i965: use nir_lower_indirect_derefs() for GLSL
authorTimothy Arceri <timothy.arceri@collabora.com>
Mon, 15 Aug 2016 00:09:25 +0000 (10:09 +1000)
committerJason Ekstrand <jason.ekstrand@intel.com>
Mon, 5 Dec 2016 22:00:35 +0000 (14:00 -0800)
This moves the nir_lower_indirect_derefs() call into
brw_preprocess_nir() so thats is called by both OpenGL and Vulkan
and removes that call to the old GLSL IR pass
lower_variable_index_to_cond_assign()

We want to do this pass in nir to be able to move loop unrolling
to nir.

There is a increase of 1-3 instructions in a small number of shaders,
and 2 Kerbal Space program shaders that increase by 32 instructions.

Shader-db results BDW:

total instructions in shared programs: 8705873 -> 8706194 (0.00%)
instructions in affected programs: 32515 -> 32836 (0.99%)
helped: 3
HURT: 79

total cycles in shared programs: 74618120 -> 74583476 (-0.05%)
cycles in affected programs: 528104 -> 493460 (-6.56%)
helped: 47
HURT: 37

LOST:   2
GAINED: 0

src/intel/vulkan/anv_pipeline.c
src/mesa/drivers/dri/i965/brw_link.cpp
src/mesa/drivers/dri/i965/brw_nir.c

index 9b65e353a903676312ebcd5530c32291a13f12e4..6b0a3c9758617ec2be8fd1882e2aa7d481e20fd2 100644 (file)
@@ -177,16 +177,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
 
    nir_shader_gather_info(nir, entry_point->impl);
 
-   nir_variable_mode indirect_mask = 0;
-   if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
-      indirect_mask |= nir_var_shader_in;
-   if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput)
-      indirect_mask |= nir_var_shader_out;
-   if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
-      indirect_mask |= nir_var_local;
-
-   nir_lower_indirect_derefs(nir, indirect_mask);
-
    return nir;
 }
 
index 3f6041b7ba2426493a37a2c0dbb1a00e742529f9..19e691ec24c82f145b381cec5dd59bc18243a309 100644 (file)
@@ -137,19 +137,6 @@ process_glsl_ir(struct brw_context *brw,
 
    do_copy_propagation(shader->ir);
 
-   bool lowered_variable_indexing =
-      lower_variable_index_to_cond_assign(shader->Stage, shader->ir,
-                                          options->EmitNoIndirectInput,
-                                          options->EmitNoIndirectOutput,
-                                          options->EmitNoIndirectTemp,
-                                          options->EmitNoIndirectUniform);
-
-   if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
-      perf_debug("Unsupported form of variable indexing in %s; falling "
-                 "back to very inefficient code generation\n",
-                 _mesa_shader_stage_to_abbrev(shader->Stage));
-   }
-
    bool progress;
    do {
       progress = false;
index 763e3ec4b6c2318bf968f96ce80bb91edc8c42b0..8768cee0c56e6fd13a1cb7694e9ee6e50bb709eb 100644 (file)
@@ -485,6 +485,16 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
    /* Lower a bunch of stuff */
    OPT_V(nir_lower_var_copies);
 
+   nir_variable_mode indirect_mask = 0;
+   if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectInput)
+      indirect_mask |= nir_var_shader_in;
+   if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectOutput)
+      indirect_mask |= nir_var_shader_out;
+   if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectTemp)
+      indirect_mask |= nir_var_local;
+
+   nir_lower_indirect_derefs(nir, indirect_mask);
+
    /* Get rid of split copies */
    nir = nir_optimize(nir, is_scalar);