intel/blorp_clear: Add gen8 HiZ clearing functions
[mesa.git] / src / intel / blorp / blorp.c
2016-11-16 Jason Ekstrandintel/blorp: Add support for vertex shaders
2016-11-16 Jason Ekstrandintel/blorp: Remove NIR support for uniforms
2016-11-16 Jason Ekstrandintel/blorp: Make the number of samples an explicit...
2016-11-02 Jason Ekstrandintel/blorp: Use wm_prog_data instead of hand-rolling...
2016-10-28 Jason Ekstrandintel/blorp: Rework our usage of ralloc when compiling...
2016-10-28 Jason Ekstrandintel/blorp: Rename compile_nir_shader to compile_fs
2016-10-26 Timothy Arcerii965: rewrite brw_setup_vue_interpolation()
2016-10-26 Timothy Arcerinir/i965/anv/radv/gallium: make shader info a pointer
2016-10-14 Jason Ekstrandintel/blorp: Add a flag to make blorp not re-emit dept...
2016-10-14 Jason Ekstrandintel/blorp: Add an "enabled" bit to surface_info
2016-09-15 Jason Ekstrandnir: Add a flag to lower_io to force "sample" interpolation
2016-09-13 Jason Ekstrandintel/blorp: Work in terms of logical array layers
2016-09-13 Jason Ekstrandintel/isl: Add an isl_swizzle structure and use it...
2016-09-12 Jason Ekstrandintel/blorp: Handle the 512 layers restriction on Sandy...
2016-09-12 Topi Pohjolainenintel/blorp: Allow multiple layers
2016-08-29 Jason Ekstrandi965: Move blorp into src/intel/blorp