mesa: move vbo_count_tessellated_primitives() to api_validate.c
[mesa.git] / src / mesa / main / api_validate.c
2018-01-24 Brian Paulmesa: move vbo_count_tessellated_primitives() to api_va...
2017-06-21 Marek Olšákmesa: replace VP/FP/ATIfs _Enabled flags with helper...
2017-05-17 Marek Olšákmesa: don't check mapped buffers in every draw call...
2017-05-17 Timothy Arcerimesa: move DispatchCompute() validation to compute.c
2017-05-11 Timothy Arcerimesa: remove _CurrentFragmentProgram from gl_pipeline_o...
2017-05-03 Brian Paulmesa: add const qualifier on _mesa_valid_to_render()
2017-04-19 Timothy Arcerimesa/vbo: move some Draw checks out of validation
2017-04-19 Nicolai Hähnlemesa: move glMultiDrawArrays to vbo and fix error handling
2017-04-19 Nicolai Hähnlemesa: extract need_xfb_remaining_prims_check
2017-04-19 Nicolai Hähnlemesa: fix remaining xfb prims check for GLES with multi...
2017-04-01 Lyudemesa: Add support for GL_NV_fill_rectangle
2017-03-22 Nicolai Hähnlemesa/main: fix MultiDrawElements[BaseVertex] validation...
2017-03-02 Tomasz Figamesa: Use _mesa_has_OES_geometry_shader() when validati...
2017-02-13 Kenneth Graunkemesa: Do a draw time check for TES && !TCS in ES 3.x.
2017-02-13 Kenneth Graunkemesa: Do (TCS && !TES) draw time validation in ES as...
2017-01-23 Timothy Arcerimesa: use gl_program for CurrentProgram rather than...
2017-01-06 Timothy Arcerimesa: make _CurrentFragmentProgram a gl_program struct...
2016-12-29 Timothy Arcerimesa/glsl: move BlendSupport bitfield to gl_program
2016-12-29 Timothy Arcerimesa: move _Used to gl_program
2016-12-29 Timothy Arcerimesa: pass gl_program to _mesa_append_uniforms_to_file()
2016-12-07 Lionel Landwerlinmesa: add support for GL_INTEL_conservative_rasterization
2016-12-01 Ilia Mirkinmesa: only verify that enabled arrays have backing...
2016-10-13 Brian Paulmesa: replace gl_framebuffer::_IntegerColor wih _Intege...
2016-10-06 Samuel Pitoisetmesa/main: add support for ARB_compute_variable_groups_size
2016-09-30 Brian Paulmesa: move _mesa_valid_to_render() to api_validate.c
2016-09-17 Kenneth Graunkemesa: Move buffers-unmapped earlier in check_valid_to_r...
2016-08-26 Ian Romanickmesa: Document reasons for allowing XFB drawing modes...
2016-08-15 Mathias Fröhlichmesa: Remove duplicate include.
2016-08-15 Mathias Fröhlichmesa: Move check for vbo mapping into api_validate.c.
2016-08-08 Kenneth Graunkemesa: Skip ES 3.0/3.1 transform feedback primitive...
2016-08-08 Kenneth Graunkemesa: Share code between _mesa_validate_DrawArrays...
2016-06-30 Timothy Arceriglsl/mesa: move duplicate shader fields into new struct...
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-23 Timothy Arceriglsl/mesa: stop duplicating geom and tcs layout values
2016-06-23 Timothy Arceriglsl/mesa: stop duplicating tes layout values
2016-06-17 Timothy Arcerimesa: remove remaining tabs in api_validate.c
2016-05-24 Ilia Mirkinmesa: allow xfb to be active in GLES when geometry...
2016-05-09 Dave Airliemesa: don't use genned but unnamed xfb objects.
2016-05-09 Jordan Justenmesa/compute: Fix indirect dispatch buffer size check...
2016-05-05 Dave Airliemesa/compute: drop pointless casts.
2016-04-28 Kenneth Graunkemesa: Fix indirect draw buffer size check on 32-bit...
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-07 Ilia Mirkinmesa: add support for ARB_indirect_parameters draw...
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-26 Marta Lofstedtmesa: remove ARB_geometry_shader4
2015-11-26 Tapani Pällimesa: error out in indirect draw when vertex bindings...
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-02 Jordan Justenmesa: Add spec citations for DispatchCompute*
2015-11-02 Jordan Justenmesa: Update DispatchComputeIndirect errors for indirec...
2015-11-01 Jordan Justenmesa/sso: Add compute shader support
2015-10-27 Marta Lofstedtmesa: Draw indirect is not allowed if the default VAO...
2015-10-27 Marta Lofstedtmesa: Draw indirect is not allowed when xfb is active...
2015-10-27 Marta Lofstedtmesa: Draw Indirect return wrong error code on unalinged
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-25 Jordan Justenmesa/cs: Implement glDispatchComputeIndirect
2015-09-25 Jordan Justenmesa/cs: Add _mesa_validate_DispatchCompute
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-22 Marek Olšákmesa: don't allow drawing with tess ctrl shader and...
2015-07-22 Marek Olšákmesa: take tessellation into account when validating...
2015-07-22 Chris Forbesmesa: allow drawing of patch primitives
2015-07-20 Kenneth Graunkemesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to...
2015-01-15 Ian Romanickmesa: Micro-optimize _mesa_is_valid_prim_mode
2015-01-15 Ian Romanickmesa: Check for vertex program the same way in desktop...
2015-01-15 Ian Romanickmesa: Drop index buffer bounds check
2015-01-15 Ian Romanickmesa: Only check for a current vertex shader in core...
2014-12-02 Ian Romanickmesa: Use current Mesa coding style in check_valid_to_r...
2014-12-02 Ian Romanickmesa: Use unreachable instead of assert in check_valid_...
2014-12-02 Ian Romanickmesa: Silence unused parameter warnings in _mesa_valida...
2014-12-02 Ian Romanickmesa: Refactor common validation code to validate_DrawE...
2014-12-02 Ian Romanickmesa: Generate GL_INVALID_OPERATION when drawing w...
2014-11-10 Ian Romanickmesa: Remove _mesa_max_buffer_index
2014-10-29 Chris Forbesmesa: Fix order of errors for glDrawTransformFeedbackStream
2014-10-02 Tapani Pällimesa: relax draw api validation on ES2
2014-09-19 Kenneth Graunkemesa: Delete VAO _MaxElement code and index buffer...
2014-03-25 Kenneth Graunkemesa: In core profile, refuse to draw unless a VAO...
2014-03-25 Gregory Hainautmesa/sso: rename Shader to the pointer _Shader
2014-02-25 Marek Olšákmesa: allow buffers to be mapped multiple times
2014-02-25 Marek Olšákmesa: allow buffers mapped with the persistent flag...
2014-02-03 Kenneth Graunkemesa: Rename ElementArrayBufferObj to IndexBufferObj.
2014-02-03 Kenneth Graunkemesa: Rename ArrayObj to VAO and DefaultArrayObj to...
2014-01-22 Paul Berrymesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
2013-11-25 Chris Forbesmesa: Add validation helpers for new indirect draws
2013-11-07 Fredrik Höglundmesa: Add ARB_vertex_attrib_binding
2013-11-07 Fredrik Höglundmesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
2013-10-15 Bryan Cainmesa: fix transform feedback when a geometry shader...
2013-08-27 Fabian Bielermesa/main: Check for 0 size draws after validation.
2013-08-02 Fabian Bielermesa: Validate the drawing primitive against the geomet...
2013-08-02 Paul Berrymain: Allow for the possibility of GL 3.2 without ARB_g...
2013-06-05 Rico Schüllermesa: remove outdated version lines in comments
2013-05-02 Brian Paulmesa: refactor _mesa_valid_prim_mode()
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-04-17 Brian Paulmesa: remove #include "mfeatures.h" from numerous sourc...
2013-01-22 Eric Anholtmesa: Drop manual checks for outside begin/end.
2012-12-18 Paul Berrymesa: Make a function is_transform_feedback_active_and_...
2012-12-18 Paul Berrymesa/gles3: Generate error on draw call if transform...
2012-12-18 Paul Berrymesa/gles3: Generate error on DrawElements* calls if...
2012-11-29 Paul Berrymesa: Rename API_OPENGL to API_OPENGL_COMPAT.
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