anv/pipeline: Do invariance propagation on SPIR-V shaders
[mesa.git] / src / intel / vulkan / anv_pipeline.c
2016-06-20 Jason Ekstrandanv/pipeline: Do invariance propagation on SPIR-V shaders
2016-06-15 Chad Versaceanv: Fix a harmless overflow warning
2016-06-13 Nanley Cheryanv/pipeline: Don't dereference NULL dynamic state...
2016-06-13 Nanley Cheryanv: Document and rename anv_pipeline_init_dynamic_state()
2016-06-10 Jason Ekstrandanv/pipeline: Store the (set, binding, index) tripple...
2016-06-04 Jason Ekstrandanv/pipeline: Refactor specialization constant handling...
2016-06-02 Jordan Justeni965: Add uniform for a CS thread local base ID
2016-05-27 Jason Ekstrandanv: Move push constant allocation to the command buffer
2016-05-20 Kenneth Graunkei965: Delete brw_wm_prog_key::render_to_fbo and drawabl...
2016-05-20 Kenneth Graunkei965, anv: Use NIR FragCoord re-center and y-transform...
2016-05-17 Jordan Justenanv: Port L3 cache programming from i965
2016-05-17 Jordan Justenanv: Keep track of whether the data cache should be...
2016-05-17 Jason Ekstrandi965/fs: Add an allow_spilling flag to brw_compile_fs
2016-05-14 Jason Ekstrandi965/fs: Organize prog_data by ksp number rather than...
2016-05-14 Jason Ekstrandi965/fs: Rework the persample shading key/prog_data...
2016-05-11 Rob Clarkanv: fix build break
2016-04-20 Kenneth Graunkei965: Generalize wm_key->compute_sample_id to wm_key...
2016-04-20 Kenneth Graunkei965: Delete now dead persample_2x FS program key flag.
2016-04-20 Jason Ekstrandanv/lower_push_constants: Stop treating scalar specially
2016-04-15 Jason EkstrandMerge branch 'vulkan'
2016-04-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-14 Jason Ekstrandanv/pipeline: Use the right mask for lower_indirect_derefs
2016-04-14 Jason Ekstrandspirv: Move to compiler/
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-17 Jordan JustenMerge remote-tracking branch 'origin/master' into vulkan
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-08 Jason Ekstrandanv: Compact render targets
2016-03-08 Jason Ekstrandanv/pipeline: Move binding table setup to its own helper
2016-03-07 Kristian Høgsberg... anv: Quiet pTessellationState warning
2016-03-05 Kristian Høgsberg... anv: Always use point size from the shader
2016-03-05 Kristian Høgsberg... anv: Also cache the struct anv_pipeline_binding maps
2016-03-05 Kristian Høgsberg... anv: Simplify pipeline cache control flow a bit
2016-03-05 Kristian Høgsberg... anv: Store prog data in pipeline cache stream
2016-03-05 Kristian Høgsberg... anv: Remove left-over bits of sparse-descriptor code
2016-03-03 Kenneth Graunkeanv: Compile shader stages in pipeline order.
2016-03-02 Kenneth GraunkeMerge remote-tracking branch 'origin/master' into vulkan
2016-02-29 Jason Ekstrandanv/pipeline: Follow push constant alignment restrictio...
2016-02-29 Jason Ekstrandanv/pipeline: Avoid a division by zero
2016-02-29 Jason Ekstrandanv/pipeline: Use dynamic checks for max push constants
2016-02-28 Jordan Justenanv/pipeline: Set FS URB space to zero if the FS is...
2016-02-28 Jordan Justenanv/pipeline: Set stage URB size to zero if it is unused
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-24 Kristian Høgsberg... anv: Set max_hs_threads/max_ds_threads
2016-02-24 Kenneth Graunkeanv: Allocate more push constant space.
2016-02-24 Kenneth Graunkeanv: Properly size the push constant L3 area.
2016-02-24 Kenneth Graunkeanv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.
2016-02-24 Kenneth Graunkeanv: Emit 3DSTATE_URB_* via a loop.
2016-02-18 Jason Ekstrandanv/pipeline: Use nir's num_images for allocating image...
2016-02-18 Jason Ekstrandanv/pipeline: Don't leak the binding map
2016-02-18 Jason EkstrandMove the intel vulkan driver to src/intel/vulkan