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intel/blorp_clear: Add gen8 HiZ clearing functions
[mesa.git]
/
src
/
intel
/
blorp
/
blorp.c
2016-11-16
Jason Ekstrand
intel/blorp: Add support for vertex shaders
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2016-11-16
Jason Ekstrand
intel/blorp: Remove NIR support for uniforms
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2016-11-16
Jason Ekstrand
intel/blorp: Make the number of samples an explicit...
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2016-11-02
Jason Ekstrand
intel/blorp: Use wm_prog_data instead of hand-rolling...
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2016-10-28
Jason Ekstrand
intel/blorp: Rework our usage of ralloc when compiling...
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2016-10-28
Jason Ekstrand
intel/blorp: Rename compile_nir_shader to compile_fs
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2016-10-26
Timothy Arceri
i965: rewrite brw_setup_vue_interpolation()
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2016-10-26
Timothy Arceri
nir/i965/anv/radv/gallium: make shader info a pointer
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2016-10-14
Jason Ekstrand
intel/blorp: Add a flag to make blorp not re-emit dept...
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2016-10-14
Jason Ekstrand
intel/blorp: Add an "enabled" bit to surface_info
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2016-09-15
Jason Ekstrand
nir: Add a flag to lower_io to force "sample" interpolation
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2016-09-13
Jason Ekstrand
intel/blorp: Work in terms of logical array layers
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2016-09-13
Jason Ekstrand
intel/isl: Add an isl_swizzle structure and use it...
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2016-09-12
Jason Ekstrand
intel/blorp: Handle the 512 layers restriction on Sandy...
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2016-09-12
Topi Pohjolainen
intel/blorp: Allow multiple layers
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2016-08-29
Jason Ekstrand
i965: Move blorp into src/intel/blorp
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