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intel/blorp_blit: Move RGB=>R conversion to follow blit splitting
[mesa.git]
/
src
/
intel
/
blorp
/
blorp_priv.h
2016-11-17
Jason Ekstrand
intel/blorp: Properly handle color compression in blorp...
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2016-11-17
Jason Ekstrand
intel/blorp: Take a fast_clear_op in ccs_resolve
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2016-11-16
Jason Ekstrand
intel/blorp: Add a clear_attachments entrypoint
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2016-11-16
Jason Ekstrand
intel/blorp: Add capability to use pre-baked binding...
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2016-11-16
Jason Ekstrand
intel/blorp: Add support for vertex shaders
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2016-11-16
Jason Ekstrand
intel/blorp: Handle NIR clear inputs the same way as...
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2016-11-16
Jason Ekstrand
intel/blorp: Add a shader type to make keys more unique
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2016-11-16
Jason Ekstrand
intel/blorp: Make the number of samples an explicit...
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2016-11-02
Jason Ekstrand
intel/blorp: Use wm_prog_data instead of hand-rolling...
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2016-10-28
Jason Ekstrand
intel/blorp: Rework our usage of ralloc when compiling...
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2016-10-28
Jason Ekstrand
intel/blorp: Rename compile_nir_shader to compile_fs
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2016-10-14
Jason Ekstrand
intel/blorp: Add an "enabled" bit to surface_info
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2016-10-14
Jason Ekstrand
intel/blorp: Emit more complete DEPTH_STENCIL state
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2016-10-14
Jason Ekstrand
intel/blorp: Add support for binding an actual stencil...
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2016-10-14
Jason Ekstrand
intel/blorp: Make the Z component of the primitive...
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2016-10-14
Emil Velikov
intel/blorp: use correct header guards
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2016-09-13
Jason Ekstrand
intel/blorp: Add support for RGB destinations in copies
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2016-09-13
Jason Ekstrand
intel/blorp: Stop using the X/YOffset field of RENDER_S...
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2016-08-29
Jason Ekstrand
i965: Move blorp into src/intel/blorp
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