Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / intel / vulkan / anv_pipeline.c
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-17 Jordan JustenMerge remote-tracking branch 'origin/master' into vulkan
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-08 Jason Ekstrandanv: Compact render targets
2016-03-08 Jason Ekstrandanv/pipeline: Move binding table setup to its own helper
2016-03-07 Kristian Høgsberg... anv: Quiet pTessellationState warning
2016-03-05 Kristian Høgsberg... anv: Always use point size from the shader
2016-03-05 Kristian Høgsberg... anv: Also cache the struct anv_pipeline_binding maps
2016-03-05 Kristian Høgsberg... anv: Simplify pipeline cache control flow a bit
2016-03-05 Kristian Høgsberg... anv: Store prog data in pipeline cache stream
2016-03-05 Kristian Høgsberg... anv: Remove left-over bits of sparse-descriptor code
2016-03-03 Kenneth Graunkeanv: Compile shader stages in pipeline order.
2016-03-02 Kenneth GraunkeMerge remote-tracking branch 'origin/master' into vulkan
2016-02-29 Jason Ekstrandanv/pipeline: Follow push constant alignment restrictio...
2016-02-29 Jason Ekstrandanv/pipeline: Avoid a division by zero
2016-02-29 Jason Ekstrandanv/pipeline: Use dynamic checks for max push constants
2016-02-28 Jordan Justenanv/pipeline: Set FS URB space to zero if the FS is...
2016-02-28 Jordan Justenanv/pipeline: Set stage URB size to zero if it is unused
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-24 Kristian Høgsberg... anv: Set max_hs_threads/max_ds_threads
2016-02-24 Kenneth Graunkeanv: Allocate more push constant space.
2016-02-24 Kenneth Graunkeanv: Properly size the push constant L3 area.
2016-02-24 Kenneth Graunkeanv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.
2016-02-24 Kenneth Graunkeanv: Emit 3DSTATE_URB_* via a loop.
2016-02-18 Jason Ekstrandanv/pipeline: Use nir's num_images for allocating image...
2016-02-18 Jason Ekstrandanv/pipeline: Don't leak the binding map
2016-02-18 Jason EkstrandMove the intel vulkan driver to src/intel/vulkan