i965: Unify shader interfaces explicitly.
[mesa.git] / src / mesa / drivers / dri / i965 /
2016-12-06 Kenneth Graunkei965: Unify shader interfaces explicitly.
2016-12-06 Matt Turneri965: Emit proper NOPs.
2016-12-06 Kenneth Graunkei965: Allocate at least some URB space even when max_ve...
2016-12-05 Jason EkstrandRevert "i965: use nir_lower_indirect_derefs() for GLSL"
2016-12-05 Jason Ekstrandi965: Delete the meta-base CopyImageSubData implementation
2016-12-05 Jason Ekstrandi965/copy_image: Re-implement the blitter path with...
2016-12-05 Jason Ekstrandi965/blit: Break the guts of intel_miptree_blit into...
2016-12-05 Timothy Arcerii965: use nir_lower_indirect_derefs() for GLSL
2016-12-05 Topi Pohjolaineni965: Release aux buffer when disabling ccs
2016-11-29 Matt Turneri965/sched: Schedule trivial blocks.
2016-11-29 Matt Turneri965/sched: Make 'time' a local variable.
2016-11-29 Matt Turneri965/cfg: Initialize bblock_t::cycle_count.
2016-11-29 Matt Turneri965/cfg: Initialize cfg_t::cycle_count.
2016-11-29 Ilia Mirkini965/gen7: expose larger gather offsets
2016-11-29 Ilia Mirkini965: support constant gather offsets larger than 4...
2016-11-29 Jason Ekstrandi965/fs: Refactor handling of constant tg4 offsets
2016-11-25 Ben Widawskyi965: Enable fast clears for multi-lod
2016-11-25 Topi Pohjolaineni965: Allow single-sampled miptree to be resolved and...
2016-11-25 Topi Pohjolaineni965/gen8: Relax asserts prohibiting arrayed/mipmapped...
2016-11-25 Topi Pohjolaineni965: Use ISL for CCS layouts
2016-11-25 Topi Pohjolaineni965: Resolve non-compressed fast clears prior layered...
2016-11-25 Topi Pohjolaineni965: Restrict fast color clear on first slice only
2016-11-25 Topi Pohjolaineni965: Track fast color clear state in level/layer granu...
2016-11-25 Topi Pohjolaineni965: Move fast clear state enumeration into resolve map
2016-11-25 Topi Pohjolaineni965: Refactor check if color resolve is needed
2016-11-25 Topi Pohjolaineni965: Add plumbing for fast clear layer/level details
2016-11-25 Topi Pohjolaineni965: Add interface for checking multiple slices if...
2016-11-25 Topi Pohjolaineni965: Provide slice details to renderbuffer fast clear...
2016-11-25 Topi Pohjolaineni965: Split per miptree and per slice/level fast clear...
2016-11-25 Topi Pohjolaineni965: Provide slice details to color resolver
2016-11-25 Topi Pohjolaineni965: Add new interface for full color resolves
2016-11-25 Topi Pohjolaineni965: Refactor lossless compression state tracking
2016-11-24 Kenneth Graunkei965: Always reserve clip distance VUE slots in SSO...
2016-11-24 Kenneth Graunkei965: Use 3DSTATE_CLIP's User Clip Distance Enable...
2016-11-23 Jordan Justeni965/gen7: Only advertise 4 samples for RGBA32F on...
2016-11-23 Ben Widawskyi965: Restructure fast clear eligibility decision
2016-11-23 Topi Pohjolaineni965: Set initial msaa fast clear status explicitly
2016-11-23 Topi Pohjolaineni965: Declare read-only input to level/layer check...
2016-11-23 Topi Pohjolaineni965/fbo: Prepare layer multiplier for render buffer...
2016-11-23 Topi Pohjolaineni965: Add multi-slice getter for resolve maps
2016-11-23 Topi Pohjolaineni965/meta: Split conversion of color and setting it
2016-11-23 Topi Pohjolaineni965/miptree: Don't shrink textures when augmenting...
2016-11-22 Jason Ekstrandi965/fs: Implement load_layer_id for fragment shaders
2016-11-22 Jason Ekstrandi965/compiler: Disable trig workarounds on KBL+
2016-11-22 Kenneth Graunkei965: Use NIR-based clip/cull lowering for OpenGL as...
2016-11-22 Kenneth Graunkei965/vec4: Handle component qualifiers on non-generic...
2016-11-22 Kenneth Graunkei965/fs: Handle compact outputs.
2016-11-21 Jordan Justeni965/hsw: Set integer mode in sampling state for stenci...
2016-11-19 Kenneth Graunkei965: Store a clip_distance_mask field similar to cull_...
2016-11-19 Kenneth Graunkei965: Use shader_info for brw_vue_prog_data::cull_dista...
2016-11-19 Kenneth Graunkei965: Fix GS push inputs with enhanced layouts.
2016-11-19 Kenneth Graunkei965: Delete unused variable.
2016-11-19 Kenneth Graunkeintel: Share URB configuration code between GL and...
2016-11-19 Kenneth Graunkei965: Use arrays in Gen7+ URB code.
2016-11-19 Kenneth Graunkei965: Drop brw->urb.{nr_*_entries,*_start} assignments...
2016-11-19 Kenneth Graunkei965: Switch to roundf in HS/DS URB code.
2016-11-19 Kenneth Graunkei965: Make URB code use prog_data for GS/tessellation...
2016-11-19 Kenneth Graunkeintel: Convert devinfo->urb.min_*_entries into an array.
2016-11-19 Kenneth Graunkeintel: Convert devinfo->urb.max_*_entries into an array.
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-18 Kenneth Graunkei965: Disable depth writes when depth test is GL_EQUAL.
2016-11-18 Timothy Arceriglsl/i965: move per stage AtomicBuffers list to gl_program
2016-11-18 Timothy Arceriglsl: create gl_program at the start of linking rather...
2016-11-18 Timothy Arcerist/mesa/i965: simplify gl_program references and stop...
2016-11-18 Kenneth Graunkei965: Delete fs_visitor::nir_setup_single_output_varyin...
2016-11-17 Jordan Justeni965/gen7: Minify blit size for stencil tree copy
2016-11-17 Kenneth Graunkei965: Fix compute shader crash.
2016-11-17 Jason Ekstrandintel/blorp: Properly handle color compression in blorp...
2016-11-17 Jason Ekstrandi965/blorp: Rework resolve handling
2016-11-17 Jason Ekstrandintel/blorp: Take a fast_clear_op in ccs_resolve
2016-11-17 Pohjolainen, Topiintel/blorp: Add plumbing for color resolve slice details
2016-11-17 Timothy Arcerist/mesa/r200/i915/i965: move ARB program fields into...
2016-11-17 Timothy Arcerii965: get num_abos from shader_info rather than gl_link...
2016-11-17 Timothy Arcerii965: get num_images from shader_info rather than gl_li...
2016-11-17 Timothy Arcerii965: only try print GLSL IR once when using INTEL_DEBU...
2016-11-16 Ben WidawskyPartial revert "i965: "Fix" aux offsets"
2016-11-16 Ben Widawskyi965: "Fix" aux offsets
2016-11-16 Jason Ekstrandintel/isl: Add some basic info about RENDER_SURFACE_STA...
2016-11-16 Lionel Landwerlini965: miptree: prevent potential NULL pointer access
2016-11-15 Marek Olšákglsl/lower_if: don't lower branches touching tess contr...
2016-11-14 Juan A. Suarez Romeroi965/vec4: skip registers already marked as no_spill
2016-11-12 Kenneth Graunkei965: Drop tabs in brw_state.h.
2016-11-11 Kenneth Graunkei965: Update a comment: s/brw_state_cache/brw_program_c...
2016-11-11 Timothy Arcerii965: update gl_PrimitiveIDIn to be a system variable
2016-11-11 Timothy Arcerii965: use nir_shader_gather_info() over do_set_program_...
2016-11-11 Timothy Arcerii965: remove remaining tabs in brw_program_cache.c
2016-11-11 Timothy Arcerii965: rename brw_state_cache_check_size() to brw_progra...
2016-11-11 Timothy Arcerii965: rename brw_state_cache.c -> brw_program_cache.c
2016-11-11 Jason Ekstrandi965/gs: Allow primitive id to be a system value
2016-11-11 Tapani Pälliandroid/i965: add libmesa_i965_compiler static library
2016-11-10 Marek Olšákmesa: remove LowerShaderSharedVariables
2016-11-09 Kevin Strassermesa/extensions: expose OES_vertex_half_float for ES2
2016-11-09 Jordan Justeni965/compute: Allow ARB_compute_shader in compat profile
2016-11-08 Anuj Phogati965: Fix GPU hang related to multiple render targets...
2016-11-08 Jordan Justeni965/gen9: Allow sampling with hiz when supported
2016-11-08 Ben Widawskyi965/gen9: Add HiZ auxiliary buffer support
2016-11-08 Jordan Justeni965: Add function to indicate when sampling with hiz...
2016-11-08 Ben Widawskyi965/miptree: Create a hiz mcs type
2016-11-08 Ben Widawskyi965: Drop the aux mt when not used
2016-11-08 Ben Widawskyi965/miptree: Directly gtt map the mcs buffer
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