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vc4: Introduce XML-based packet header generation like Intel's.
[mesa.git]
/
src
/
mesa
/
main
/
api_validate.c
2017-06-21
Marek Olšák
mesa: replace VP/FP/ATIfs _Enabled flags with helper...
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2017-05-17
Marek Olšák
mesa: don't check mapped buffers in every draw call...
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2017-05-17
Timothy Arceri
mesa: move DispatchCompute() validation to compute.c
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2017-05-11
Timothy Arceri
mesa: remove _CurrentFragmentProgram from gl_pipeline_o...
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2017-05-03
Brian Paul
mesa: add const qualifier on _mesa_valid_to_render()
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2017-04-19
Timothy Arceri
mesa/vbo: move some Draw checks out of validation
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2017-04-19
Nicolai Hähnle
mesa: move glMultiDrawArrays to vbo and fix error handling
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2017-04-19
Nicolai Hähnle
mesa: extract need_xfb_remaining_prims_check
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2017-04-19
Nicolai Hähnle
mesa: fix remaining xfb prims check for GLES with multi...
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2017-04-01
Lyude
mesa: Add support for GL_NV_fill_rectangle
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2017-03-22
Nicolai Hähnle
mesa/main: fix MultiDrawElements[BaseVertex] validation...
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2017-03-02
Tomasz Figa
mesa: Use _mesa_has_OES_geometry_shader() when validati...
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2017-02-13
Kenneth Graunke
mesa: Do a draw time check for TES && !TCS in ES 3.x.
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2017-02-13
Kenneth Graunke
mesa: Do (TCS && !TES) draw time validation in ES as...
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2017-01-23
Timothy Arceri
mesa: use gl_program for CurrentProgram rather than...
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2017-01-06
Timothy Arceri
mesa: make _CurrentFragmentProgram a gl_program struct...
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2016-12-29
Timothy Arceri
mesa/glsl: move BlendSupport bitfield to gl_program
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2016-12-29
Timothy Arceri
mesa: move _Used to gl_program
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2016-12-29
Timothy Arceri
mesa: pass gl_program to _mesa_append_uniforms_to_file()
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2016-12-07
Lionel Landwerlin
mesa: add support for GL_INTEL_conservative_rasterization
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2016-12-01
Ilia Mirkin
mesa: only verify that enabled arrays have backing...
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2016-10-13
Brian Paul
mesa: replace gl_framebuffer::_IntegerColor wih _Intege...
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2016-10-06
Samuel Pitoiset
mesa/main: add support for ARB_compute_variable_groups_size
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2016-09-30
Brian Paul
mesa: move _mesa_valid_to_render() to api_validate.c
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2016-09-17
Kenneth Graunke
mesa: Move buffers-unmapped earlier in check_valid_to_r...
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2016-08-26
Ian Romanick
mesa: Document reasons for allowing XFB drawing modes...
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2016-08-15
Mathias Fröhlich
mesa: Remove duplicate include.
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2016-08-15
Mathias Fröhlich
mesa: Move check for vbo mapping into api_validate.c.
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2016-08-08
Kenneth Graunke
mesa: Skip ES 3.0/3.1 transform feedback primitive...
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2016-08-08
Kenneth Graunke
mesa: Share code between _mesa_validate_DrawArrays...
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2016-06-30
Timothy Arceri
glsl/mesa: move duplicate shader fields into new struct...
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-23
Timothy Arceri
glsl/mesa: stop duplicating geom and tcs layout values
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2016-06-23
Timothy Arceri
glsl/mesa: stop duplicating tes layout values
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2016-06-17
Timothy Arceri
mesa: remove remaining tabs in api_validate.c
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2016-05-24
Ilia Mirkin
mesa: allow xfb to be active in GLES when geometry...
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2016-05-09
Dave Airlie
mesa: don't use genned but unnamed xfb objects.
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2016-05-09
Jordan Justen
mesa/compute: Fix indirect dispatch buffer size check...
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2016-05-05
Dave Airlie
mesa/compute: drop pointless casts.
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2016-04-28
Kenneth Graunke
mesa: Fix indirect draw buffer size check on 32-bit...
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2016-01-21
Kristian Høgsberg...
Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
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2016-01-09
Kristian Høgsberg...
Merge ../mesa into vulkan
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2016-01-07
Ilia Mirkin
mesa: add support for ARB_indirect_parameters draw...
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-26
Marta Lofstedt
mesa: remove ARB_geometry_shader4
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2015-11-26
Tapani Pälli
mesa: error out in indirect draw when vertex bindings...
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2015-11-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-02
Jordan Justen
mesa: Add spec citations for DispatchCompute*
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2015-11-02
Jordan Justen
mesa: Update DispatchComputeIndirect errors for indirec...
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2015-11-01
Jordan Justen
mesa/sso: Add compute shader support
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2015-10-27
Marta Lofstedt
mesa: Draw indirect is not allowed if the default VAO...
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2015-10-27
Marta Lofstedt
mesa: Draw indirect is not allowed when xfb is active...
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2015-10-27
Marta Lofstedt
mesa: Draw Indirect return wrong error code on unalinged
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-09-25
Jordan Justen
mesa/cs: Implement glDispatchComputeIndirect
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2015-09-25
Jordan Justen
mesa/cs: Add _mesa_validate_DispatchCompute
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-07-22
Marek Olšák
mesa: don't allow drawing with tess ctrl shader and...
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2015-07-22
Marek Olšák
mesa: take tessellation into account when validating...
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2015-07-22
Chris Forbes
mesa: allow drawing of patch primitives
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2015-07-20
Kenneth Graunke
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to...
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2015-01-15
Ian Romanick
mesa: Micro-optimize _mesa_is_valid_prim_mode
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2015-01-15
Ian Romanick
mesa: Check for vertex program the same way in desktop...
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2015-01-15
Ian Romanick
mesa: Drop index buffer bounds check
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2015-01-15
Ian Romanick
mesa: Only check for a current vertex shader in core...
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2014-12-02
Ian Romanick
mesa: Use current Mesa coding style in check_valid_to_r...
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2014-12-02
Ian Romanick
mesa: Use unreachable instead of assert in check_valid_...
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2014-12-02
Ian Romanick
mesa: Silence unused parameter warnings in _mesa_valida...
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2014-12-02
Ian Romanick
mesa: Refactor common validation code to validate_DrawE...
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2014-12-02
Ian Romanick
mesa: Generate GL_INVALID_OPERATION when drawing w...
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2014-11-10
Ian Romanick
mesa: Remove _mesa_max_buffer_index
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2014-10-29
Chris Forbes
mesa: Fix order of errors for glDrawTransformFeedbackStream
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2014-10-02
Tapani Pälli
mesa: relax draw api validation on ES2
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2014-09-19
Kenneth Graunke
mesa: Delete VAO _MaxElement code and index buffer...
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2014-03-25
Kenneth Graunke
mesa: In core profile, refuse to draw unless a VAO...
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2014-03-25
Gregory Hainaut
mesa/sso: rename Shader to the pointer _Shader
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2014-02-25
Marek Olšák
mesa: allow buffers to be mapped multiple times
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2014-02-25
Marek Olšák
mesa: allow buffers mapped with the persistent flag...
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2014-02-03
Kenneth Graunke
mesa: Rename ElementArrayBufferObj to IndexBufferObj.
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2014-02-03
Kenneth Graunke
mesa: Rename ArrayObj to VAO and DefaultArrayObj to...
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2014-01-22
Paul Berry
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
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2013-11-25
Chris Forbes
mesa: Add validation helpers for new indirect draws
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2013-11-07
Fredrik Höglund
mesa: Add ARB_vertex_attrib_binding
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2013-11-07
Fredrik Höglund
mesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
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2013-10-15
Bryan Cain
mesa: fix transform feedback when a geometry shader...
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2013-08-27
Fabian Bieler
mesa/main: Check for 0 size draws after validation.
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2013-08-02
Fabian Bieler
mesa: Validate the drawing primitive against the geomet...
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2013-08-02
Paul Berry
main: Allow for the possibility of GL 3.2 without ARB_g...
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2013-06-05
Rico Schüller
mesa: remove outdated version lines in comments
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2013-05-02
Brian Paul
mesa: refactor _mesa_valid_prim_mode()
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2013-04-24
Kenneth Graunke
mesa: Restore 78-column wrapping of license text in...
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2013-04-24
Kenneth Graunke
mesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
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2013-04-24
Kenneth Graunke
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
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2013-04-17
Brian Paul
mesa: remove #include "mfeatures.h" from numerous sourc...
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2013-01-22
Eric Anholt
mesa: Drop manual checks for outside begin/end.
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2012-12-18
Paul Berry
mesa: Make a function is_transform_feedback_active_and_...
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2012-12-18
Paul Berry
mesa/gles3: Generate error on draw call if transform...
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2012-12-18
Paul Berry
mesa/gles3: Generate error on DrawElements* calls if...
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2012-11-29
Paul Berry
mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
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2012-10-16
Brian Paul
mesa: remove ASSERT_NO_FEATURE macro
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