i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals
[mesa.git] / src / mesa / drivers / dri / i965 /
2015-12-13 Neil Robertsi965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals
2015-12-13 Neil Robertsi965: Add B8G8R8X8_SRGB to the alpha format override
2015-12-13 Neil Robertsi965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_m...
2015-12-11 Jason Ekstrandi965/fs: Use the correct source for local memory load...
2015-12-11 Kenneth Graunkei965: Add Gen8+ tessellation control shader state ...
2015-12-11 Kenneth Graunkei965: Add Gen7+ tessellation engine state (3DSTATE_TE).
2015-12-11 Kenneth Graunkei965: Add Gen8+ tessellation evaluation shader state...
2015-12-11 Kenneth Graunkei965: Add tessellation shader push constant support.
2015-12-11 Kenneth Graunkei965: Add tessellation shader sampler support.
2015-12-11 Kenneth Graunkei965: Add tessellation shader surface support.
2015-12-11 Kenneth Graunkei965: Make fs_visitor::emit_urb_writes set EOT for...
2015-12-11 Kenneth Graunkei965: Don't hardcode g1 for URB handles in fs_visitor...
2015-12-11 Kenneth Graunkei965: Make brw_set_message_descriptor() non-static.
2015-12-11 Kristian Høgsberg... i965: Move brw_cs_fill_local_id_payload() to libi965_co...
2015-12-11 Neil Robertsi965/gen9: Don't do fast clears when GL_FRAMEBUFFER_SRG...
2015-12-11 Neil Robertsi965/gen9: Allow fast clears for non-MSRT SRGB buffers
2015-12-11 Neil Robertsi965/gen9: Resolve SRGB color buffers when GL_FRAMEBUFF...
2015-12-11 Neil Robertsi965/gen8+: Don't upload the MCS buffer for single...
2015-12-11 Neil Robertsi965/meta-fast-clear: Disable GL_FRAMEBUFFER_SRGB durin...
2015-12-10 Jason Ekstrandnir: Get rid of *_indirect variants of input/output...
2015-12-10 Jason Ekstrandi965/fs_nir: Refactor store_output, load_input, and...
2015-12-10 Neil Robertsi965: Check base format to determine whether to use...
2015-12-10 Neil Robertsi965/gen8: Allow rendering to B8G8R8X8
2015-12-10 Neil Robertsi965/gen9: Allow fast clear for MSRT formats matching...
2015-12-10 Neil Robertsi965/gen9/fast-clear: Handle linear→SRGB conversion
2015-12-10 Jordan Justeni965: Enable ARB_compute_shader extension on supported...
2015-12-10 Jordan Justeni965/nir: Implement shared variable atomic operations
2015-12-10 Jordan Justeni965: Lower shared variable references to intrinsic...
2015-12-10 Jordan Justeni965: Enable shared local memory for CS shared variables
2015-12-10 Jordan Justeni965/fs: Handle nir shared variable store intrinsic
2015-12-10 Jordan Justeni965/fs: Handle nir shared variable load intrinsic
2015-12-10 Jordan Justeni965: Disable vector splitting on shared variables
2015-12-09 Francisco Jerezi965: Resolve color and flush for all active shader...
2015-12-09 Francisco Jerezi965: Document inconsistent units the URB size is repre...
2015-12-09 Francisco Jerezi965: Hook up L3 partitioning state atom.
2015-12-09 Francisco Jerezi965: Work around L3 state leaks during context switches.
2015-12-09 Francisco Jerezi965: Add debug flag to print out the new L3 state...
2015-12-09 Francisco Jerezi965: Implement L3 state atom.
2015-12-09 Francisco Jerezi965: Calculate appropriate L3 partition weights for...
2015-12-09 Francisco Jerezi965: Implement selection of the closest L3 configurati...
2015-12-09 Francisco Jerezi965: Define and use REG_MASK macro to make masked...
2015-12-09 Francisco Jerezi965/hsw: Enable L3 atomics.
2015-12-09 Francisco Jerezi965: Implement programming of the L3 configuration.
2015-12-09 Francisco Jerezi965: Import tables enumerating the set of validated...
2015-12-09 Francisco Jerezi965: Add slice count to the brw_device_info structure.
2015-12-09 Francisco Jerezi965/gen8: Don't add workaround bits to PIPE_CONTROL...
2015-12-09 Francisco Jerezi965: Define state flag to signal that the URB size...
2015-12-09 Francisco Jerezi965: Keep track of whether LRI is allowed in the conte...
2015-12-09 Francisco Jerezi965: Adjust gen check in can_do_pipelined_register_writes
2015-12-09 Francisco Jerezi965: Define symbolic constants for some useful L3...
2015-12-08 Jason Ekstrandi965: Make uniform offsets be in terms of bytes
2015-12-08 Jason Ekstrandi965/nir_uniforms: Replace comps_per_unit with an is_sc...
2015-12-08 Jason Ekstrandi965/nir: Remove unused indirect handling
2015-12-08 Jason Ekstrandi965/state: Get rid of dword_pitch arguments to buffer...
2015-12-08 Jason Ekstrandi965/vec4: Use a stride of 1 and byte offsets for UBOs
2015-12-08 Jason Ekstrandi965/fs: Use a stride of 1 and byte offsets for UBOs
2015-12-08 Jason Ekstrandi965/vec4: Use byte offsets for UBO pulls on Sandy...
2015-12-08 Ben Widawskyi965: Fix texture views of 2d array surfaces
2015-12-07 Kenneth Graunkei965: Add brw_device_info::min_ds_entries field.
2015-12-07 Chris Forbesi965: Add state bits for tess stages
2015-12-07 Chris Forbesi965: Add backend structures for tess stages
2015-12-07 Chris Forbesi965: Set core tessellation-related limits
2015-12-07 Kenneth Graunkei965: Request lowering of gl_TessLevel* from float...
2015-12-07 Kenneth Graunkei965: Create new files for HS/DS/TE state upload code.
2015-12-07 Alejandro Piñeiroi965: use _mesa_is_array_texture instead of _mesa_tex_t...
2015-12-07 Abdiel Janulguei965: Add defines for gather push constants
2015-12-04 Jason Ekstrandi965/vec4: Stop pretending to support indirect output...
2015-12-04 Jason Ekstrandi965/vec4: Get rid of the nir_inputs array
2015-12-03 Tapani Pällii965: use _Shader to get fragment program when updating...
2015-12-02 Kenneth Graunkei965: Add INTEL_DEBUG=perf information for GS recompiles.
2015-12-02 Kenneth Graunkei965: De-duplicate key_debug() function.
2015-12-01 Kenneth Graunkei965: Increase BRW_MAX_UBO to 14.
2015-12-01 Matt Turneri965: Do dead-code elimination in a single pass.
2015-12-01 Matt Turneri965: Don't mark dead instructions' sources live.
2015-12-01 Jonathan Grayautomake: fix some occurrences of hardcoded -ldl and...
2015-11-30 Samuel Iglesias... i965/fs: remove unused fs_reg offset
2015-11-30 Kenneth Graunkei965: Add src/dst interference for certain instructions...
2015-11-30 Kenneth Graunkei965: Fix JIP to properly skip over unrelated control...
2015-11-26 Francisco Jerezi965/gen9+: Switch thread scratch space to non-coherent...
2015-11-26 Francisco Jerezi965/fs: Don't use Gen7-style scratch block reads on...
2015-11-26 Francisco Jerezi965: Add symbolic defines for some magic dataport...
2015-11-25 Kenneth Graunkei965: Fix scalar vertex shader struct outputs.
2015-11-25 Kenneth Graunkei965: Fix fragment shader struct inputs.
2015-11-25 Iago Toral Quirogai965: remove trailing spaces in various files
2015-11-25 Matt Turneri965: Pass brw_context pointer, not gl_context pointer.
2015-11-24 Ian Romanickmeta: Track VBO using gl_buffer_object instead of GL...
2015-11-24 Ian Romanickmeta: Don't leave the VBO bound after _mesa_meta_setup_...
2015-11-24 Ian Romanicki965: Use _mesa_NamedBufferSubData for users of _mesa_m...
2015-11-24 Ian Romanicki965: Don't pollute the buffer object namespace in...
2015-11-24 Ian Romanicki965: Use internal functions for buffer object access
2015-11-24 Ian Romanicki965: Use DSA functions for VBOs in brw_meta_fast_clear
2015-11-24 Ian Romanicki965: Pass brw_context instead of gl_context to brw_dra...
2015-11-24 Kenneth GraunkeRevert "i965: Combine assembly annotations if possible."
2015-11-24 Matt Turneri965: Clean up #includes in the compiler.
2015-11-24 Matt Turneri965: Move brw_new_shader and brw_link_shader prototype...
2015-11-24 Matt Turneri965: Compile brw_cs_fill_local_id_payload() as C.
2015-11-24 Matt Turneri965: Move MRF macros from brw_inst.h to brw_eu.h.
2015-11-24 Matt Turneri965: Drop #include of main/glheader.h.
2015-11-24 Matt Turneri965: Push down inclusion of brw_program.h.
2015-11-24 Matt Turneri965: Mark functions called from C as extern "C".
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