nir: Add a flag to lower_io to force "sample" interpolation
[mesa.git] / src / intel / blorp / blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25
26 #include "program/prog_instruction.h"
27
28 #include "blorp_priv.h"
29 #include "brw_compiler.h"
30 #include "brw_nir.h"
31
32 void
33 blorp_init(struct blorp_context *blorp, void *driver_ctx,
34 struct isl_device *isl_dev)
35 {
36 blorp->driver_ctx = driver_ctx;
37 blorp->isl_dev = isl_dev;
38 }
39
40 void
41 blorp_finish(struct blorp_context *blorp)
42 {
43 blorp->driver_ctx = NULL;
44 }
45
46 void
47 blorp_batch_init(struct blorp_context *blorp,
48 struct blorp_batch *batch, void *driver_batch)
49 {
50 batch->blorp = blorp;
51 batch->driver_batch = driver_batch;
52 }
53
54 void
55 blorp_batch_finish(struct blorp_batch *batch)
56 {
57 batch->blorp = NULL;
58 }
59
60 void
61 brw_blorp_surface_info_init(struct blorp_context *blorp,
62 struct brw_blorp_surface_info *info,
63 const struct blorp_surf *surf,
64 unsigned int level, unsigned int layer,
65 enum isl_format format, bool is_render_target)
66 {
67 if (format == ISL_FORMAT_UNSUPPORTED)
68 format = surf->surf->format;
69
70 if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
71 /* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
72 * a render target, which would prevent us from blitting to 24-bit
73 * depth. The miptree consists of 32 bits per pixel, arranged as 24-bit
74 * depth values interleaved with 8 "don't care" bits. Since depth
75 * values don't require any blending, it doesn't matter how we interpret
76 * the bit pattern as long as we copy the right amount of data, so just
77 * map it as 8-bit BGRA.
78 */
79 format = ISL_FORMAT_B8G8R8A8_UNORM;
80 } else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) {
81 assert(surf->surf->format == ISL_FORMAT_R8_UINT);
82 /* Prior to Broadwell, we can't render to R8_UINT */
83 if (blorp->isl_dev->info->gen < 8)
84 format = ISL_FORMAT_R8_UNORM;
85 }
86
87 info->surf = *surf->surf;
88 info->addr = surf->addr;
89
90 info->aux_usage = surf->aux_usage;
91 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
92 info->aux_surf = *surf->aux_surf;
93 info->aux_addr = surf->aux_addr;
94 }
95
96 info->clear_color = surf->clear_color;
97
98 info->view = (struct isl_view) {
99 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
100 ISL_SURF_USAGE_TEXTURE_BIT,
101 .format = format,
102 .base_level = level,
103 .levels = 1,
104 .swizzle = ISL_SWIZZLE_IDENTITY,
105 };
106
107 info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
108 info->surf.logical_level0_px.array_len);
109
110 if (!is_render_target &&
111 (info->surf.dim == ISL_SURF_DIM_3D ||
112 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
113 /* 3-D textures don't support base_array layer and neither do 2-D
114 * multisampled textures on IVB so we need to pass it through the
115 * sampler in those cases. These are also two cases where we are
116 * guaranteed that we won't be doing any funny surface hacks.
117 */
118 info->view.base_array_layer = 0;
119 info->z_offset = layer;
120 } else {
121 info->view.base_array_layer = layer;
122
123 assert(info->view.array_len >= info->view.base_array_layer);
124 info->view.array_len -= info->view.base_array_layer;
125 info->z_offset = 0;
126 }
127
128 /* Sandy Bridge has a limit of a maximum of 512 layers for layered
129 * rendering.
130 */
131 if (is_render_target && blorp->isl_dev->info->gen == 6)
132 info->view.array_len = MIN2(info->view.array_len, 512);
133 }
134
135
136 void
137 blorp_params_init(struct blorp_params *params)
138 {
139 memset(params, 0, sizeof(*params));
140 params->num_draw_buffers = 1;
141 params->num_layers = 1;
142 }
143
144 void
145 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
146 {
147 memset(wm_key, 0, sizeof(*wm_key));
148 wm_key->nr_color_regions = 1;
149 for (int i = 0; i < MAX_SAMPLERS; i++)
150 wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
151 }
152
153 static int
154 nir_uniform_type_size(const struct glsl_type *type)
155 {
156 /* Only very basic types are allowed */
157 assert(glsl_type_is_vector_or_scalar(type));
158 assert(glsl_get_bit_size(type) == 32);
159
160 return glsl_get_vector_elements(type) * 4;
161 }
162
163 const unsigned *
164 brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir,
165 const struct brw_wm_prog_key *wm_key,
166 bool use_repclear,
167 struct brw_blorp_prog_data *prog_data,
168 unsigned *program_size)
169 {
170 const struct brw_compiler *compiler = blorp->compiler;
171
172 void *mem_ctx = ralloc_context(NULL);
173
174 /* Calling brw_preprocess_nir and friends is destructive and, if cloning is
175 * enabled, may end up completely replacing the nir_shader. Therefore, we
176 * own it and might as well put it in our context for easy cleanup.
177 */
178 ralloc_steal(mem_ctx, nir);
179 nir->options =
180 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
181
182 struct brw_wm_prog_data wm_prog_data;
183 memset(&wm_prog_data, 0, sizeof(wm_prog_data));
184
185 wm_prog_data.base.nr_params = 0;
186 wm_prog_data.base.param = NULL;
187
188 /* BLORP always just uses the first two binding table entries */
189 wm_prog_data.binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
190 wm_prog_data.base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
191
192 nir = brw_preprocess_nir(compiler, nir);
193 nir_remove_dead_variables(nir, nir_var_shader_in);
194 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
195
196 /* Uniforms are required to be lowered before going into compile_fs. For
197 * BLORP, we'll assume that whoever builds the shader sets the location
198 * they want so we just need to lower them and figure out how many we have
199 * in total.
200 */
201 nir->num_uniforms = 0;
202 nir_foreach_variable(var, &nir->uniforms) {
203 var->data.driver_location = var->data.location;
204 unsigned end = var->data.location + nir_uniform_type_size(var->type);
205 nir->num_uniforms = MAX2(nir->num_uniforms, end);
206 }
207 nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size, 0);
208
209 const unsigned *program =
210 brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx,
211 wm_key, &wm_prog_data, nir,
212 NULL, -1, -1, false, use_repclear, program_size, NULL);
213
214 /* Copy the relavent bits of wm_prog_data over into the blorp prog data */
215 prog_data->dispatch_8 = wm_prog_data.dispatch_8;
216 prog_data->dispatch_16 = wm_prog_data.dispatch_16;
217 prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
218 prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
219 prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
220 prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
221 prog_data->flat_inputs = wm_prog_data.flat_inputs;
222 prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
223 prog_data->inputs_read = nir->info.inputs_read;
224
225 assert(wm_prog_data.base.nr_params == 0);
226
227 return program;
228 }
229
230 void
231 blorp_gen6_hiz_op(struct blorp_batch *batch,
232 struct blorp_surf *surf, unsigned level, unsigned layer,
233 enum blorp_hiz_op op)
234 {
235 struct blorp_params params;
236 blorp_params_init(&params);
237
238 params.hiz_op = op;
239
240 brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level, layer,
241 surf->surf->format, true);
242
243 /* Align the rectangle primitive to 8x4 pixels.
244 *
245 * During fast depth clears, the emitted rectangle primitive must be
246 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
247 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
248 * PRM):
249 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
250 * aligned to an 8x4 pixel block relative to the upper left corner
251 * of the depth buffer [...]
252 *
253 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
254 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
255 * Ivybridge simulator require the alignment.
256 *
257 * To be safe, let's just align the rect for all hiz operations and all
258 * hardware generations.
259 *
260 * However, for some miptree slices of a Z24 texture, emitting an 8x4
261 * aligned rectangle that covers the slice may clobber adjacent slices if
262 * we strictly adhered to the texture alignments specified in the PRM. The
263 * Ivybridge PRM, Section "Alignment Unit Size", states that
264 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
265 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
266 * prevents the clobbering.
267 */
268 params.x1 = minify(params.depth.surf.logical_level0_px.width,
269 params.depth.view.base_level);
270 params.y1 = minify(params.depth.surf.logical_level0_px.height,
271 params.depth.view.base_level);
272 params.x1 = ALIGN(params.x1, 8);
273 params.y1 = ALIGN(params.y1, 4);
274
275 if (params.depth.view.base_level == 0) {
276 /* TODO: What about MSAA? */
277 params.depth.surf.logical_level0_px.width = params.x1;
278 params.depth.surf.logical_level0_px.height = params.y1;
279 }
280
281 params.dst.surf.samples = params.depth.surf.samples;
282 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
283 params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
284
285 batch->blorp->exec(batch, &params);
286 }