 Tapani Pälliglsl: add varyings to resource list only with SSO
2015-10-06 Brian Paulglsl: whitespace/formatting/typo fixes in link_uniforms.cpp
2015-10-06 Samuel Iglesias... glsl: add std430 layout support for AoA
2015-10-05 Matt Turnerglsl: Remove CSE pass.
2015-10-05 Tapani Pälliglsl: set glsl error if binding qualifier used on globa...
2015-10-04 Timothy Arceriglsl: reduce memory footprint of uniform_storage struct
2015-10-04 Kenneth Graunkenir: Add a nir_shader_info::has_transform_feedback_vary...
2015-10-04 Kenneth Graunkenir: Introduce new nir_intrinsic_load_per_vertex_input...
2015-10-04 Kenneth Graunkenir/lower_io: Make get_io_offset() return a nir_ssa_def...
2015-10-04 Timothy Arceriglsl: fix whitespace
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShader
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