i965: Don't set iz_lookup the FS precompile's program key on Gen6+.
[mesa.git] / src / mesa / drivers / dri / i965 /
2012-08-26 Kenneth Graunkei965: Don't set iz_lookup the FS precompile's program...
2012-08-26 Kenneth Graunkei965/fs: Fix INTEL_DEBUG=perf program key printing.
2012-08-25 Kenneth Graunkei965: Use linker-assigned sampler IDs in instruction...
2012-08-25 Kenneth Graunkei965: Add a "sampler state index" parameter to update_s...
2012-08-25 Kenneth Graunkei965: Un-hardcode WM binding table from update_texture_...
2012-08-25 Kenneth Graunkei965/vs: Rename "sampler" to "texunit" in texturing...
2012-08-25 Kenneth Graunkei965/fs: Rename "sampler" to "texunit" in texturing...
2012-08-25 Kenneth Graunkei965/fs: Remove unused 'sampler' parameter in emit_text...
2012-08-25 Kenneth Graunkei965: Set SWIZZLE_NOOP for unused texture units in...
2012-08-25 Kenneth Graunkei965: Remove four and a half year old TODO comments...
2012-08-25 Kenneth Graunkei965: Fix brw_link_shader to return false rather than...
2012-08-24 Paul Berryi965: don't clear resolve map when doing fast depth...
2012-08-23 Anuj Phogati965/msaa: Add sample-alpha-to-coverage support for...
2012-08-17 Eric Anholti965: Fix bug in the old FS backend's projtex() calcula...
2012-08-15 Jordan Justeni965: add ARB_texture_rgb10_a2ui support
2012-08-14 Eric Anholti965: Fix the scaling of seconds to ms in perf debug.
2012-08-14 Ian Romanicki965: Validate API and version in brwCreateContext
2012-08-13 Kenneth Graunkeintel: Reserve enough space to finish occlusion queries...
2012-08-13 Eric Anholti965: Add perf debug for stalls during shader compiles.
2012-08-13 Eric Anholti965: Add performance debug for when the state cache...
2012-08-13 Eric Anholti965: Add performance debug for shader recompiles.
2012-08-13 Eric Anholti965: Add performance debug for fast clear fallbacks.
2012-08-13 Eric Anholtintel: Add performance debug for some common GPU stalls.
2012-08-13 Eric Anholti965: Add performance debug for register spilling.
2012-08-13 Eric Anholti965: Add INTEL_DEBUG=perf for failure to compile 16...
2012-08-13 Eric Anholtintel: Rename INTEL_DEBUG=fall to INTEL_DEBUG=perf.
2012-08-09 Eric Anholti965/gen6+: Add support for edge flags.
2012-08-09 Eric Anholti965/vs: Convert EdgeFlagPointer values appropriately...
2012-08-09 Eric Anholti965/vs: Add comment noting copy_edgeflag state dependency.
2012-08-09 Eric Anholti965/vs: Add support for copying user edge flags.
2012-08-09 Olivier Galiberti965/fs: Fix the FS inputs setup when some SF outputs...
2012-08-09 Tapani Pälliintel: use _mesa_meta_Clear with OpenGL ES 1.1 v2
2012-08-09 Kenneth Graunkei965: Rework the extra flushes surrounding occlusion...
2012-08-08 Eric Anholti965/vs: Protect pow(x,y) MOV of y on gen4 from other...
2012-08-08 Eric Anholti965: Drop the confusing saturate argument to math...
2012-08-08 Eric Anholti965: Make brw_set_saturate() use stdbool.
2012-08-08 Kenneth Graunkei965: Use 64-bit writes for occlusion queries.
2012-08-08 Kenneth Graunkei965: Refactor depth count write PIPE_CONTROLs into...
2012-08-08 Kenneth Graunkei965: Emit a CS stall before timestamp writes.
2012-08-08 Kenneth Graunkei965: Use 64-bit writes for timestamp queries.
2012-08-08 Kenneth Graunkei965: Refactor timestamp write PIPE_CONTROLs into a...
2012-08-08 Kenneth Graunkeintel: Make the length for PIPE_CONTROL explicit.
2012-08-07 Eric Anholti965/vs: Add support for loading uniform buffer variabl...
2012-08-07 Eric Anholti965/fs: Add support for loading uniform buffer variabl...
2012-08-07 Eric Anholti965/vs: Add a surface index to VS_OPCODE_PULL_CONSTANT...
2012-08-07 Eric Anholti965/fs: Communicate the pull constant block read param...
2012-08-07 Eric Anholti965: Bind UBOs as surfaces like we do for pull constants.
2012-08-07 Eric Anholti965: Add an offset argument to constant buffer setup.
2012-08-07 Eric Anholtglsl: Add a "ubo_load" expression type for fetches...
2012-08-07 Eric Anholtintel: Fix compiler warnings from winsys msaa.
2012-08-07 Chad Versacei965: Mark needed downsamples for msaa winsys buffers
2012-08-07 Chad Versacei965: Add function brw_blorp_blit_miptrees
2012-08-06 Kenneth Graunkei965: Allocate dummy slots for point sprites before...
2012-08-06 Kenneth Graunkei965/vs: Don't clobber sampler message MRFs with subexp...
2012-08-06 Kenneth Graunkei965/fs: Don't clobber sampler message MRFs with subexp...
2012-08-06 Kenneth Graunkei965/fs: Factor out texcoord setup into a helper function.
2012-08-06 Kenneth Graunkei965/fs: Move message header and texture offset setup...
2012-08-01 Pauli Nieminenmesa: Move DepthMode to texture object
2012-08-01 Paul Berryi965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPL...
2012-07-31 Eric Anholti965: Add support for GL_SKIP_DECODE_EXT on other SRGB...
2012-07-30 Kenneth Graunkei965: Support MESA_FORMAT_SIGNED_RGBA_16.
2012-07-27 Eric Anholti965/gen7: Reduce GT1 WM thread count according to...
2012-07-27 Kenneth Graunkei965: Fix typo in shader channel select field name.
2012-07-27 Zou Nan haiintel: increase wm thread number to 80 on gen6 GT2
2012-07-26 Paul Berryi965/msaa: use ROUND_DOWN_TO macro.
2012-07-26 Paul Berryi965: Use sendc for all render target writes on Gen6+.
2012-07-26 Paul Berryi965/msaa: Remove TODO comments that are no longer...
2012-07-26 Paul Berryintel: Make more consistent use of _mesa_is_{user,winsy...
2012-07-25 Eric Anholti965: Remove unused param conversion code.
2012-07-24 Paul Berryi965/msaa: Switch on 8x MSAA for Gen7.
2012-07-24 Paul Berryi965/msaa: Remove assertion in 3DSTATE_SAMPLE_MASK...
2012-07-24 Paul Berryi965/msaa: Adjust 3DSTATE_MULTISAMPLE packet for 8x...
2012-07-24 Paul Berryi965/blorp: Encode and decode IMS format for 8x MSAA...
2012-07-24 Paul Berryi965/blorp: Compute sample number correctly for 8x...
2012-07-24 Paul Berryi965/blorp: Properly adjust primitive size for 8x MSAA.
2012-07-24 Paul Berryi965/blorp: Parameterize manual_blend() by num_samples.
2012-07-24 Paul Berryi965/msaa: Remove comment about falsely claiming to...
2012-07-24 Paul Berryi965/blorp: Handle DrawBuffers properly.
2012-07-24 Paul Berryi965/blorp: Rearrange order of blit validation and...
2012-07-24 Paul Berryi965/blorp: Don't fall back to swrast when miptrees...
2012-07-24 Paul Berryi965/blorp: Fixup scissoring of blits to window system...
2012-07-24 Paul Berryi965/blorp: Simplify check that src/dst width/height...
2012-07-24 Paul Berryi965/msaa: Work around problems with null render target...
2012-07-24 Paul Berryi965: Set width, height, and tiling properly for null...
2012-07-24 Paul Berryi965/msaa: Control multisampling behaviour via the...
2012-07-20 Eric Anholti965/gen7: Increase the WM threads to hardware limits.
2012-07-20 Paul Berryi965/blorp: Use IMS layout when texturing from depth...
2012-07-20 Paul Berryi965/blorp: Loosen assertions in compute_msaa_layout_fo...
2012-07-20 Paul Berryi965/blorp: Configure SURFACE_STATE correctly for IMS...
2012-07-20 Paul Berryi965/blorp: Optimize manual_blend() for compressed...
2012-07-20 Paul Berryi965/blorp: Fix integer downsampling on Gen7.
2012-07-20 Paul Berryi965/blorp: Modify manual_blend() to avoid unnecessary...
2012-07-20 Paul Berryi965: Add support for AVG instruction.
2012-07-20 Paul Berryi965: Replace fs_visitor::kill_emitted with gl_fragment...
2012-07-20 Paul Berrymesa: Set gl_fragment_program::UsesKill in do_set_progr...
2012-07-19 Paul Berryi965: Avoid unnecessary recompiles for shaders that...
2012-07-18 Eric Anholti965/fs: Make register spill/unspill only do the regs...
2012-07-18 Eric Anholti965/fs.h: Refactor tests for instructions modifying...
2012-07-18 Eric Anholti965/fs: Replace usage is_tex() with regs_written(...
2012-07-18 Eric Anholti965/fs: Rename virtual_grf_next to virtual_grf_count.
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