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i965: Drop some more dead code from the old CACHED_BATCH feature.
[mesa.git]
/
src
/
mesa
/
drivers
/
common
/
meta.c
2014-03-11
Eric Anholt
meta: Always restore the framebuffers and current rende...
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2014-03-10
Brian Paul
meta: use non-ARB shader/program create/delete functions
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2014-03-08
Kenneth Graunke
meta: Split GenerateMipmap() into its own file.
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2014-03-08
Kenneth Graunke
meta: De-static setup_texture_coords().
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2014-02-27
Kenneth Graunke
meta: Drop ctx->API checks.
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2014-02-27
Kenneth Graunke
meta: Restore API at the end of _mesa_meta_end(), not...
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2014-02-23
Eric Anholt
meta: Set some object labels on our meta shaders.
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2014-02-21
Eric Anholt
meta: Save and restore a bunch of MSAA state.
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2014-02-18
Eric Anholt
meta: Push into desktop GL mode when doing meta operations.
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2014-02-18
Eric Anholt
meta: Fix blit shader compile on non-glsl-130 drivers.
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2014-02-13
Eric Anholt
meta: Move glBlitFramebuffer() to a separate file.
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2014-02-13
Eric Anholt
meta: De-static some of meta's functions.
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2014-02-12
Eric Anholt
meta: Move the meta structures to the meta header.
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2014-02-12
Eric Anholt
meta: Fold the texture setup into setup_copypix_texture().
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2014-02-12
Eric Anholt
meta: Drop the src == dst restriction on meta glBlitFra...
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2014-02-12
Eric Anholt
meta: Rename the "sampler" stuff to "blit shader".
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2014-02-12
Eric Anholt
meta: Drop a now-trivial helper function.
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2014-02-12
Eric Anholt
meta: Fold the glUseProgram() into the blit program...
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2014-02-12
Eric Anholt
meta: Simplify the blit shader setup steps.
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2014-02-12
Ian Romanick
meta: Enable cubemap array texture support to decompres...
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2014-02-12
Ian Romanick
meta: Add cubemap array support to generic blit shader...
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2014-02-12
Ian Romanick
meta: Get the correct info log
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2014-02-12
Ian Romanick
meta: Expand texture coordinate from vec3 to vec4
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2014-02-12
Ian Romanick
meta: Use GLSL to decompress 2D-array textures
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2014-02-12
Ian Romanick
meta: Use common GLSL code for blits
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2014-02-12
Ian Romanick
meta: Improve GLSL version check
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2014-02-12
Ian Romanick
meta: Add rectangle textures to the shader-per-sampler...
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2014-02-12
Ian Romanick
meta: Refactor shader generation code out of mipmap...
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2014-02-12
Ian Romanick
meta: Refactor the table of glsl_sampler structures
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2014-02-12
Ian Romanick
meta: Use common vertex setup code for _mesa_meta_Bitma...
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2014-02-12
Ian Romanick
meta: Add storage to the vertex structure for R, G...
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2014-02-12
Ian Romanick
meta: Use common routine to configure fixed-function...
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2014-02-11
Ian Romanick
meta: Silence unused parameter warning in _mesa_meta_Co...
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2014-02-11
Ian Romanick
meta: Silence unused parameter warning in setup_drawpix...
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2014-02-11
Ian Romanick
meta: Refactor common VAO and VBO initialization code
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2014-02-11
Ian Romanick
meta: Track the _mesa_meta_DrawPixels VBO just like...
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2014-02-11
Ian Romanick
meta: Expand the vertex structure for the GenerateMipma...
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2014-02-11
Ian Romanick
meta: Expand the vertex structure for the DrawPixels...
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2014-02-11
Ian Romanick
meta: Expand the vertex structure for the Clear paths
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2014-02-11
Ian Romanick
meta: Expand the vertex structure for the CopyPixels...
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2014-02-11
Ian Romanick
meta: Expand the vertex structure for the BlitFramebuff...
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2014-02-03
Kenneth Graunke
mesa: Rename _mesa_..._array_obj functions to _mesa_...
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2014-02-03
Kenneth Graunke
mesa: Rename "struct gl_array_object" to gl_vertex_arra...
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2014-02-03
Kenneth Graunke
mesa: Rename ArrayObj to VAO and DefaultArrayObj to...
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2014-02-02
Ian Romanick
meta: Silence several 'unused parameter' warnings
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2014-02-02
Ian Romanick
meta: Don't use fixed-function to decompress array...
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2014-02-02
Ian Romanick
meta: Use NDC in decompress_texture_image
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2014-02-02
Ian Romanick
meta: Consistenly use non-Apple VAO functions
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2014-02-02
Ian Romanick
meta: Fallback to software for GetTexImage of compresse...
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2014-02-02
Ian Romanick
meta: Release resources used by _mesa_meta_DrawPixels
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2014-02-02
Ian Romanick
meta: Release resources used by decompress_texture_image
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2014-01-27
Mark Mueller
mesa: change gl_format to mesa_format
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2014-01-22
Vinson Lee
meta: Move loop variable declaration outside loop.
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2014-01-22
Paul Berry
meta: Replace save_state::{Vertex,Geometry,Fragment...
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2014-01-22
Paul Berry
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
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2014-01-20
Ian Romanick
meta: Restore all scissor state
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2014-01-20
Ian Romanick
mesa: Add an index parameter to _mesa_set_viewport
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2014-01-20
Courtney Goeltzenl...
mesa: Convert gl_context::Viewport to gl_context::Viewp...
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2014-01-20
Courtney Goeltzenl...
mesa: Converty gl_viewport_attrib::X, ::Y, ::Width...
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2014-01-20
Courtney Goeltzenl...
mesa: Update gl_scissor_attrib to support ARB_viewport_...
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2014-01-10
Paul Berry
i965: Fix clears of layered framebuffers with mismatche...
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2013-11-22
Vinson Lee
meta: Move declaration before code.
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2013-11-22
Paul Berry
meta: fix meta clear of layered framebuffers
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2013-11-12
Petr Sebor
meta: enable vertex attributes in the context of the...
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2013-10-31
Brian Paul
meta: fix assorted MSVC int/float conversion warnings
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2013-08-23
Kenneth Graunke
meta: Set correct viewport and projection in decompress...
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2013-08-19
Ian Romanick
meta: Add default precision qualifier to all fragement...
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2013-08-16
Anuj Phogat
meta: Fix blitting a framebuffer with renderbuffer...
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2013-08-14
Ian Romanick
meta: Don't call _mesa_Ortho with width or height of 0
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2013-08-02
Paul Berry
main: Allow for the possibility of GL 3.2 without ARB_g...
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2013-07-24
Brian Paul
meta: handle 2D texture arrays in decompress_texture_im...
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2013-06-28
Ian Romanick
mesa: GL_ARB_shader_objects is not optional
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2013-06-28
Ian Romanick
mesa: GL_EXT_framebuffer_object is not optional
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2013-06-17
Eric Anholt
mesa: Hide weirdness of 1D_ARRAY textures from Driver...
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2013-06-13
Marek Olšák
mesa: fix OES_EGL_image_external being partially allowe...
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2013-06-05
Rico Schüller
mesa: remove outdated version lines in comments
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2013-06-03
Eric Anholt
meta: Fix temporary image type for float depth/stencil.
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2013-06-03
Brian Paul
meta: move vertex array enables for mipmap generation
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2013-04-24
Kenneth Graunke
mesa: Restore 78-column wrapping of license text in...
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2013-04-24
Kenneth Graunke
mesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
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2013-04-24
Kenneth Graunke
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
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2013-04-21
Eric Anholt
mesa: Add performance debug for meta code.
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2013-04-06
Marek Olšák
mesa: allow drivers not to expose ARB_color_buffer_floa...
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2013-03-21
Brian Paul
meta: fix incorrect slice, r coordinate computation
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2013-03-21
Brian Paul
meta: minor indentation fix
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2013-02-22
Anuj Phogat
meta: Allocate texture before initializing texture...
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2013-01-17
Brian Paul
meta: add 'f' suffix to floats to silence some MSVC...
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2013-01-16
Vinson Lee
meta: Move loop variable declaration outside for loop.
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2013-01-15
Anuj Phogat
meta: Add functionality to do _mesa_meta_BlitFrameBuffe...
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2013-01-15
Carl Worth
meta: Allow meta operations to pause/resume an active...
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2012-12-18
Paul Berry
mesa: Make a function is_transform_feedback_active_and_...
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2012-12-08
José Fonseca
mesa/meta: Move declaration before statements.
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2012-12-08
Kenneth Graunke
meta: Use #version 300 es for _mesa_glsl_Clear's intege...
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2012-12-08
Kenneth Graunke
meta: Use #version 300 es in GenerateMipmap shaders...
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2012-12-06
Stefan Dösinger
meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADER
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2012-11-29
Anuj Phogat
mesa: Fix GL_LUMINANCE handling for textures in glGetTe...
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2012-11-29
Kenneth Graunke
Revert "meta: Don't try to glOrtho when the draw buffer...
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2012-11-29
Paul Berry
mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
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2012-11-29
Kenneth Graunke
meta: Don't try to glOrtho when the draw buffer isn...
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2012-11-12
Paul Berry
mesa: Standardize names of OpenGL functions.
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